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You look at CA culture, the woke infiltration, the corporate tyranny, and that is exactly what you don't get.
I mean they have had DECADES to perfect the total war formula, they have had YEARS to work on TW3 and the other total war games before that, which are basically just earlier versions of the same game, and you still get this.
The simple, sad fact, is that the CA people are either bad at their jobs, or aren't being allowed to do it by C-suite. This isn't going to get better unless there's a significant change in the internal structure, which isn't likely to happen because the people who are in charge are the ones benefiting from the current structure.
So now you have people who aren't as experienced with an outdated engine already bloated with rushed implementation, bug fixing is closer to playing mine sweeper.
1: Too invested into politic's to run a bussiness(A problem many corperations have)
2: The lack of good workers(Related to above a lot of modern staff are entitled collage kids with lazy work ethic's, Companies struggle to find good employe's that accauly work instead of spending 90% of the work time of x(Formely twitter) or ticktock)
3: Those in charge are out of touch with reality and think all gamers are the same and like the same thing.
Worse they buy into the insanity that is modern day politic's and honestly think hyenas would sell.
CA is stupid because the people who work there arent interested in making a good game.
They are interested in spending the least for gaining the most.
All corperations are.
It is just easier to market a turd and sell it then make a good game.
After all there are plenty of good games out that that nobody knows exist.
Minecraft getting big is the execption to the rule.
Marketing sells and unfortantly a lot of marketing is either political or ignored.
CA has driven themself into a corner for the sake of saving money, newer after newer titles are built on older games
Whenever a new patch is fixed in TWW3, more bugs will pop up cuz of an a problem that their engine isnt optimized
So CA is playing Wha-A-Mole with bugfixes
I heard an explanation from somewhere that CA tries to bugfix their crap, its like trying to move a needle out of a ♥♥♥♥♥♥♥♥♥♥♥ of neddles without moving any other needles
Aswell duo to incompetent leadership their staff dont get the time to become effective at their field of work, everything at CA is so short sighted, (Except hyenas tho i guess lol)
I'm here via this article https://www.pcgamesn.com/total-war-warhammer-3/steam-boycott-ban
stop trying to tell people how to run their company.
I think they know better who they can hire, who is available and at what price.
exactly. It's not as simple as: make it better, we will pay.
no ♥♥♥♥ sherlock @ OP, but you need to make it good in the first place and at what price will that happen. who's willing to go into debt for that? etc.
Let it die and they _will_ have to restructure since it's owned by SEGA and they're a public company.
The worst thing that can happen to an IP is private ownership with no debt. That person can hold the IP "hostage" and if they wish, license it out to whoever they wish.
One prominent example would be the Dune franchise. I think the son or whoever, stated that he's not interested in licensing it out to someone who wants to do an RTS.
anyway, talk is cheap. vote with your wallet.
The funny thing is this is exactly what happened here and the forum's atmosphere is the result.
One way the industry found its way is through free2play, where people who want to dump money into it, can, without some other half complain about how they get shafted for not being able to pay up.
Just move on and play the older games. This is how age of empires 2 came back. It was played for decades by the community (bit more nuanced in that case bc it was "free" and moddable), they released HD, it failed; then they released DE (definitive edition), it succeeded.
In the end both succeeded in a way; I don't remember any backlash with HD when DE released.
I was heavily playing the voobly-version offline in 2009-2012 and HD was an instant purchase for me. Didn't end up playing it (I'm actually blanking on why) but I guess it showed Microsoft there really is an overly active community behind that franchise and they made DE.
for the uninitiated: the differences between them is HD is strictly a remaster whereas DE is more of a continuation or re-imagination.
After the Hyenas and Pharao disasters you seriously expect me to believe that CA know what they are doing?
It's pointless for you and the rest to tell them what you would if they did. We all know.
good product = success
bad product = not so good success
If you had $1000 dollars in your bank and told me you wanted to retire from work and I replied to you: idk man just buy some Apple stock.
your reply would be: wow ur so smart. If only I was so smart.
These are people with business degrees after all.
even if you make a stink on this forum and hope SEGA notices, if nothing much changes in sales numbers and they see this "aggressive" community, why would they want to subject a new product to that community.
Anyway I'm not trying to take away a community's right to make up a stink. Just saying it's pointless and wasted energy on your part and I and others tried to simply point out the fallacy or wrong impression you seem to be under when it comes to finances.
On the other hand it's a good representation of what happens to newcomers to this industry if they don't think things through. It's a good way to stop diluting the industry even further into mediocrity.
thumb down your review, move on.
btw for future reference: if you buy/activate a product on Steam through a key, your review doesn't go towards the game's page score.
This can't be serious.
They just got in deep ♥♥♥♥ because they overpriced their products and hired 800 employees right before hitting the greatest (and dumbest) crisis of their time.
You really had to mention exactly those two things, I'm laughing IRL.
Yeah mate, they sure know better, rofl.
What's coming out of the woodworks, lol.
That is what happens when you listen to every white knight there ever was for CA instead of the people who have been giving constructive crticism for a decade.
You run a company under a larger company that raises the prices of all games it publishes, you are left with 2 choices
1. raise the prices with the agreement of the publishers decision even if it means hurting your fans.
2. You give up everything you worked for years on unable to make the same games or continue using the Original Company and name after you leave the publisher gives all your hard work over to someone who will do what the publisher has demanded you do in the first place.