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I suspect you may also be undervaluing the extra speed on heavy infantry. It doesn't really matter when fighting melee factions, but it's very significant against ranged factions where ability to close the gap faster represents less enemy fire taken. (It can also let you catch ranged units which would otherwise be able to kite your infantry.)
They'll also just straight-up thrash lower-tier stuff in melee, but their real strength is ability to hold against dangerous enemies for a long time while they wait for your DPS units to get to their part of the melee.
Slaaneshi Chaos Knights are generally not as good as the Tzeentch ones (that barrier really is something), let alone Skullcrushers of Khorne, but the Strider letting them fight in forests without problems deserves a mention.
I actually used them for a bit in mid-game but then discovered in custom battle that Tzeentch Doom knights are just straight up better and being heavy cavalry - hit just as hard but faster, more agile because of flight and shield still is an incredible defence boost for a unit that needs to constantly cycle-charge to be on top of it's game.
There is actually a unit in WoC roster that is better at all these things (except speed issue) - Chosen of Nurgle. Armor-piersing, poison, better health and defence: in my last 2 battles with Archaon 3 units of Chosen of Nurgle routinely outperformed my other 3 units of Chosen of Slaanesh (I use a 6 unit frontline for most non-doomstack armies), because at turn 93 there is not much light infantry for them to hunt and ranged units usually get taken out by 5 stacks of Doom knights in Archaons army.
I could well be wrong, though, if your experience is that they work well! I have a standing bias against great weapon infantry coming from TWH2 where they were generally trash, so I haven't gotten around to trying them myself.
It's entiely dependent on how you prefer to use heavy infantry and your army composition. Nurgle Chosen work best if you charge them into enemy lines and make a big blob of two armies. If you need a steady frontline for your hell cannons - then yes, shielded units would probably be better, but in that case you could just park hero of Nurgle near and then use any chosen unit you want - with his healing they'll hold the line anyway.
I got ambushed by 3 full stacks of skaven as Be'lakor with my aspiring champion doomstack, I lost maybe like 3 men and laughed all the way. They broke and ran.