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Killing shattered unit's does infact give experience. I've seen hounds gain a chevron from killing models of ironbreakers that were shattered after army losses.
I think it's tied to if the army will be wiped out after a loss.
Also, killing of the General of the army results in more exp as far as I know, so just letting the general shatter and not actually kill it will give less exp.
Million reasons to chase down. Do you want win or not on greater difficulty.
Don't need to chase, if you got movement to mop up after battle move, but that mop up is also movement points, lalalala..
also note that an army that loses twice in a turn, or one that gets attacked while in march stance and loses, or (I think) gets attacked after retreating and loses, gets wiped out regardless of what survives.
Playing VH/VH
https://steamcommunity.com/sharedfiles/filedetails/?id=2977468636
https://youtu.be/mzI0PYe8Fzo
Could be useful if you want to stack experience on a certain unit
They won't rally if you're close and you get free kills while you're running them down. All the more reason to chase them down.
On the question of XP, I still haven't figured how it works. I've had units gaining xp when killing routing units, and sometimes not. Some have posited that it has to do with whether the battle has been won or whether the enemy army would be destroyed regardless (ambush, forced march, siege etc...), but I've had inconsistent results on that front no matter the combination of factors.
Unfortunately a lot of people are responding to a lot of what I explicitly didn't ask for, I *ONLY* want to know if killing shattered units increases the post-battle captives number, because it doesn't seem to be directly related like it was in previous TW games. (e.i. I can chase down units with 200 men total but get less than 200 post-battle captives.)