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From a buisness point of view that doesn't make sense. Its like saying that if something sell well you should lower the price.
That's all it would take to make most people happy. It's not rocket science. Frankly, I'd love to buy $60 expansions every 6 months if it meant TWWH3 was getting $60 of content with each. Imagine how much content that would represent.
DLC will sell itself then.
To answer your first question, Correct, customers that already put a lot of money into buying the previous games and content, you reward them with a small Discount as a thank you for the ongoing support. since they will most likely purchase future content anways. especially right after partially Giving away what they had to pay for free to new customers.
Yes, exactly.
Imagine if the game had way less problems, nobody would have changed their review and the last DLC would be a success.
It's also backwards to how games are sold. You pay a premium to play earlier than other people who wait for discounts/sales.
That's a rather weird way to look at it. Nobody is forcing you to buy these games and dlc on release date instead of waiting months or a couple of years for sales/bundles that will eventually come. This is pretty much true of any game that comes out. You either pay full price because you really don't want to wait, or you wait for big sales down the line.
Should be noted, I'd stand to gain from your proposal. I've bought every game and dlc on release since WH1 came out except Shadows of Change, which I'll wait for a big sale since it doesn't interest me much. I still think this idea would create an absolute **** storm if a new player found out they're paying double what existing customers paid.
I'm not entirely against the idea of CA rewarding long time customers, but a massive discount on new dlc isn't the way to go about it, IMO. Something like they did for people who owned the first Wood Elf race pack getting an extra LL when a lord pack comes out that unlocks the race for cheaper for newer adopters is a nice incentive, I think. It's adding value for early adopters without screwing over newcomers.
Better to just wait for sales if that's what you want. They come often enough.
People are allready salty about the cost for the vast amount of dlc for the game, if they -also- were to pay more for them than anyone else I can promise no one would even bother. ^^
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ed. Frankly the more I think about it the funnier it gets, not only would the game stop attracting new players, they´d earn incredibly little from the players who are allready in, since the only people still buying their stuff would be on the 8.99 or 9.99 tier.
The level of financial seppuku could only be described as Muskly at that point.
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ed. ed. Or shoud that be Muskular?
think people are missing the fact that, even new customers would get the benefits of the higher tiers as they purchased the other base games and DLC , keeping the intial barrier of entry low but granting a benefit as you purchase more. Yes this is not perfect but just a quick example of how it could work, still needs some tweaking but could be a base line for a discussion. The more content you buy the better discount you get. so new customers would be incentivised to purchase previous content to get furture discounts.
If you want a low barrier of entry you should do pack so that people buy more content for less but they also buy stuff they don't want that much with it.