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A lot of the older factions (who are mostly "good" factions) do need a rework.
races like WoC and Beastmen, who are both "bad" guys were god awful boring before they got their rework.
Same. Even in other settings. The bad guys are just more interesting imo
Also Brettonia makes for a good proxy Army of Darkness strategy game.
Overall though, I play Dark Elves, because yes, I just find them better for a lot of reasons you listed, also hydra, hydra are dope.
The Empire has some reflections of history, but they still ooze fantasy.
The appeal of the "good guys" is that they are usually empire builders and try to consolidate and protect their lands.
Which makes them a good foil for the "bad guys".
Basically some are trying to build sand castles, while the others are set to topple them.
- tictac'to for example with its flyers
- Nacai, with its horde-mechanic. The only "true" horde faction, which remains (all others are hyprids, even the beastmen have own buildings, now.)
- even Itza, because it starts with Kroak
of the high elfs:
- Imrik with its dragon-quests. They're even more interesting now. You don't need to fight the dragons immadiatley (in comparison to part II,) if you want to gain them.
- Teclis. I just LOVE the magess
- and Yvresse with its special troops, including flying riders. (the only high-elf faction, that has them. all other flyers of them are flyer on their own and single entities.)
But on the basis, you're more or less right. The evil forces are generally more interesting
Especially the scaven factions have some interesting features. But also dark elfs (although I don't realy like them.) and chaos-demons.
But all faction are interesting in one way or another. The only real 08/15-faction is the empire imho. But maybe, that's only because they're the main human-faction. Although Bretonia is also a human-factiion. But they are focused on cavalery. While the Empire don't have focus on a specialaty, except of two leaders, but:
- Gelt doesn't get near to Teclis imho.
- And I don't realy like religious fanatcis (e. g. Volkmar), especially those of the hypocritic order-gods.
But I also don't like Bretonia very much... I just can't handle them. (They're too micro-managing for my taste.) And they're also qute hypocritic imho. (with their "honor")
As I said the most LL, what are interesting are those of the scaven:
- I just LOVE skrolk. Let the pest stream out. and give a ♥♥♥♥ to Nurgle!
- Ikkit claw. Let there be haveoc amongst all
- Get out the beasts of Throt!
- and assassinate all, that oppose snitch!
But I love the scaven on a basis, because they're so extrem sneaky, regardless of LL. Snitch and Tretch drive that to tthe top, of course.
BTW: Lizards aren't evil! If any, they're at least neutral, but more order-oriented. (Chaos is their arch-enemy, after all...)
Tomb-Kings (with exception of Arkham) are also a neutral faction imho, Although more evil-oriented (their troops have undeads, after all...). But they trade with all, including order-factions and even can ally with them, because they don't spread vampire corruption (quite the opposite...)
The Wood Elves and High Elves still have dragons, as all Elf factions in Warhammer do (and though the Dark Elves are my personal favorite, I think I like the High Elves' dragons better since they breath fire rather than poison gas.) The High Elves also have their white lions, which are kind of cool too. The Empire is mostly generic humans, but they do have somethings going for them like Griffons and demigryphs. And of course the Lizardmen ride dinosaurs, how can you beat that?
And yes you were your list of evil races was slightly inaccurate:
In Total War Warhammer the Lizardmen are considered good guys; in TWW2 they got the Shield of Civilization perk and were thus part of the Ordertide too, though a lot of fans would say they are more Lawful Neutral than good. Tomb Kings and Ogre Kingdoms aren't exactly evil either. The Ogres are just mercenaries aren't exactly with Chaos, though they can get corrupted and mutated like everything else. It's the same with Tomb Kings. Yes they are skeletons, mummies, soul-powered living statues but, except for Arkhan they hate Nagash and the other undead and most of them still behave like living leaders rather than undead monsters.
Even the greenskins have become less evil overtime because the fans like them, like their 40k counterparts. They just love fighting and will fight anything and everything, good or bad, if they will provide them with a challenge and are gravitating towards the more neural end of the spectrum.
Stopped reading right there.
On a more serious note, Empire most popular faction, so not sure what you are on about.
hehe, those thoughts is the reason, why I started the thread of the alignments of D&D for the factions..