Total War: WARHAMMER III

Total War: WARHAMMER III

Statistieken weergeven:
Ogres are Unplayable Immortal Empire
What have they done to this DLC? I try and play Ogres in Immortal Empires and just get run over. Even on teams. The AI throws full stack at you one after another. While making you grow incredibly slow. Even using raiding stance to get your population up on a camps. You don't have enough money to upgrade to pace with the game. You cant use your army to attack and raid because even basic units can not stray far from a camp. Either for its defence or your crippling overhead. And lets put Skragg in the middle of war zone with a 2 turn walk to almost to anything. What a frustrating experience. I have put 100 hours in these guys just last week. And still cant get far. Please fix there economy so you can actually build things to pace with the game. and give more thought on Skraggs starting position.
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1-14 van 14 reacties weergegeven
When you're not using units- even for just part of a turn, stash them in a camp. Also, build the upkeep buildings and load them all up. Go full econ with your settlement buildings and invest entirely in camps for units/gold/upkeep. These loaded camps will count towards your power as if they were regular lord-guided armies when AI are considering fking with you. And camps make huge income and you can place them at chokepoints to block off your mountains.

Also you should know, the meat buff that reduces global recruitment time affects all generals and stacks. So all you need is a good unit producing camp and it can be tucked away. When you have like 3 lords (even with like 2 temporary,) just for this bonus, you'll be recruiting units faster than you could non-globally.

Yeah I admit I haven't played Skragg though, dude grosses me out. But have had plenty of very successful Greasus runs. Would probably start with a central camp to cover as much of that myrmidon/border prince area as possible and then use the next few for defense. Like right where the paths between Athel loren, Balthasar and Angrund meet your lands (and of course, keep it loaded up.)

Edit: and you wanna B-line for the techs and skills that give more camps. And get Ironguts or Maneaters asap. The bulls effectiveness drops off fast as they're weak vs armor.
Laatst bewerkt door Lamp; 30 mei 2023 om 22:09
Origineel geplaatst door Lamp:
When you're not using units- even for just part of a turn, stash them in a camp. Also, build the upkeep buildings and load them all up. Go full econ with your settlement buildings and invest entirely in camps for units/gold/upkeep. These loaded camps will count towards your power as if they were regular lord-guided armies when AI are considering fking with you. And camps make huge income and you can place them at chokepoints to block off your mountains.

Also you should know, the meat buff that reduces global recruitment time affects all generals and stacks. So all you need is a good unit producing camp and it can be tucked away. When you have like 3 lords (even with like 2 temporary,) just for this bonus, you'll be recruiting units faster than you could non-globally.

Yeah I admit I haven't played Skragg though, dude grosses me out. But have had plenty of very successful Greasus runs. Would probably start with a central camp to cover as much of that myrmidon/border prince area as possible and then use the next few for defense. Like right where the paths between Athel loren, Balthasar and Angrund meet your lands (and of course, keep it loaded up.)

Edit: and you wanna B-line for the techs and skills that give more camps. And get Ironguts or Maneaters asap. The bulls effectiveness drops off fast as they're weak vs armor.


I have tried all these things in my strategy. There is just too much open land. and for a neutral faction. Everyone hates you. You make one deal with orcs. Then 4 dwarf factions declare war on you. Same for humans and vamps. It is a insane spot to try and get going. I have tried moving to griesel valley as well. Some better luck there if you dont mess with Karl Franze to early. They had a Gorger Haunt previously in your capital for Skragg. Then took it out with the last update. This guy just gets boned more and more. This camp mechanic is no good. in its current state. Take a dark elf ark by comparison. The economies dont compare at all. By turn 20 you have 40 stacks of empire units either from Gelt or Border princes just trying to hold your own province to get Iron guts. Then at the begining Belgor have 2 full stack of heavy armour. The second you share a border he is on you. I just with this was more playble.
Laatst bewerkt door Lord Ironbar; 31 mei 2023 om 12:16
Hmm, all of this is making me want to play him. I have thing for underdog factions. Fk it, I got nothing else to do right now.

Gonna try and play nice with all ordertiders, no deals with any unruly factions.
Origineel geplaatst door Lamp:
Hmm, all of this is making me want to play him. I have thing for underdog factions. Fk it, I got nothing else to do right now.

Gonna try and play nice with all ordertiders, no deals with any unruly factions.

hey bro i am open to suggestions. Lemme know what you think.
I just want to camp Myrmidens and bang caravans lol but even if you do. The money does not help me in time it seems
Laatst bewerkt door Lord Ironbar; 31 mei 2023 om 12:22
Lamp 31 mei 2023 om 13:40 
So to report: I'm 10 turns in. Took all of the home province and then made peace with border princes. Made sure to fight every battle so there's be no downtime and minimal losses for the first few turns.
Secured non aggression with the dwarves that are friends with balth pretty early. Havent made any deals with any 'evil' factions like greenskins. Used some of my battle winnings to give gifts to belagar and to the now neutral border princes, apparently they're tight so they're currently warming up to me very fast. Will schmooze my way into the ordertide and help them out with their enemies I think.
Econ doing fine cuz I'm keeping my army in the central camp, havent made the sabertusk/ghoul dude building yet, but will do so in the next turn or two. currently poised for defense. Expecting some sass from the greenskins in the wastes.

Yeah looking at the land if you were to keep fighting BP that whole area gonna be hella difficult to defend *and* belegar is gonna be seriously miffed about you taking out border princes. Will report again in a bit, could definitely get rocky if I don't play my cards right.
Laatst bewerkt door Lamp; 31 mei 2023 om 13:41
spam gnoblars and bulls every pro moron whoreson does it so can you
Origineel geplaatst door Perseus:
spam gnoblars and bulls every pro moron whoreson does it so can you

They get totally ♥♥♥♥ on by Belgor and his heavy armor. Plus the second the Sarrasota Pirates smell you. There guns shred your large units. You need your man eaters or iron guts and get them deployed before smashed out is a serious challenge.
So I'm at turn 50, had some massive setbacks but still going strong. One such setback was thinking I'd wiped out the bloody hand, but they had a settlement down past Malagor. When Wurzag showed up waaaghing I had to sell that whole area to my good friends the purple dwarves (they confedded with Thorgrim now,) and 'abandon' a camp.

Most importantly Belegar, Balthasar, the BP, Thorgrim and pretty much everyone else from the ordertide love me. They saw past my looks and have accepted me into their heart. The cost is that I've barely expanded, but the home province is looking slick and I've got some intermediate units available like ironguts and gorgers. Econ could be better, but 2 of my 3 camps are still pretty small.

Another of the bigger mistakes I made (as this is my first time actually playing Skrag), is that after 5 battles he gets a big name that gives +20 diplo for all. I didn't notice this until like turn 45, which considering how I'm playing him... yeah, pretty big fkup lol.

Edit: Forgot to mention that to make the order people like me I went around fighting their enemies. Would temporarily take land to recover and then sell it to the factions i wanted to impress. Would have been *much* easier to gain Belegar's trust with that diplo name.
Laatst bewerkt door Lamp; 31 mei 2023 om 19:08
Origineel geplaatst door Hartman:
I said the same thing in my thread and these fan boys tried to crucify me. This faction is no fun to play, generic lords better then "Legendary Lord', bad eco, bad game design.

Have you not been reading my thing? You gotta play nice with your good neighbours as Skrag, and alienate the bad ones. Considered starting over when I learned about that diplomacy name- cuz that's huge, but even without it the situation was manageable.

Also Greasus is much easier: starts near a corner, has better econ, easier allies, other ogres to absorb around him once he hits his camp maximum so he can go beyond it, etc.

Ogres are fine. Skrag is just in a tough starting position.
Skrag, the Slaughterer, Mankind's Friend, Boon of the Dwarves.

Wow, what a title.
Origineel geplaatst door Basarab Laiota:
Skrag, the Slaughterer, Mankind's Friend, Boon of the Dwarves.

Wow, what a title.
Go listen to Settra's then
If anyone has tips for evil-aligned Skrag campaign, I'm all ears. I could do it pretty easily by befriending Dwarfs and Empire, but allying with Greenskins is another story.
Ogres are cursed by being preorder. Undercooked and unfun (except battles, but to get good units you have to suffer through many turns of horrible campaign experience). Don't bother until they rework them maybe in 2 years or someone makes a massive faction overhaul mod comparable to tomb kings extended.
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