Total War: WARHAMMER III

Total War: WARHAMMER III

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Movements points make no sense
I have a Arch Lector with 100% of his move points, no bonus to campaign move, no additional hero.
120 points on normal move
Up to 185 points on March.

I have another Arch Lector, adjacent and in same region, with 100% of his move points, 5% bonus to campaign move, no additional hero.
120 points on normal move
Up to 170 points on March.

Either there are rather intricate subtleties, or the movements points are rotten bugged. So instead of releasing pricey DLC and making millions, how about fixing the basics. It's not like I'm checking something super subtle and rarely used, we are talking of a basic feature here.
Last edited by BladeofSharpness; Aug 26, 2023 @ 12:56am
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Showing 1-7 of 7 comments
Butter Bot Aug 26, 2023 @ 12:59am 
I am curious about the situation.
I am sure there is some wizadry behind this
Enelith Aug 26, 2023 @ 1:09am 
Depending on where you are and which road you take, you get more or less movement points.

It’s harder to walk through a marsh / mountain than it is on a grassland for example.

You may redo you test with both characters being on the exact same location, and not just the same region.
John Cena Aug 26, 2023 @ 1:11am 
there have been issues with movement for a while. if you stack lots of movement bonuses you can have a gigantic normal movement range. if you switch to forced march that gigantic movement range becomes much smaller for some reason.
Emilia Tempest Aug 26, 2023 @ 2:28am 
March stance is a bit wonky, it increases the base-movement by a certain amount but with enough buffs your base-movement is beyond what march stance increases, which in turn makes it useless.

Also the stances that say "50% movement required to enter"?
Yeah those are lying, it doesnt actually mean 50% (if you have 200, 100 movement points left should do it right? wrong).
It actually means 50 points, so you could have 280 movement, use up all up until 50 and still encamp, despite that being like 20% or something.

Btw. this is nothing new, this existed since game 2 release (aka 5 years). the only thing that did change is that we actually can see the movement points in this game so we can actually decide to only move just till 50 points instead of guessing like in game 2.
chaosbringer42 Aug 26, 2023 @ 2:31am 
I know movement gets slowed based on upkeep cost (higher your upkeep less movement you get) as a hidden "feature" (10% loss max at 4k or so upkeep, and only in game 3). Other than that its based on region/building/skill bonuses and where you move through.

Personally it doesnt really bug me anywhere near as much as enemies "retreating" from my attack for 1-2 full turns worth of space. That one pisses me off every time (every 10 or so retreats it happens to me).

Edit : Emilia above me has the right of the iffy stance stuff.
Last edited by chaosbringer42; Aug 26, 2023 @ 2:33am
BladeofSharpness Aug 26, 2023 @ 2:58am 
Huuu, ok, so hidden penalty from upkeep, plus March not receiving bonuses from Campaign bonus move? Any other oddity? Wow, this is certainly a bunch of opaques features here...
Lokaror Aug 26, 2023 @ 3:03am 
I wish that every bit of movement and its modifiers were plain to see somewhere. Its easily the most frustrating part of the game for me, chasing enemies benny hill style across a few provinces and also having enemies who should under no circumstance or stance break a siege of mine based on their last position and my general experience. I wouldnt go so far to say the ai cheats, but it is not being entirely honest either.
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Date Posted: Aug 26, 2023 @ 12:56am
Posts: 7