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Flanking clearly helps here. First "catch" the enemies with close combatants, then position the gunpowder units on the left and right and give the order to fire. Or just standard formation in checkerboard pattern.
Second possibility: because of the terrain invisible walls are created. you don't see it on the map, but you notice it when ranged fighters suddenly become inactive or infantry/cavalry suddenly run a detour, although straight ahead seems free. If that's the case, I just reposition the ranged fighters, point them at the enemy and leave them there without a direct order to shoot. They usually start shooting on their own at any targets within range. If not, I position them until they start firing automatically. This can be a pixel... When I then select targets, they almost always fall back into inactivity.
Sometimes with some special commanders/lords of legends they seem to have something like a jam to attack them with distance weapons. I move them around until they shoot automatically. The latter also seems to me to be a real bug, while everything else is more like a glitch, programmed poorly.
Go down to their pov, you will see a clear obstruction either terrain or your own units blocking LoS.
Nope this happens all the time with the Dawi, engineers are useless other than their buffs
But hey, pester CA enough and they'll allow gunners to shoot through your other units again because the game needs to be maximum stupid.
No need to sugarcoat how bad ranged units are working in this game.
You can make them work, but you shouldn't be need to the way it is now.
Its not the game thats maximum stupid here.
Certain objects on the battlefield will obstruct fire lines as well. Examples being, fences, railings on the inside of castle walls, destroyed chariots.
Could be as bad as it was in game 1 and 2, where your unit's would aim at the top right most unit of a enemy formation. This would mean your entire unit would fire if even a single enemy model was in sight, aim for the top right most unit and if said unit would happen to be behind cover, well you can guess what happens then.
Take your poison, unit's firing into walls and waste ammo or unit's not firing because they have no clear target. I personally prefer my unit's not to waste ammo shooting at map doodads.
We shouldn't expect an overhaul of the system at this point, but it can be hoped that the rumored new engine will marry melee and firearms in a more flexible way.
But also, people who pretend there aren't problems are showing a lack of imagination. If the system we have is acceptable for the game as it is, acceptable can be a long way from good.
Which the skaven should do but don’t
So make sure they have a 100% ideal line of sight (zoom to ground level and check).
Give them targets to shoot. They can be pretty devastating.
It may be issue with rules prohibiting them friendly fire or LoS but gimmicky terrain may be also at fault. Considering that you often fight 20+ units battles you can't be reasonable baby sit every gunpowder units checking LoS from 1st person view. And then they don't shoot anyway. The battle maps being garbage is not helping either.