Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
Also you should know, the meat buff that reduces global recruitment time affects all generals and stacks. So all you need is a good unit producing camp and it can be tucked away. When you have like 3 lords (even with like 2 temporary,) just for this bonus, you'll be recruiting units faster than you could non-globally.
Yeah I admit I haven't played Skragg though, dude grosses me out. But have had plenty of very successful Greasus runs. Would probably start with a central camp to cover as much of that myrmidon/border prince area as possible and then use the next few for defense. Like right where the paths between Athel loren, Balthasar and Angrund meet your lands (and of course, keep it loaded up.)
Edit: and you wanna B-line for the techs and skills that give more camps. And get Ironguts or Maneaters asap. The bulls effectiveness drops off fast as they're weak vs armor.
I have tried all these things in my strategy. There is just too much open land. and for a neutral faction. Everyone hates you. You make one deal with orcs. Then 4 dwarf factions declare war on you. Same for humans and vamps. It is a insane spot to try and get going. I have tried moving to griesel valley as well. Some better luck there if you dont mess with Karl Franze to early. They had a Gorger Haunt previously in your capital for Skragg. Then took it out with the last update. This guy just gets boned more and more. This camp mechanic is no good. in its current state. Take a dark elf ark by comparison. The economies dont compare at all. By turn 20 you have 40 stacks of empire units either from Gelt or Border princes just trying to hold your own province to get Iron guts. Then at the begining Belgor have 2 full stack of heavy armour. The second you share a border he is on you. I just with this was more playble.
Gonna try and play nice with all ordertiders, no deals with any unruly factions.
hey bro i am open to suggestions. Lemme know what you think.
Secured non aggression with the dwarves that are friends with balth pretty early. Havent made any deals with any 'evil' factions like greenskins. Used some of my battle winnings to give gifts to belagar and to the now neutral border princes, apparently they're tight so they're currently warming up to me very fast. Will schmooze my way into the ordertide and help them out with their enemies I think.
Econ doing fine cuz I'm keeping my army in the central camp, havent made the sabertusk/ghoul dude building yet, but will do so in the next turn or two. currently poised for defense. Expecting some sass from the greenskins in the wastes.
Yeah looking at the land if you were to keep fighting BP that whole area gonna be hella difficult to defend *and* belegar is gonna be seriously miffed about you taking out border princes. Will report again in a bit, could definitely get rocky if I don't play my cards right.
They get totally ♥♥♥♥ on by Belgor and his heavy armor. Plus the second the Sarrasota Pirates smell you. There guns shred your large units. You need your man eaters or iron guts and get them deployed before smashed out is a serious challenge.
Most importantly Belegar, Balthasar, the BP, Thorgrim and pretty much everyone else from the ordertide love me. They saw past my looks and have accepted me into their heart. The cost is that I've barely expanded, but the home province is looking slick and I've got some intermediate units available like ironguts and gorgers. Econ could be better, but 2 of my 3 camps are still pretty small.
Another of the bigger mistakes I made (as this is my first time actually playing Skrag), is that after 5 battles he gets a big name that gives +20 diplo for all. I didn't notice this until like turn 45, which considering how I'm playing him... yeah, pretty big fkup lol.
Edit: Forgot to mention that to make the order people like me I went around fighting their enemies. Would temporarily take land to recover and then sell it to the factions i wanted to impress. Would have been *much* easier to gain Belegar's trust with that diplo name.
Have you not been reading my thing? You gotta play nice with your good neighbours as Skrag, and alienate the bad ones. Considered starting over when I learned about that diplomacy name- cuz that's huge, but even without it the situation was manageable.
Also Greasus is much easier: starts near a corner, has better econ, easier allies, other ogres to absorb around him once he hits his camp maximum so he can go beyond it, etc.
Ogres are fine. Skrag is just in a tough starting position.
Wow, what a title.