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Edit: Infact the Vampire counts got a free overhaul in the beginning of Warhammer 2 life cycle. To the point point some people complained too much focus on undead factions with Tomb Kings & Vampire Coast.
To be fair though they were one of the first factions to receive a rework so the general pattern had not been fully established with the later factions as CA started to put more and more into each DLC. Just imagine the riot if they did such a simple rework now.
No matter though, they will definitely get revisited being that one one the franchises biggest bads is yet to show up. Plus there is still some gas left in the tank to explore the various bloodlines... and possibly a couple of new ones previously referenced in the lore to the east.
Yes true, but doesn't stop people complaining about its theme as many of the units have variants or similarities across the factions. This is the same situation we have now with people complaining about Chaos factions. And some of these chaos factions needed addressing far more than the undead did. Chaos warriors got theirs, Norsca needs looking at, and the monogods themselves are a mixed bag by many peoples accounts (Though in my opinion the monogods are somewhat OK but could do with some tweaks)
But guess what? Empire is still having less than them with 4 LL available, despite having a DLC in wh2; and while they got a rework just like VCounts in WH2, their rework no longer properly work in wh3 and is in urgent need of a second pass, way more than VCounts.
Dwarves are at 5 just like VCounts now, but their mechanics are more barebone than VCounts and they're struggling way more in WH3 as well, both in MP and in campaign.
As for the new races, Cathay only has 2 LLs, Kislev has 3, Nurgle and Tzeentch 1. MEaning, literally, ALL 6 RACES CONFIRMED TO RECEIVE SOMETHING IN THE NEXT 2 PATCHES are more in need than VCounts. 5 out of those 6 have less than VCounts and the last one, who arguably has a bit more than VCounts, is in a more urgent need of a pass than VCounts.
You WILL get VCounts content down the line. But they're nowhere near as much of a priority as you think they are.
Yeah, they will definitely get some love for sure. Just need to be patient.
In so far as Kislev and Cathay i have differing feelings about. Yes, kislev could do with some of its side lore, i just hope they don't over bloat them as Kislev is pretty small as it is, Maybe Mother Ochenka as a Legendary Hero and Golden Knight as a lord (Edit: Sounds like the golden knight should be a legendary hero as well from further reading so no idea if Kislev even needs another legendary Lord) or something plus a few units and that should be all they need. I do think the kislev faction mechanics need a pass such as the devotion / faction political race mechanic to make it fit properly in to the Immortal Empires campaign.
Cathay on the other hand has much more space to expand and to explore. So i hope this gets developed a lot more. Still 3 known dragons, Monkey King, Jade Vampires and so on... A lot more could be done here. Plus their heroes and other standard lords are just very limp.
While i agree with the view of this post, the one item i do not agree with is with the infatuation of the number of lords. I think they should just keep to the franchises roots and get in all the major players and sprinkle in few others.
The factions are not balanced and equal in any way. Some have more, some have less. The issue is that too many people get hung up on that there must be 4 lords or whatever, rather than the content of the faction itself.
The Empire and the Dwarves are better off than the Vampire Counts right now updates-wise. The Vampire Counts basically just got special generic lords as their entire update. The Dwarves gained a crafting system that allows for very specific customization of lords and heroes and vastly improved rune-smithing while the Empire gained a whole new system with unique RoR-esque units to accompany it. The Empire having 1 lord less doesn't put them behind the VC mechanics-wise.
The New factions have less lords, yes, but they also have actual unique mechanics to them that make them feel different from other factions. The biggest thing the VC have going for them is raise dead... which the other undead factions also have leaving them with said special generic lords that get random traits that are at the whims of RNGsus and have had their most useful traits nerfed while their useless ones stayed in. In many ways they are a less interesting version of the Vampirates who can also raise dead and get special generic lords.
The devs can do whatever they want in whatever order they want, ultimately I was just griping, but lets not gaslight people into thinking that the schedule here is based on how desperately a faction needs its rework / DLC. That is just working backwards with you taking the conclusion and thinking up theories for as to why it was done that way.
Thats Warhammer 1 Though
Well you have one of Warhammers biggest bad's named "Nagash - Lord of the Undead" Responsible for the Vampires and Tomb Kings (Settra hates his guts).
So he for sure will be rocking up at some point.
Then you have the various vampire bloodlines that could be expanded upon. Lahmian line "Neferata", Strigois, Nechrach Brotherhood, Blood Dragons, The Von Carsteins (Could get Conrad as a hero perhaps..), Jade Blooded in cathay and supposedly another line in Nippon but sketchy there
Blood kiss system isn't in any way or form a mechanic inferior to the dwarven forge. Also those special lords are some of the most interesting non LL lords in the game. The Empire mechanic doesn't even properly work right now because it was tailored for a way less aggressive surrounding than what they have in wh3