Total War: WARHAMMER III

Total War: WARHAMMER III

View Stats:
Seven Flames Mar 26, 2023 @ 11:32am
New Nurgle faction?
Hey everybody, I like playing Nurgle, despite the factions weaknesses, but one thing I really think they should improve is the campaign slog for Nurgle.

So I was wondering if you think that a new faction with tweaked mechanics (like faster cycle times for buildings or finally some moderate income) in a different area would help making a Nurgle campaign faster and more fun and playable or if an entire rework is needed?
< >
Showing 1-12 of 12 comments
cernodan Mar 26, 2023 @ 11:36am 
Nurgle isn't fast. He's fat, slow, ugly and sometimes a tag in chinese cartoon porn.
You're playing the wrong chaos god for your preferred style.
Try the coom crabs.
Seven Flames Mar 26, 2023 @ 11:45am 
I tried all chaos gods. I agree that Nurgle shouldn't be a fast faction, but imo he is too slow right now because he is too weak.
cernodan Mar 26, 2023 @ 12:03pm 
Originally posted by Seven Flames:
I tried all chaos gods. I agree that Nurgle shouldn't be a fast faction, but imo he is too slow right now because he is too weak.
You can have vanguard for your entire army, you have fast flyers and artillery monsters. I think you can also slow the enemy army iirc.
You can also cycle pretty fast through buildings with the right plague and tech.
Sorry dude, it's a case of 'git gud' or 'deal with it'.
If I were to change something, I'd add more plagues with more interesting and outlandish effects, since that's why I play with Nurgle, to give my enemies crotch rashes what sing the Swedish anthem when scratched.
Codename Dutch Mar 26, 2023 @ 12:05pm 
Originally posted by Seven Flames:
I tried all chaos gods. I agree that Nurgle shouldn't be a fast faction, but imo he is too slow right now because he is too weak.
No he isnt
leandrombraz Mar 26, 2023 @ 12:21pm 
Nurgle isn't weak, it's Ku'gath's IE start that is hard, mainly because of Ghorst. The presence of the Chaos Dwarfs there will change his campaign considerably, hopefully for the better. Early game Chaos Dwarfs seems to rely a lot on weak expendable units, so, unless the initial army of their LL is tailored to counter Nurgle, Ku'gath might have an easier enemy to deal with early. Also, 3.0 is likely to come with tons of balance changes.
Toaster Maximus Mar 26, 2023 @ 12:31pm 
Really is a big one left if they ar elooking for raw new units and would bring more empire stuff given his target would be a major city. But have a sad feeling he will end up being a LH for the guy with the master skill in chin wagging. Tamurkhan would bring a lot of fun stuff though some of it would be reskins though has it would be units inflected with given illments and so on but would open the roister up some

Sorry for typos and errors

Edit: Come to think of it has bee a little shocking that Nurgle doesn't get plaque converted units
Last edited by Toaster Maximus; Mar 26, 2023 @ 12:38pm
BigRockWall Mar 26, 2023 @ 12:38pm 
Try the "CHange start location" mod in the workshop. You can move him to a more chill location and get a fresh perspective on the faction.
sawdust3d Mar 26, 2023 @ 1:58pm 
Originally posted by Seven Flames:
I tried all chaos gods. I agree that Nurgle shouldn't be a fast faction, but imo he is too slow right now because he is too weak.

Nope, not weak at all. Just very slow to develop and requires very different gameplay to accommodate that. The start is tough too.

I'm actually greatfull for a faction that doesn't play like any other faction...at all.
Last edited by sawdust3d; Mar 26, 2023 @ 7:38pm
Seven Flames Mar 27, 2023 @ 8:56am 
I consider Nurgle slow and weak in the campaign compared to other factions. It's harder to make money with Nurgle and field armies, while the plague mechanic can be good, it's not as powerful as other faction mechanics, like Khorne.
✳Sindri Myr✳ Mar 28, 2023 @ 5:13am 
Nurgle/Kugath aren't weak. Unit roster allows for great combinations, especially with the ablities Unclean Ones and Uncle Furuncle give. The real problem, which makes this campaign a PAIN, is the starting position, and not even the caravan of blue rose.

After you have dealt with undead, which is realisticly possible without much of a slog, you face threat far beyond that from 3 directions: north and mainly east and west: Orgres, Cathay and Imrik... While Ogres are not hard to deal with, Imrik and Cathay will crush your soul. You can't realy acamute economy fast, so you end up lacking resources to maintain 3 good armies- so in the end it's 2 armies running around the big region from threat to threat trying to hold the ♥♥♥♥ together and occasionly attack enemy settlements. You might be able to get a third army, but the amount of enemies you have to face is enormous, so an army with bad units like nurglings end up beeing destroyed in one of the major battles.

Cathay often sends like 5 stacks all together and you will mainly require plague drones and make use of chokepoints in siegebattles. Ogres, atleast for me, were occupied by other buisness most of the time and didn't attack too often. Were usualy not hard to deal with. Imrik though..... He won't send 5 stacks like Cathay, but it will be 2 stacks with each having like 4-5 Dragons and some chad Lord like Imrik himself, who you don't want to face 1v1 with any of your Lords. Here you will require SEM supported by exalted plaguebearers to shoot dragons(your only viable ranged option against SEM).
sawdust3d Mar 28, 2023 @ 3:56pm 
Originally posted by ✳Sindri Myr✳:
Nurgle/Kugath aren't weak. Unit roster allows for great combinations, especially with the ablities Unclean Ones and Uncle Furuncle give. The real problem, which makes this campaign a PAIN, is the starting position, and not even the caravan of blue rose.

After you have dealt with undead, which is realisticly possible without much of a slog, you face threat far beyond that from 3 directions: north and mainly east and west: Orgres, Cathay and Imrik... While Ogres are not hard to deal with, Imrik and Cathay will crush your soul. You can't realy acamute economy fast, so you end up lacking resources to maintain 3 good armies- so in the end it's 2 armies running around the big region from threat to threat trying to hold the ♥♥♥♥ together and occasionly attack enemy settlements. You might be able to get a third army, but the amount of enemies you have to face is enormous, so an army with bad units like nurglings end up beeing destroyed in one of the major battles.

Cathay often sends like 5 stacks all together and you will mainly require plague drones and make use of chokepoints in siegebattles. Ogres, atleast for me, were occupied by other buisness most of the time and didn't attack too often. Were usualy not hard to deal with. Imrik though..... He won't send 5 stacks like Cathay, but it will be 2 stacks with each having like 4-5 Dragons and some chad Lord like Imrik himself, who you don't want to face 1v1 with any of your Lords. Here you will require SEM supported by exalted plaguebearers to shoot dragons(your only viable ranged option against SEM).

Yeah, it's funny that the game (map and enemies potitons) and even some of the tech tree is all geared toward drawing you northeast while your only long victory target is way off to the southwest.

*facepalm*
Last edited by sawdust3d; Mar 28, 2023 @ 3:56pm
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: Mar 26, 2023 @ 11:32am
Posts: 12