Total War: WARHAMMER III

Total War: WARHAMMER III

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Aquaramses Oct 1, 2023 @ 2:01am
vampire coast tips?
i want to play as ampire coast (luthar harkon) but lov tier units cant do well against lizardman (specialy in wery hard campaign) should i ignore them and sail to sea to find week port cities to create coves?
Originally posted by SpeaksTooFast:
Originally posted by JAJAJAJAJAAJAJ:
Originally posted by Sera:
if it's hard, just lower the difficult. why you set it on hard ?
because some people like to be challenged?
+1, he was asking for tips not crying for the broken OP opposition to be nerfed.

Regarding tips VC don't have a lot of strong early game units but you do have a few options. You could sail around leveling up and creating coves for income till you can get some better units and set up shop wherever.

As others have said guns and artillery can work well but understanding how to use it well with their poor accuracy can be tricky. You really need some ap guns and keeping firing lines open is much more important than the "lives" of your soldiers. For the front line the trash tier gunnery mob may be your best early game as it has some damage potential and all their early units will crumble pretty quick. Keep a spaced out formation and try to keep everyone shooting.

Vampires in general can also fall back on the overwhelm them with numbers strat, just bring more zombies as you should be able to raise them faster than the lizards can spawn.
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Showing 1-15 of 16 comments
Lamp Oct 1, 2023 @ 2:09am 
You are correct. Hit the sea, be clever with bloated corpses and set up as many coves as possible while growing your horde/establishing more hordes.

Holding land as the vampire coast is rough, poor garrisons, poor buildings etc. Much easier when you have like 3-4 hordes to hold the land down.
Wubbinz Oct 1, 2023 @ 2:09am 
Use the vampirates early strength. Guns and artillery.
Abacus Oct 1, 2023 @ 2:13am 
play the spear chick. Way better experience.
Get Zombie Pirate with bombs are useful against saurus.
WastedTrojan Oct 1, 2023 @ 4:12am 
Low tier coast is fine against low tier lizards. Just keep your guns spread out so the lizards can't shut down your entire backline at once if they break the front.
Sera Oct 1, 2023 @ 9:49am 
if it's hard, just lower the difficult. why you set it on hard ?
Inardesco Oct 1, 2023 @ 9:52am 
Guns

Guns

And dare I say....

More Guns.
JAJAJAJAJAAJAJ Oct 1, 2023 @ 10:14am 
Originally posted by Sera:
if it's hard, just lower the difficult. why you set it on hard ?
because some people like to be challenged?
The author of this thread has indicated that this post answers the original topic.
SpeaksTooFast Oct 1, 2023 @ 11:17am 
Originally posted by JAJAJAJAJAAJAJ:
Originally posted by Sera:
if it's hard, just lower the difficult. why you set it on hard ?
because some people like to be challenged?
+1, he was asking for tips not crying for the broken OP opposition to be nerfed.

Regarding tips VC don't have a lot of strong early game units but you do have a few options. You could sail around leveling up and creating coves for income till you can get some better units and set up shop wherever.

As others have said guns and artillery can work well but understanding how to use it well with their poor accuracy can be tricky. You really need some ap guns and keeping firing lines open is much more important than the "lives" of your soldiers. For the front line the trash tier gunnery mob may be your best early game as it has some damage potential and all their early units will crumble pretty quick. Keep a spaced out formation and try to keep everyone shooting.

Vampires in general can also fall back on the overwhelm them with numbers strat, just bring more zombies as you should be able to raise them faster than the lizards can spawn.
Aquaramses Oct 2, 2023 @ 7:23am 
Originally posted by SpeaksTooFast:
Originally posted by JAJAJAJAJAAJAJ:
because some people like to be challenged?
+1, he was asking for tips not crying for the broken OP opposition to be nerfed.

Regarding tips VC don't have a lot of strong early game units but you do have a few options. You could sail around leveling up and creating coves for income till you can get some better units and set up shop wherever.

As others have said guns and artillery can work well but understanding how to use it well with their poor accuracy can be tricky. You really need some ap guns and keeping firing lines open is much more important than the "lives" of your soldiers. For the front line the trash tier gunnery mob may be your best early game as it has some damage potential and all their early units will crumble pretty quick. Keep a spaced out formation and try to keep everyone shooting.

Vampires in general can also fall back on the overwhelm them with numbers strat, just bring more zombies as you should be able to raise them faster than the lizards can spawn.
Yea i created a 2 army and barely hold the income but its still rough because gun units have a problem in shoting because ♥♥♥♥♥♥♥ los.
Liverpaul Oct 2, 2023 @ 9:11am 
When fighting the Lizards or other strong infanty-focused-factions you may need to look into your formation if you fight the battles manually (which I'd recommend).
For example you can use something like a "V" shape, where your infantry (zombies with swords or preferably polearms and your heroes) form the tips whereas your gunners stand behind, but through these gaps they can always fire. During the fight you may need to move around and you should look out for the flying units of the Lizards since they need to be focused. Otherwise they may hurt your artillery badly. You can also find a few videos on Youtube on this matter from Zerkovich ("Formation Guide").
Last edited by Liverpaul; Oct 2, 2023 @ 9:11am
ChaosKhan Oct 2, 2023 @ 3:12pm 
Originally posted by Aquaramses:
i want to play as ampire coast (luthar harkon) but lov tier units cant do well against lizardman (specialy in wery hard campaign) should i ignore them and sail to sea to find week port cities to create coves?

You are a pirate - do what you want. Sail to Cathay and plunder it or "visit" Bretonnia. Even Ulthuan can be a fine hunting ground.

Fact is though, that you early game troops can do with Lizards just fine. When fighting tough melee focused enemies with ranged+magic focused one, formations are key. Blob enemy units, create and exploit chokepoints, use V, chess board and denied flank formations. Also, if you struggle in tactical battles, red line skills are absolute key. They are a total balance changer.

When it comes to unit choices, you should stop thinking of "stacks". You don't have to use a 20 unit stack all the time. You can as well go with 2x10, or 1x20 and a lone lord for mundane tasks. As far as troop compositions are concerned, you can either try to go with more zombies and force battles, where you outnumber the enemy, or you can instead rush T3 units. Sireens, Mournghouls, Hand Cannons and Rotting Prometheans all deal very well against Lizards. Even Animated Hulks do reasonably well.

What you also want to make available asap, is a full Hero retinue for your main stack. Since you go for red line skills, you want a vampire caster hero for magic, A Mournghoul Haunter is a very strong addition too.

The important part to understand is, that your basic zombies alone won't do it. They require support from monsters and heroes in order to succeed. As long as you make sure, that they get just this, Lizards are not a problem even in the early game.
fmalfeas Oct 2, 2023 @ 5:08pm 
Something to consider is that (particularly for Harkon and Noctilus) your LL is still a freaking Vampire LL. Which means that overwhelming him in battle takes serious effort, and you can exploit this. Bait the enemy into swarming him and then saturate the area with zombie bomb throwing, or mortar fire. Let your Handgun mobs bring down the dinos and heroes/lords.

Also, remember that by campaign standards, Deck Droppers are not all that good, and probably aren't worth the upkeep.
Alan Oct 2, 2023 @ 5:32pm 
Low tier vampirates pretty much play like low tier dawi. Not nearly as good, but same strats.

1. Artillery, artillery, artillery. You can get mortars pretty early, and more is better.
2. Line of sight for your gunners. That means either chevrons or flank the enemy and shoot them in the back once they're stuck on your front line.
3. The more spread out your gunners are, the less likely that they all get stuck in melee. Spreading out is your friend.

The big difference between early vampirates and dawi is that your front line is garbage meat shields and it's OK if they die. You just raise them from the dead instantly. Plus you can summon even more garbage meat shields and just throw them a bit in front of your line. Also your early gunners are ALSO worthless meat shields. Feel free to sacrifice them, so long as your OTHER gunners can keep shooting while the sacrifices hold the enemy attention. Anything to keep the enemy at range so you can keep shooting.

Also, don't be afraid to drop artillery on your own frontline. I can't emphasize enough how little you should care about them.

Finally, the suicide dudes can be really good. Much like your own army, many enemy lords will start with just 1-2 really good units and a bunch of trash. If you can suicide bomb their best unit, that can often be the entire match. If you're fighting lizardmen, use them on any Kroxigars they have. Taking them out, or even just hurting them, is well worth the unit slot.
Last edited by Alan; Oct 2, 2023 @ 5:33pm
SomeGuy1 Oct 2, 2023 @ 7:29pm 
you can get a Queen Bess really early through the Rite, and it's really strong.
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Date Posted: Oct 1, 2023 @ 2:01am
Posts: 16