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For everything else, there's no guarantee that routing means running away to safety. If the enemy pursues the unit, they will all die anyway. In which case, it's better if they had stood their ground and fought to the last model, because at least they're dealing damage and contributing to the battle.
Also, unless your units have "expendable", their routing will lower the moral of other friendly units, which can set off a chain reaction of multiple units breaking.
They can only rout 3 tires before they become broken and leave the field entirely. With units with lower leadership they can break too easily, when you would otherwise prefer to hold just that little bit longer.
Also, as Kel'Thuzad has mentioned as another good point.
and... there is also susceptibility of chain routing as well, this can devastate your army in battle.
That's a good point, but at the same time, if a unit has actually lived long enough to rout 3 times, chances are it's got less than 10% of its health left and I'd probably prefer it left the field rather than sticking around to get wiped by a random arrow volley or artillery shell.
Again that would depend on the unit of course. Dwarf ironbreakers for sure, but many skaven, greenskin and some of the human units, maybe not. Fear and terror can also play a role also.
things like psycological fear can trigger your units to route at way higher morale than normal which can lead to mass route while the enemy chase them down and wipe them out.
This is why Kislev's racial is so damn good for holding the line imo because even the most basic units will fight to the death until the 30 second is over.
You also got units like the immortalz with grimgore that will literally not die as long as they have more than 50% morale
Higher morale units also tend to stick around even after taking a large amount of damage vs low morale units which might run when they get charged which will often result in them taking more damage as they get mowed down.
idk if they fixed it but it used to be such a huge meme how you can't kill grimgore.
https://www.reddit.com/r/totalwar/comments/xbn4lh/grimgor_unbreakable_immortalz_banner_invincible/
Okay that makes sense. I've been playing mostly Empire and it seems they only rout when I want them to. I can't recall the last time someone routed and my first reaction was "don't do that."
Sure, Skaven actually get a speed buff when then rout. That's why they seem so annoying skittering about and coming back again. Lol.
The exception is units with the expendable trait, your other units don't care what happens to them
Sometimes you want your heroes to run away before they die... this can be one of the more frustrating aspects of playing Kesliv. That being said if you are paying attention and not YOLOing around the campaign map it should not normally be an issue.
The +15 leadership for 3 skill points thing some heroes have in particular is absolutely garbage and I only take it in games where I am using mods that add extra skill points and I have nothing left to take.
Similar as rampage is usually deemed as an undesirable trait, the player looses control of the unit and sometimes for the worst.
As far as routing is concerned it is better your units hold and you relieve them if possible and draw them back to safety to recover to redeploy if needed. Otherwise situations already described above posts can occur.
How about Trolls. Have you ever tried fielding an all-Troll army? Trolls are fantastic. Reasonably good speed and melee stats and they've got regen... Except their base leadership is just awful. Buff them with Throgg or make them unbreakable via Grom's Cauldron though and they're absolutely amazing units.
You want your units to hold. Unless you're playing dwarves or something on the higher end of the leadership range, they're almost certainly going to rout before the unit being wiped out entirely. The longer they hold, the longer you can do damage - either with those units if they're damage dealing melee or with your other units if they're line holders. Now, I'd definitely agree leadership is a lower priority than melee attack or melee defense, but if you've got the option to increase it without passing up on something more useful, you definitely want to.