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Sisters are also 1100 gold, non stalk and a prime target for spells due to their formation. This negates their range bonus quite nicely.
Akshina even have +10 models. A volley of Akshina can do up to 1710-2520. (2115 average)
Sisters will do 1520-1760 per volley. (1640 average)
Sister their magic damage only really shines vs Ethereal unit's. The generic 20% physical resist on Daemons etc will lower the volley to 1368-2016 (1695 average)
Fire damage isn't really that important except stopping healing effects. There's quite alot of unit's that resist fire damage.
Akshina Ambushers are the number 2 missile infantry in the game. Only waywatchers are better. But if we take gold cost into account (MP) Akshina are just absurdly stronger then waywatchers on a per cost basis.
There hasn't been a unit so overly statted for it's gold cost since scourge runner chariots.
Some say darkshards use mystic bolts of killyness. To that I say: https://whfb.lexicanum.com/wiki/Darkshard
They both also have repeating crossbows, but that certainly do not make their shots more armor penetrating; rather the opposite, really, but it seems more reasonable that, with different crossbow types it's more contextually acceptable that they behave differently, even if the logic is off.
Basically, the AP value of the Akshinas isn't a problem in and of itself. Crossbows CAN have ap values like that, obviously. The question isn't, then, why does the Akshinas have those stats, but rather - why doesn't regular crossbowmen?
That's the real problem with the Akshinas, for me at least. You can make up explanations for it - it's the combination of elite agents with imported dwarven scoped crossbows and expensive AP bolts that together make the difference, and any one of those would just be expensive with no real benefit. Something like that. But it kinda doesn't settle the matter completely. But then, this question existed before, as well; it's not a problem with the akshinas themselves. They just made it a little more apparent.
At range, there's nothing the streltsi can do that the Akshina Ambushers can't, except maybe hit fast, small flying targets, which is incredibly niche and becomes irrelevant the moment those units land.
Kislev has some excellent front line units. Neither the Steltsi nor the Akshina Ambushers are among them. The only real standard by which these units can be judged in melee is how long they can tie up the attacking unit before routing.
But damn, the ambushers are WAY overtuned in autoresolve for a tier 2 unit. Like, taking zero casualties in AR against higher tier armies. There's a reason the AI is just massing the things.
Strelsi do less damage, and are overall worse, but i wouldn´t use either of the units in melee as both are mediocre at best. Shades perhaps, but usually they destroy anything before they could fight melee.
Strelsi have more armor, so they could be useful vs. enemies with many ranged, but not armor piercing units. While Strelsi were good enough i guess. I didn´t feel Kislev was missing out in the ranged department, with the sleds, and ice guards, and cannons, and spells which slow down if needed, and half their unit roster being somehow hybrid units, with short range, but actual decent melee stats. And yes - given that i read that Kislev basically gets worse equipment it feels off they have a crossbow with a scope, when the dwarfs don´t have it...
I still think it looks horrible for the Great Orthodoxy to be running around with bogeymen and hag servants when they're usually the ones declaring them as heathens.