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I prefer the new system. Not having to worry about max slave and just using and abusing them like it should be.
in wh2 the whole stacking max slave was just boring and felt uninteractive. Set a province to receive the slaves and then ignore the whole thing until the province is full, rinse and repeat.
But it is always good to have options and if your mod keep the Dark Elves around the same strength then im sure some people will love it.
This still is the new system. It's just that instead of Industry and Port buildings consuming slaves, you lose a percentage instead. And, as you put it, you want to "use and abuse them" with the Diktats constantly (as long as you can keep a reasonable count overall).
Correct. This isn't that :)
ok. Then if you say they aren't stronger. I might try your mod next time i play them. thx for sharing.
The goal is for them to basically be the same power, just less punishing for mistakes (which is particularly aimed at newer players who will struggle a lot more than veteran players) and less frustrating overall (plus more engaging with active use of Diktats).
If your experience is otherwise I would be most interested in your feedback.
Edit: and if your experience matches the expectation that would obviously also be good feedback.
hehe. I will tell you how it went once i start that campaign.
They took away the system "because it was too complex and spreadsheety" then gave it to chorfs, who already are massively overloaded with features. I hope they undo this and give the DE's the old mechanic back (even if nerfed) as it was simply more fun and managable.
Good news!
Although this mod can't replicate the old WH2 system, it does remove slave drain from economic buildings (including industry buildings and ports) which means it's always worth it to build those specifically.
i don't want to derail the topic too much but Dark elves economic building is one of the best in the game. For only 101 slave at the end of your turn the building give you 300 gold at tier 1, 500 at 2 and 700 at 3.
You only need to have a big amount of slaves if you want to abuse the bonus % you get from different lord or research
That is only worth something mid to late game when you have a good amount of stacked bonus and at that point your slave cap should be high and you should have a lot of armies producing slaves.
Anyway, if you can switch your mindset around you will enjoy their mechanic much much more, i was like you at first the first time i played them in wh3, i didn't like that.
But i decided to view them as expandable and sacrifice them as much as possible which resulted in a more enjoyable and interactive playthough.
Now back on topic, hopefully you will find a mod, maybe this one, that will let you enjoy them again.
Yeah, the key is to assume you'll both lose and gain a lot.
The main point of this mod is to help people who struggle keeping up the slave income -- it means you'll never zero out on slaves and lose all your bonuses, you'll just get less bonuses if you're working on improving your aggressiveness.
Sorceresses buildings, and sorceresses themselves.
Yes, each level 3 Sorceress building gives +1 capacity and each Sorceress can give like 35% research if you keep stealing it.
Also a level 3 Sorceress building gives 4% research and a level 5 Sorceress building gives 8% research.
A Black Ark's level 5 Sorceress building gives 4% research.
A Black Ark level 10 skill gives 10% research.
So if you had 3 level 5 Black Arks at level 10+ you'd get 42% from that and if you had 7 level 3 Sorceress buildings you'd have another 28% from that for 70%, for example.