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Then you could have used the Realms of Chaos idea, where the Endgame scenario could be enemy spawns every X amount of turns, until someone goes into the chaos lord in question's realm to either conquer them or seal them away. You could even give a bonus to whatever player finishes them.
There's a lot you COULD have done with endgame scenarios, they COULD have been a ton of fun. Instead we just got more doomstacks.
The Hun-invasion was really well done. The dread & feeling that the world is going to ♥♥♥♥ was in the air, supplemented mostly with the cutscenes and those bible-quotes, the weather that got crappier and the huns themselfs were just relentless. The ending was a bit lackluster though, could have used another cutscene for that imo.
The problem is ofc that they just show up, just like that. And not just copy-pasted stacks from the main factions but the minors too (looking at you dawi...). No buildup to it at all, no new faction or anything just the oldes but with free stacks. Like Valthejean says its so bland in every way.
It can be better ( like skaven one for exemple ) but it's a think to spice endgame a bit.
I don't expect anything great to come of it but Nagash would be the perfect opportunity to introduce and actual oh sh*t moment. You achieve long victory and all of a sudden the undead factions are revived, united under one banner, and coming for their biggest threat, so cheesy anti-player basis makes perfect sense.
If i would like world conquest it could be nice, but for now i will never turn that specific one on again. When i have 50 settlements - that´s about the size at which i could beat any faction and it´s just a matter of time - and i have seen any army configuration i wanted in battle, and OP enough lords and heroes. Also in WH2 armies were more expensive for the player, here i can have enough to secure any border, but i don´t need scripted army spam for the sake of it.
They could rather do and faction / lord specific campaign goals with certain steps and missions, or perhaps negative outcomes sometimes in some quest-lines. But here it feels somehow generic, while it couldn´t be more generic than conquer 75 random settlements and destroy faction x. They don´t even have the advisor saying anything, because all the effort was put into the graphics it seems.
Yawn.
Playing chaos you got your Karl, Donut elves, dinos or dawi sitting in strength one giving you helluva challenge when order tide hits.
In tw3 its benny hill show where you chase twenty tier one full stacks non stop.