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At the moment, there is no infantry in the game, that stops their charge from the front if the player that uses the grail knights uses them correctly.
i have checked every, single , one. the only 2 units that at least slows the grail unit are the chosen with halberds, and the temple guard, and clicking in another unit behind that or even in the ground , at the time of impact, makes the grail knights go through.
Ogres are not infantry, and grail knights trade efficiently vs ANY ogre unit in the game at value parity except giants, (assuming no cicle charging).
the fact that OK are the most op faction in the game right now due to the gnoblars and cost of their units is another discussion entirely
O - grail
I - halberds
O 1
I
I 12
I
They can push through all of the units, but will take a beating and likely rout. We also tested a handful of grail knights vs kholek, and they managed to pushed kholek backwards, despite having 5x less mass than him. You can't tie them down without incredible numbers of monsters knocking them around; They will just leave combat, and can at will.
They're way overtuned. You can't play around them(against another player). If you have artillery and grail knights are on the field, your artillery is dead because no infantry exists that can stop them, polearms or not. Cavalry diamonds still work against the AI, so it's not a problem in SP.
tl;dr - there is no infantry in the game that can stop grail knights from breaking through a line.
CA has been notified and sent the relevant info.