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Trolls, for example, will break much earlier than Sisters of Avelorn, you know?
https://steamcommunity.com/sharedfiles/filedetails/?id=2979294877
It would help to know what units specifically you are referring to as some are immune to routing.
Are you using any mods that affect battles?
Them losing health isn't the only factor for routing.
everything is related to leadership.
If they get surrounded they will have penalties to their leadership.
some lords and faction will have a easier time to destroy morale. Like Morathi for example comes with a debuff to leadership with her skills and with a spell.
Vigor has an impact on leadership. The more tired they are the more likely they will break.
Terror/fear is nice to have. Fear is often useless against high tier troops since a lot of them are immune.
Im not 100% on this but i think if they lose models they tend to break faster, take that with a grain of salt i would need to double check that to be sure.
if you play on easy you should see the enemy rout once in a while.
I play vh/vh and a lot of the time cavalry that charge at me break before reaching my line, so if it doesn't happens on easy it isn't normal and like everyone else said mods might be the reason.
overhauls like SFO do change stuff like that.
being badly damaged (losing models) is a leadership penalty, yeah.
others include being attacked in the flank or rear, taking missile fire, taking artillery fire...
if you mouse over the leadership stat on the unit card it tells you the various modifiers affecting the unit (but not, for some reason, a breakdown of how much leadership each modifier penalizes).
anyway, units will almost never rout from only one effect, it's going to be a combination of modifiers that gets their leadership to zero... but a bunch of those are common from just fighting. OP mentioned Greenskins, their leadership is pretty low and individual units will usually rout and come back several times in a battle. Them sticking around to fight until almost dead is very strange.
https://steamcommunity.com/sharedfiles/filedetails/?id=2979052252
Step 1 of verifying an issue is to deactivate mods, especially huge ones like Radious....
This allows most units to achieve the high morale that allows them to stay in combat for longer to their detriment and also coming back again and more then likely being killed off.
And i haven't seen the affects of fear and terror and rear charges and low health negating this so the majority of units effectively fight to the death, and if not they return from a routed state to ultimately come back to die. This is a much bigger problem mid to late game, and is quite annoying.
I know also that mixer and radius don't go well together, and there is a mixer submod that also causes crash when using mixer instead of radius. It could be useful to know.
I use mods, but nothing that alters vanilla stats, or battles, cos I dont mind vanilla balance tbh.
Yeah late game it can be harder because of the reasons you mentioned but technically your units do more damage and you have more tools to debuff the enemy.
I do remember in the past that lowering leadership was easy to the point that some faction could rout the enemy right at the start of the fight.
Of course it doesn't work anymore.
probably one of the reason they nerfed the leadership of some units a few patches after the release of wh3. We can probably expect more nerf, maybe ?