Total War: WARHAMMER III

Total War: WARHAMMER III

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CA should remove the trait cap
I just defeated Tiktaq'to with Skarbrand but I didn't get the +10% campaign movement. Why? Because of the dumb trait cap. Maybe it made sense back when there were a total of 12 legendary lords but it doesn't anymore. There are over 20 races now all with multiple legendary lords. Every race you fight enough is going to give that worthless trait of "+3 leadership when fighting against _______" there is no room for fun excursions for traits that would make your legendary lord even better. Now I know not to bother going to fight Throt or Festus since I know I wont get their trait.
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Showing 1-14 of 14 comments
IonizedMercury Jun 2, 2023 @ 9:52am 
How about defeat traits get scrapped altogether instead? They were an utterly nonsensical addition in the first place.

They should be replaced with trophies that contain the perks of the defeat trait but have to be equipped, can be acquired only once and using them incurs a permanent grudge with the faction they originate from.
IonizedMercury Jun 2, 2023 @ 9:56am 
This game needs less obnoxious buffstacking, not more. It also needs less encouragement to farm. Farming is for dumb mobile games.
Aranea Jun 2, 2023 @ 10:12am 
Originally posted by IonizedMercury:
This game needs less obnoxious buffstacking, not more. It also needs less encouragement to farm. Farming is for dumb mobile games.

Idk man, game is easy enough that it doesn't matter either way imo, trait hunting is just a nice little thing, sure you CAN stack and farm it like some crazy minmaxer, but i'm still to find a single time where i needed to do that, if someone has fun creating the perfect legendary lord though why shouldn't they be allowed to?
IonizedMercury Jun 2, 2023 @ 10:14am 
Originally posted by Aranea of Andariel:
Originally posted by IonizedMercury:
This game needs less obnoxious buffstacking, not more. It also needs less encouragement to farm. Farming is for dumb mobile games.

Idk man, game is easy enough that it doesn't matter either way imo, trait hunting is just a nice little thing, sure you CAN stack and farm it like some crazy minmaxer, but i'm still to find a single time where i needed to do that, if someone has fun creating the perfect legendary lord though why shouldn't they be allowed to?
Trophy hunting as I described above would be a superior alternative. You actually receive something tangible for defeating a certain lord and its has more gameplay implications that just another buff on top of a billion other buffs.
Aranea Jun 2, 2023 @ 10:15am 
Originally posted by IonizedMercury:
Originally posted by Aranea of Andariel:

Idk man, game is easy enough that it doesn't matter either way imo, trait hunting is just a nice little thing, sure you CAN stack and farm it like some crazy minmaxer, but i'm still to find a single time where i needed to do that, if someone has fun creating the perfect legendary lord though why shouldn't they be allowed to?
Trophy hunting as I described above would be a superior alternative. You actually receive something tangible for defeating a certain lord and its has more gameplay implications that just another buff on top of a billion other buffs.

oh yea i like your idea, i just don't think CA would do it, they generally go out of their way to not improve things unless people REALLY complain about it, and i don't see enough people complaining about traits in general for me to believe that would happen, hopefully its something that can made via mods though
Originally posted by IonizedMercury:
Originally posted by Aranea of Andariel:

Idk man, game is easy enough that it doesn't matter either way imo, trait hunting is just a nice little thing, sure you CAN stack and farm it like some crazy minmaxer, but i'm still to find a single time where i needed to do that, if someone has fun creating the perfect legendary lord though why shouldn't they be allowed to?
Trophy hunting as I described above would be a superior alternative. You actually receive something tangible for defeating a certain lord and its has more gameplay implications that just another buff on top of a billion other buffs.
This sounds like a terrible idea. Mostly you will defeat a legendary lord with your own legendary lord. And he will already have his slots mostly full with his legendary items.

So you end up giving it to a new lord that does not yet have full items.

Also, most defeat traits are not as strong as "rare" items. So your important lords would already have better things to use. Thus they go to third tier lords and heroes or even not used. A waste of potential and gameplay.
Aranea Jun 2, 2023 @ 10:48am 
Originally posted by Count von Bunnyhopven:
Originally posted by IonizedMercury:
Trophy hunting as I described above would be a superior alternative. You actually receive something tangible for defeating a certain lord and its has more gameplay implications that just another buff on top of a billion other buffs.
This sounds like a terrible idea. Mostly you will defeat a legendary lord with your own legendary lord. And he will already have his slots mostly full with his legendary items.

So you end up giving it to a new lord that does not yet have full items.

Also, most defeat traits are not as strong as "rare" items. So your important lords would already have better things to use. Thus they go to third tier lords and heroes or even not used. A waste of potential and gameplay.

I mean, the throphies could be significantly strong to compensate, prolly would end up being a lot better than one single trait but worse than going around minmaxing, the idea is sound to me
REITERPALLASCH Jun 2, 2023 @ 10:57am 
Originally posted by chickabumpbump:
Never used it but this looks helpful to you

https://steamcommunity.com/sharedfiles/filedetails/?id=2789862740&searchtext=trait+
great mod
Scr(A)tch Jun 2, 2023 @ 12:16pm 
Originally posted by Count von Bunnyhopven:
Originally posted by IonizedMercury:
Trophy hunting as I described above would be a superior alternative. You actually receive something tangible for defeating a certain lord and its has more gameplay implications that just another buff on top of a billion other buffs.
This sounds like a terrible idea. Mostly you will defeat a legendary lord with your own legendary lord. And he will already have his slots mostly full with his legendary items.

So you end up giving it to a new lord that does not yet have full items.

Also, most defeat traits are not as strong as "rare" items. So your important lords would already have better things to use. Thus they go to third tier lords and heroes or even not used. A waste of potential and gameplay.

Who said trophies would go into item slots and not ancillaries?

I don't like those traits for defeating legendaries as you somewhat feel compelled to farm them and go out of your way to do so. It's kinda ridiculous to reward you for leaving a LL faction with a single ruined settlement and farming them as soon as they respawn with your fresh recruits.
diogoqv83 Jun 2, 2023 @ 1:01pm 
I used to think that way, but then i realize this game is so stupid easy and i was just autoresolving 99% of fights ,that i thought why in hell am i doing all this excursion to get traits i dont need?
Scr(A)tch Jun 2, 2023 @ 1:48pm 
Originally posted by diogoqv83:
I used to think that way, but then i realize this game is so stupid easy and i was just autoresolving 99% of fights ,that i thought why in hell am i doing all this excursion to get traits i dont need?

What do you really need at this point? Like do I need that 99th settlement anymore than another badge on my lord?
IonizedMercury Jun 2, 2023 @ 2:40pm 
Originally posted by Count von Bunnyhopven:
Originally posted by IonizedMercury:
Trophy hunting as I described above would be a superior alternative. You actually receive something tangible for defeating a certain lord and its has more gameplay implications that just another buff on top of a billion other buffs.
This sounds like a terrible idea. Mostly you will defeat a legendary lord with your own legendary lord. And he will already have his slots mostly full with his legendary items.
Then you'd have to make a choice. Strategy games should ideally be all about having to make meaningful choices.

The power of the traits given by the trophies can be adjusted, maybe made stronger than the defeat trait. It should also majorly influence diplomacy. If the trophy is something like the little finger from Krog'gar's metal hand, the effect would be for Krok'gar to absolutely hate your guts if you decide to parade it around, all lizardmen to like you less for boasting about defeating one of their champions but traditional enemies of the lizardmen, like Skaven, might be more positively inclined towards you for the same reason.

It should also be possible for the original owner of the trophy to take it back from you by beating whoever wields it and accomplishing that could result in a major buff for their faction and a major debuff for yours because you couldn't hold onto the spoils of victory and allowed your victim to successfullly take revenge. They might even take a trophy from you in the process.
(Steelclaw) Jun 2, 2023 @ 3:47pm 
Frankly I'd take uncapped traits or an equippable trophy system over what we have now.

The arbitrary restrictions on trait numbers have always irritated me - I haven't played trait collector since WH2, but I just don't like the way worthless traits like Recruiter share slots with powerful traits like the LL defeat ones.
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Date Posted: Jun 2, 2023 @ 9:46am
Posts: 14