Total War: WARHAMMER III

Total War: WARHAMMER III

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Sanitaizer Mar 23, 2023 @ 8:47am
Single entity monsters charge
Why can't they act like a charriot? I mean, having to give attack order on the unit behind the unit you want to damage - looks clunky
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Showing 1-5 of 5 comments
Cyiel Mar 23, 2023 @ 8:50am 
You shouldn't do that with chariots either. And SIM are supposed to stay in combat so i don't really understand what you try to do here.
Last edited by Cyiel; Mar 23, 2023 @ 8:58am
Ashardalon Mar 23, 2023 @ 8:57am 
you can just charge into the unit you want to damage
and then click past
atleast if you only want the collision damage instead of real damage
Sanitaizer Mar 23, 2023 @ 8:58am 
Originally posted by Cyiel:
You shouldn't do that with chariots either.
Chatiots act normal - you give attack order and they charge through, while, let's say - N'Kari runs on his Barry Slaanen speed towards unit, let's say, peasant mob and than suddenly stops right in front of them and kills 3 of them. But if you'll choose unit behind this peasant mob - he will kill half of them. It's complain about how this mechanic is clunky, not OP.
Cyiel Mar 23, 2023 @ 9:03am 
Originally posted by Shahfi:
Originally posted by Cyiel:
You shouldn't do that with chariots either.
Chatiots act normal - you give attack order and they charge through, while, let's say - N'Kari runs on his Barry Slaanen speed towards unit, let's say, peasant mob and than suddenly stops right in front of them and kills 3 of them. But if you'll choose unit behind this peasant mob - he will kill half of them. It's complain about how this mechanic is clunky, not OP.

Nope if you choose a good target for your chariots they shouldn't be stuck in melee. You are supposed, like Ashardalon said, give an attack order then when they are in contact give a move order to pull them out of the melee. If they are stuck that's because you tried to charge trough a deep formation or high mass units (cavalry, monstrous infantry), or it's a mod problem. So it's not clunky, chariots are units that need a deeper comprehension of the system.

For SIM they are not supposed to be played like chariots. They charge and they wreck havoc. Some a great against infantry, some against large. You can also use "concentration of force" tactic where you use your SIM to charge trough your own after your frontline is in melee.
Last edited by Cyiel; Mar 23, 2023 @ 9:12am
Sanitaizer Mar 24, 2023 @ 8:27am 
[/quote]

Nope if you choose a good target for your chariots they shouldn't be stuck in melee. You are supposed, like Ashardalon said, give an attack order then when they are in contact give a move order to pull them out of the melee. If they are stuck that's because you tried to charge trough a deep formation or high mass units (cavalry, monstrous infantry), or it's a mod problem. So it's not clunky, chariots are units that need a deeper comprehension of the system.

For SIM they are not supposed to be played like chariots. They charge and they wreck havoc. Some a great against infantry, some against large. You can also use "concentration of force" tactic where you use your SIM to charge trough your own after your frontline is in melee. [/quote]
Either my english is that bad, or you just misunderstood me. I know how chariots work, I know about giving move order. I'm saying that N'kari for example, don't charge THROUGH, he stops right in front of a unit and slams his sword into the ground. I'm not even talking about blob situation. With chariot - I can give attack order and it will charge through, yeah, if I will not give move order it will stuck after initial charge, but that's not my point. What I am trying to say - big single entity monsters charge is devastating only if you have 2 (or more) units staying close to each other. https://www.youtube.com/watch?v=Wzw0D48LzTQ just watch.
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Date Posted: Mar 23, 2023 @ 8:47am
Posts: 5