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:)) I was actively aware of this, that’s why I mentioned him for context while holding back any temptation of expressing opinions/doing jokes.
*cracks keyboard warrior fingies*
But would argue that it doesn't really work in the current iteration of the game we have for IE such a massive number of faction combinations and climates. Even here a lot of the climate suitability for various races feel somewhat arbitrary and are clearly influenced more by gameplay than intuition. (Which can also be said of the regional occupation system as well)
I frikken love this game.
https://steamcommunity.com/sharedfiles/filedetails/?id=2968272178
1. The game has become the hugest game that i know of in terms of content. From a dev standpoint, that must mean a lot of moving parts, a lot of things to take into account, a lot of things that can go wrong butterfly effect style. So the huge amount of bugs and oversights are unavoidable even with the most amount of work put in and the best faith. They are doing all they can and we underestimate the amount of work making IE functional requires.
2. They went from what was obviously a labor of love to the business model that seems more and more frequent these days: maximize profits/ minimize cost and effort. Release the game/dlc asap to please investors, fix later.
I like to think it’s mostly the first version, but there are definitely things that hint towards the second. Like when the game was released with some research techs that gave units abilities that they already had. Or the release of the chaos dwarves DLC without achievements, while taking the time to create some for the minor game mode released with intel partnership.
Anyway, I would like to see some reasonable opinions on this. From what i saw here, most users are either haters on duty or fanboys finding excuses for CA. I have 0 knowledge of how a gaming company works (or should work) so I’m really curious what’s happening behind CA’s closed doors in the given context
That said, almost everything you've mentioned (not settlement trading, not some of the factions. WH2 rework undead had better magic and better techtrees than post-patch WH3 VC) was a change from WH1 to WH2+DLC/patches. WH2 was the easiest game in the series by a country mile, and introduced the trend of intentionally overpowered DLCs and generally taking away chances for the player to get screwed. WH3 release totally bucked that trend. Release RoC was a real game with real difficulty again. Of course, people whined and the patches and the WoC dlc are faceroll easymodo again.