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CA, this parts to your managers and business people, please pass it along if someone from the company is listening. If not, I can always raise my voice (all gods bless copy/paste):
You ask us to trust you, to pay ever more for the future of the game, and if we just give you what you ask for, some day it'll be really good? Yeah, I remember the same promises since WH1. After 1,5 years after launch, major update no. 4 mostly still giving quantity instead of the needed quality improvements, and the game IMO still barely reaching WH2 as a whole? At least first give me a ballpark number of how many more payments are we looking at to get to the point where at least the core mechanics are working nicely?
Or how about this: You put your resources into what will make the game great for the players, as originally promised, instead of what will make the most profit during the next 2 fiscal quarters? Explain to your business managers they'll ♥♥♥♥ up both their mid-to-long term sales as well as the company's reputation if they pull the plug and leave us with an unfinished and mediocre product we have paid huge amounts over the years to support. For the very least, forget any multipart projects in the future after that, nobody's gonna buy a damn thing before the last chapter is out, and either absolutely brilliant to begin with, or at least received over 2 years of active patches...
But let's do some basic math, so business people understand the plot... Ok, you need X amount of customers willing to spend $25 for the DLC to make future development profitable? I'm guessing it's mostly not the guys who had never played a TW-game before this. No, it's guys who have each provided your company with likely at least from a couple to few hundred dollars worth of sales income during the last decade, many much more. So, for every one of us you lose as a future customer (or who even moves to sticking to sales while waiting a few years to see if you will actually deliver a finished product that time), you'll need to save that $25 maybe around 5-10x, maybe even 20-40x, from this game's development costs, over the next years and future game developments, assuming similar release schedule. Make financial sense? Lose more than a few of us, and you'll lose more income than you can possibly cut in any costs. Hell, you may actually have to start a new game project or two just to shut them down to find enough cost savings to make the math work.
In addition, firstly, you'll make sure the current ♥♥♥♥♥♥ reviews stay there, and your future WH3 sales take a hit. Second, not one penny from any future WH3 DLC, and less from the earlier ones down the road. Third, you'll likely need to spend more on TW-title development in the future to keep the franchise going and convince people of the product quality in the future. If you let your flagship product be viewed as a messy disappointment that you didn't bother to fix, because short-term profits were more important to you than your customers, that reputation will follow you around the internet and the steam reviews of future TW-titles for years unless you work hard to fix it. Just check some of Paradox's reviews after they started releasing incomplete and ♥♥♥♥♥♥ games that need $100 worth of DLC to make them playable. I used to buy a lot of their stuff, not anymore. It's much easier to lose your reputation than to gain it.
Now, unless your business people failed basic calculus, you'll support, fix and finish the game, even if you're losing money doing it. If you don't, you'll lose much, much more in the future, and realize giving the $25 DLC to everyone for free would've been a cheaper alternative.
Why? Because many of us have supported you and been with you through every step of this trilogy. and many for years before that, and have paid easily at least $150, even close to $400 to support this game and it's development over the years already. So you don't just get to say that huge sum we've paid for the game has already been written off as last years company profits, it's all gone, and the 4-8x top-AAA price tag we've paid you just isn't worth it to you to keep spending resources on it anymore. We paid it with the understanding and promise, that if we pay you for the development in advance payments for fractions of the game, before the complete and final WH3 version of the game is ready, you'll deliver something amazing worth the money and the wait. We paid you for 100% of the work, but now you're saying you'll only do 50% of the job, unless we pay even more? What do you think will happen? Go ahead, FAFO.
Wait a minute, do you own WH3?
No wonder you want to kill the game for free.
There is only a skeleton crew left for the game because Sega is ready to pull the plug lol
1) The community is stubborn and toxic.
2) Modders can't fix everything.
3) Don't give them your ideas on how to kill the game.
My decision, with current state of the game vs the price vs the work we were waiting for - I am not buying it. I will check how the game works in new patch without DLC. Seems like there were some small improvements. I have a friend with whom I will play co-op or head to head to test some things. But the burning passion I had for this game is slowing going out.
With that kind of support CA can stop right now and we will take up the mantle the moment it drops. Looking at Troy and Pharaoh you can see that Warhammer is the magnum opus and and it's only downhill from here, i couldnt care less about CA and its faulty support.
Also, CA, if you can't make reasonable content for reasonable price (understand a reasonable ratio between the two) then time to move on or close, again I couldn't care less if this is the best you can do.
Yep, capitalism works for us too, graveyards are full of ''essential'' people, the world never stopped turning tho.
Also those 3mb updates are Launcher updates, typically for advertisements in the launcher screen, it's been known for a long while what those are.
The duality of forum comments