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回報翻譯問題
I did a lot of modding for RA2 back in the day, the AI was dumber by a long shot. Even if it was a similar game (it's not, like SBA77 says) the RA2 AI was so incredibly stupid, just getting it to vary its attack routes was a must (first mod I'd made).
It also cheated far worse than the TW:WH AI, getting more resources from their harvesters, cheaper units that were produced faster just so it could give a human player some challenge. That was at the lowest difficulty, at max difficulty it just cheated far more, but was still sending its forces directly at the densest defenses (without a mod to vary its attack patterns).
Take off the rose tinted glasses, RA2's AI (actually all of Westwood's games AIs) was far dumber than TW:WH, despite the fact that RA2 was a far simpler game.
Oh I agree wholeheartedly, though TW:WH is turn based strategy with real time tactics, but that's just semantics. AI in games has come a long way since those days, but they remain predictable, mainly because they're nothing more than a complex series of if-then-else statements. Once you figure out what they do in certain circumstances it is easy to abuse the computer's limited options.
God forbid those folks complaining about bad AI actually meet a proper AI in a game, they'd be complaining they can never win.
I was going to make a joke about how at least the TWWH Ai isn't completely stymied by sandbags but then I built a couple of barricades.
Thanks for that, reminding me of the sandbags gave me a good laugh.
Barring a true artificial intelligence, one would have to program every possible situation and how it is to react. We Humans can be unpredictable, inventive and creative, which means you get situations where a player does something that the "AI" script doesn't cover. If it isn't covered, it doesn't exist as far as the script is concerned. And hey presto, we have the AI being an idiot.
Lets be real almost every AI in strategy games cheat. If developer is competent enough it will either: 1) hide the fact that AI cheats, so that you cant actually see it every minute of being ingame; 2) let user adjust the amount of cheats that AI gets or disable cheats whatsoever (like stellaris does for example).
The problem with TWWH3 is that you can tone down some of the cheats via difficulty settings, but even if you play on easy/normal you will frequently encounter a "hey, player, i know you cant do this sht, but i can, so deal with it looser" behavior of AI (like running away from a fight when in force march stance, "seeing" ur ambush stance armies etc).
And it is not a player problem its a developer problem, they are responsible for the current state of the game and it is their job to fix it. Players have paid them enough to get a good quality product.
Depending on difficulty they get boni, that are documented. No hidden tricks.
Fortunately, there are AI mods that help but you should also increase difficulty.
lmao wtf no it wasn't
i used to play 1vs7 vs Brutal AI and would win easily because red alert 2 AI sends all their units into your base defences...
I don't remove their abilities to get buffs and else, otherwise, they don't stand a chance.
Like this is standard fare for so many RTS games to give AI extra resources, unit buffs etc especially on higher diffs.