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They're not worth the upkeep, when Halberdiers can get exp charge defence from a technology.
Unless maybe you're righting Wood Elves or something, and really want your front line to have armour and shields.
That's kind of significant?
As others have said, they're a decent tarpit (very good by empire standards). The unbreakables are better though.
How can their low damage
cause them to die?
Faster?
What?
You don't deal damage with lineholder melee troops. You hold a line and shoot enemies in the sides or over the top with artillery and missile units which outdps buffed T5 melee infantry about four times over from the start of the game.
They can hold SEMs down for long enough that guns will make short work of them and you'll lose less than a third of the unit. You're going to take more damage from mortar friendly fires than from the chosen you're holding down.
Combined arms isn't that great in WH3, but considering they're an instant-recruit unit that's going to be frontlining in a steaming hodgepodge, they do this job of holding down the black orcs or whatever while your state troop or garrison guns and bows shoot them very well.
i like fighting wood elves, all types of elves; i'm going to fight them with Cathay
Halberdiers do almost as good a job of holding the line, while also dishing out AP damage and costing ~100 less upkeep.
Maybe, but it sure doesn't hurt if your lineholder melee are dishing out some decent damage. It's not uncommon for my Halberds to rack up 80ish kills in a long fight against Chaos.
It does its job at holding the line while Gelt's arty is destroying enemies.
Probably one of the best frontline holders you can have imo as they have large shield + armour (+gelt's buff) + anti charge + high melee def
Going 2 eldred's guard 2 halberds 3 great swords and rest being handguns / arty / heroes is a decent composition that can carry you to the late game. All you'll have to do is replacing your arty as soon as you can unlock better ones.
The "encourage nearby units" can be quite useless as you'll most likely have a priest having increased radius + increased moral for unit in the radius. But it's always good to have to make sure you cover all flanks with encouraging bonus anyway and letting your priest able to break the line from time to time and be more offensive
Pretty much this. But I go 2 EG and 5 Halberds. EG go on each flank, since a lot of cav rely on charge bonus and don't have AP damage.
I'll sometimes go Greatswords with Franz, due to his extra buffs.
I mean sure, late game they won't do much. But early game they are a much improved version of the spearmen.
That's called knowing the roles and purpose of units.
And ? Why wouldn't it be possible ? According to you logic, what's the point of Skavenslaves then ?
Why do you feel things should be "fair" in the warhammer world ?
It's a Total War game first, therefore, each unit has a purpose or role in which they shine, and other aspect in which they're not "optimal".