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Holding land as the vampire coast is rough, poor garrisons, poor buildings etc. Much easier when you have like 3-4 hordes to hold the land down.
Guns
And dare I say....
More Guns.
Regarding tips VC don't have a lot of strong early game units but you do have a few options. You could sail around leveling up and creating coves for income till you can get some better units and set up shop wherever.
As others have said guns and artillery can work well but understanding how to use it well with their poor accuracy can be tricky. You really need some ap guns and keeping firing lines open is much more important than the "lives" of your soldiers. For the front line the trash tier gunnery mob may be your best early game as it has some damage potential and all their early units will crumble pretty quick. Keep a spaced out formation and try to keep everyone shooting.
Vampires in general can also fall back on the overwhelm them with numbers strat, just bring more zombies as you should be able to raise them faster than the lizards can spawn.
For example you can use something like a "V" shape, where your infantry (zombies with swords or preferably polearms and your heroes) form the tips whereas your gunners stand behind, but through these gaps they can always fire. During the fight you may need to move around and you should look out for the flying units of the Lizards since they need to be focused. Otherwise they may hurt your artillery badly. You can also find a few videos on Youtube on this matter from Zerkovich ("Formation Guide").
You are a pirate - do what you want. Sail to Cathay and plunder it or "visit" Bretonnia. Even Ulthuan can be a fine hunting ground.
Fact is though, that you early game troops can do with Lizards just fine. When fighting tough melee focused enemies with ranged+magic focused one, formations are key. Blob enemy units, create and exploit chokepoints, use V, chess board and denied flank formations. Also, if you struggle in tactical battles, red line skills are absolute key. They are a total balance changer.
When it comes to unit choices, you should stop thinking of "stacks". You don't have to use a 20 unit stack all the time. You can as well go with 2x10, or 1x20 and a lone lord for mundane tasks. As far as troop compositions are concerned, you can either try to go with more zombies and force battles, where you outnumber the enemy, or you can instead rush T3 units. Sireens, Mournghouls, Hand Cannons and Rotting Prometheans all deal very well against Lizards. Even Animated Hulks do reasonably well.
What you also want to make available asap, is a full Hero retinue for your main stack. Since you go for red line skills, you want a vampire caster hero for magic, A Mournghoul Haunter is a very strong addition too.
The important part to understand is, that your basic zombies alone won't do it. They require support from monsters and heroes in order to succeed. As long as you make sure, that they get just this, Lizards are not a problem even in the early game.
Also, remember that by campaign standards, Deck Droppers are not all that good, and probably aren't worth the upkeep.
1. Artillery, artillery, artillery. You can get mortars pretty early, and more is better.
2. Line of sight for your gunners. That means either chevrons or flank the enemy and shoot them in the back once they're stuck on your front line.
3. The more spread out your gunners are, the less likely that they all get stuck in melee. Spreading out is your friend.
The big difference between early vampirates and dawi is that your front line is garbage meat shields and it's OK if they die. You just raise them from the dead instantly. Plus you can summon even more garbage meat shields and just throw them a bit in front of your line. Also your early gunners are ALSO worthless meat shields. Feel free to sacrifice them, so long as your OTHER gunners can keep shooting while the sacrifices hold the enemy attention. Anything to keep the enemy at range so you can keep shooting.
Also, don't be afraid to drop artillery on your own frontline. I can't emphasize enough how little you should care about them.
Finally, the suicide dudes can be really good. Much like your own army, many enemy lords will start with just 1-2 really good units and a bunch of trash. If you can suicide bomb their best unit, that can often be the entire match. If you're fighting lizardmen, use them on any Kroxigars they have. Taking them out, or even just hurting them, is well worth the unit slot.