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Sorry for typos and errors. Will likely have more thoughts when I wake up more
Everyone is at best varying degrees of Neutral to Evil, Lawful to Chaotic. And on the evil scale we have varying degrees of ♥♥♥♥♥♥♥ insane evil to the more sensible evils.
Karl Franz is a good example of this. He may be the one honest politician and statesman in The Empire but apparently either he or his father (thanks GW for being bad with timeline consistency even before) has zero problems taxing people to point they riot and then quelling said riots with lethal force or doing the same elsewhere and then arresting people for not being able to pay taxes because having no money left is not an excuse.
in the end the only good ones are the gods
Well, but they also revell in their eveil behavior. That makes them lawful imho. Bloodbathing in slaves to get youth, and deep enjoyment of everything, that would call the good (especially religious) factions "sns"...
Imho, Evils aren't realy loyal to rulers or leaders. Not even lawful evils. The "lawful" means more tending to their own ways, and staying to it at all costs. So someone admitting, that he/she is evil and enjoying it, is a lawful evil behavior. This includes betraying any leader and getting his place, if there is an opportunity. At least, this is, how I understand it. (and the conclusion from the description of the alignments in NWN II... )
Although, I may be wrong, I only realy know D&D from Computer-games. I only played one D&D P&P-game in the early 80s...
Wood Elves are more like TN though, as TN alignment is pro-nature balance and forget-everything else in DnD.
Beastmen are pro-nature with chaotic unbalanced / unhinged psychosis, so more like CN spilling over into CE cause of sentient beings sacrificed.
Tomb Kings are LE, as they are obviously necromancy--animated undead, their campaign goals are tomes of necromantic lore, so unless its necromancy-whitewashing we're having, they are evil.
Dark Elves are CE, as chaos is intrinsic part of their life and society, its mentioned in all the army books from WH 5e up, and no matter what DE faction you play in WH 2, you can witness their pretty chaotic backstabbing nature in Storm of Chaos campaign.
Same for Greenskins, they are always displayed as very chaotic an unruly (including animosity rule in WH FB), so probably CE as well.
Also, in DnD definition Neutral is a person who doesn't care about either sides of the spectrum of G-E or L-C, so I wonder if undead pirates should really be defined as Neutral, as in Dreadfleet they are pretty obviously very chaotic chaps. I mean, piracy as a project on our planet was very much openly anti-law-of-that-time
And I also forgot Kislev. I would take them to lawful good (they're also fanatics...)
I would say, you can call a faction good - especially lawful good - if the follow aspects suffice:
- Fanatic chaos-fighters, with tending paranoia are lawful good in warhammer... (hence empire, kislev.)
- non-aggressors except of foes, who did them something wrong (dwarfs)
- But also religious or "honorable" factions, without tending paranoia. (Bretonia)
any good are
- all factions, who fight chaos in the first place (high elfs, lizards, Cathay.) but maybe more tending. (in case of lizards. I don't think, they're realy "good". Chaos-fighting comes in first place, if there ia an opportunity. But they don't realy care about chaos if it stays in the north, I think...)
Good are also nations, who care about the world itself (woodelfs).
Intern behaviours don't realy matter. It's the "greater good" that counts. (or also the "greater evil").
I've seen greenskins placed as Chaotic Evil or Chaotic Neutral, and seeing how they just seem to love a good fight against challenging foes nowadays regardless of their goodness or evilness, I agree with the latter.
And yeah Beastmen should be Chaotic Evil like all the other Chaos factions. The undead factions (except Tomb Kings) should all be Neutral or Lawful Evil.
If a nature-lover can only be TN, then Druids in D&D wouldn't have any other choice. But they just must be neutral. But can also be chaotic, lawful, good or evil... And tending to the world is good. Using Nature for your own might is evil. So BM are neutral evil and woodelfs neutral good imho.
In your definition, nearly no faction isn't extreme in one or the other way... Hm. maybe, but I see it a bit more different. Greensins are evil, because they destroy everything in their ways. There only mind are their waaaghs. Internal they may also be chaotic, because they will use every opportunity to replace the current waaghboss. But I don't think they care about any chaotic gods or want to destroy every life. They just want to fight. Destroying everything is just a bonus, not their intention.
Being chaotic in WH, I think, is more if a faction wants intentionally to destroy averything. And is openly sneaky.
Is this true for the DE? I don't know WH from the tabletop. I mostly know it from this game-series. So if this is the case, they're truely chaotic evil. But from what I Understand, they're more lawful evil because they are open "sinners" and enjoy that deeply. Chaotic behaviour is just oppotunistic.
Undead pirata are at least NE. They're defintily NOT true neutral, if TK aren't neutral... AND they spread undead corruption. I think, you can see this as a tendentcy to make the whole world undeads... (at least I see it that way.)
CnD doesnt only have neutral as alignment. To neural you can also be evil, lawful, good or chaotic...
The "neural" who doesn't care about L C G E is TRUE neutral. not only neutral... Pirats are evil. But they don't care about the world itself or politics in any way. So Imho, they're also neutral, hence neutral evil. (the same counts for Vampire COUNTS.)
For TK, the undead stait is "as is" and they don't mind to use and perfect it. But they stay to their desert. I don't think they want to turn the whole world into undeads... (they don't spread undead corruption.) So they're TN imho. since they just don't care to use everything, that is possiblle. But NOT as an aggressor against the whole world. That doesn't make them truely evil imho. But also not truely good. Hence TN. The exception of Arkham proves that rule... (Arkham is the other TKs arch-enemy!)
Sorry for typos and errors
typos and errors aren't the problem... the punctuation, however could improve :)
I only can speak of the lore of the game. So if you know more, you're probably more right depending alignment of TK. But for Game-behaviour I would take them into true neutral.