Total War: WARHAMMER III

Total War: WARHAMMER III

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Exalted Pink Horrors
I have a question regarding their hybrid capabilities. When Exalted Pink Horrors are in my front line, should I toggle them from missile to melee? Or if once they're in hand to hand combat, it automatically switches?

Is it smart to switch right before you get charged into? Does it make a difference?
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Showing 1-5 of 5 comments
Captain Baldy May 1, 2023 @ 8:51am 
In melee they will switch automatically but if they disengage or the enemy disengages then they go back to missile mode, though I'm not a Tzeentch player much so I could be wrong.
Last edited by Captain Baldy; May 1, 2023 @ 8:52am
Necrophoria May 1, 2023 @ 8:53am 
I advise that you consider getting marauders as a front line in the early game(eventually getting chaos warriors and chosen at the endgame). horrors are garbage in melee, exalted or not. Plus, they take casualties in melee, which reduces the amount of models that can take advantage of their ammunition.

So, to get their full value, have something else take damage, and keep horrors shooting in the backline to make the most out of them. Then throw them in melee once all their ammo is spent as a last resort.
Last edited by Necrophoria; May 1, 2023 @ 8:58am
dot May 1, 2023 @ 8:54am 
It`s exactly what a mite of Nurgle said. Blue, pink, pink exalted... they are all a bunch of ♥♥♥♥♥♥♥♥, so much damage.
I Throw Spears. May 1, 2023 @ 8:55am 
And id suggest blues in the front, instead of marauders. Blues are basically gun infantry that can do alright in melee.
dot May 1, 2023 @ 9:01am 
Yep don` let blues deceive you. sure 20-20 attack defence, they are not gonna win a 1v1 fight on melee, and they don`t have much amunition... but they are 160 with 20+ flamming magic missile and 70 range... They have some serious burst damage. It`s pretty balls that they are the basic cannon fodder unit for a faction xD
Last edited by dot; May 1, 2023 @ 9:02am
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Date Posted: May 1, 2023 @ 8:49am
Posts: 5