Total War: WARHAMMER III

Total War: WARHAMMER III

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Zarkkill Mar 15, 2023 @ 12:35pm
This is the 3rd TWW game and CA STILL can't balance the factions for ♥♥♥♥
I was told by someone that in TWW3 the evil factions had a big advantage because I was pissed that in TWW2 most of the evil faction suck ass, but that was clearly a ♥♥♥♥♥♥♥ lie. Not only can Kislev cause you attrition while in their territory as an evil faction, which was a staple of the evil factions in previous games and one of the main advantages you had over the good aligned factions, but they don't take attrition while besieging your settlements, yet YOU DO, you take attrition while besieging their settlements in their territory. Pile on the fact that all of the good aligned factions STILL become the strongest factions on the map by endgame and all ally, but now they surround all the evil factions too.

CA, why the ♥♥♥♥ can't you balance a single one of your TWW games? It's so incredibly frustrating to see all these extremely unique factions with really sick rosters of units that are mostly garbage compared to the boring units the good factions use, albeit the good factions DO have some pretty cool looking units, but you clearly put all this time and effort into making these awesome and unique evil factions, but can't be bothered to make them worth playing? Is it really too much effort to take the time to balance the factions in your TWW series so that Evil factions don't get so weak that winning as them is an uphill battle for the entire campaign? It's SO EASY to expand and win as almost any good faction but the complete opposite for almost every evil one. I love a good challenge but just getting spitroasted by the 3 strongest factions for the entire campaign isn't fun especially when there rosters are SO MUCH BETTER than mine. Hell, Nurgle doesn't even have ranged units and the 1 artillery unit they have gets obliterated by the counters the other factions have. Not having ranged units would be fine though if the melee was really good, but using Nurgle as an example again most of the infantry is slow as hell and has barely any armor, the ones that do have armor are so slow they get slaughtered by the other factions ranged units and artillery that are all able to outrun them, and even their high tier infantry is either better or a match for yours, leaving you with no inherent advantage.

It really does feel like all the coolest factions end up having terrible rosters. In TWW 1 and 2 the Dwarves absolutely dominated the map every single campaign and their roster is so boring. The Empire would also dominate in almost every game, and again, their roster is super boring. Just spend more time and effort balancing the factions so they all feel fair, everyone knows the Dwarves were and still are ridiculously OP, and imo they're the most boring faction.

TWW3 is an amazing and incredibly fun game but its also incredibly frustrating when it's so hard to win as an evil faction but so easy as a good one.
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Showing 1-15 of 95 comments
Mezore Mar 15, 2023 @ 12:51pm 
Maybe the problem doesn't come from CA. May you try to take a look at Warhammer history? Just be careful of the words you use before some player
naapsuland Mar 15, 2023 @ 12:59pm 
try harde and stop saying * frustrating *
Amereth Mar 15, 2023 @ 1:12pm 
Seem you are mostly talking about siege mechanic and the fact that the AI is immune to attrition.

I agree they needed to rework how siege work in wh3 and they tried something new but missed the mark completely when they shot.


everything else seems to be about balance between factions which is something they took many years to try and do in wh2... Not sure why it would be different now.

They will take 5 years to try and balance the game and will probably fail because of all the difference between multiplayer and singleplayer
Last edited by Amereth; Mar 15, 2023 @ 1:12pm
Zarkkill Mar 18, 2023 @ 6:56pm 
Originally posted by Mezore:
Maybe the problem doesn't come from CA. May you try to take a look at Warhammer history? Just be careful of the words you use before some player
I don't understand what you mean
Zarkkill Mar 18, 2023 @ 6:58pm 
Originally posted by Amereth:
Seem you are mostly talking about siege mechanic and the fact that the AI is immune to attrition.

I agree they needed to rework how siege work in wh3 and they tried something new but missed the mark completely when they shot.


everything else seems to be about balance between factions which is something they took many years to try and do in wh2... Not sure why it would be different now.

They will take 5 years to try and balance the game and will probably fail because of all the difference between multiplayer and singleplayer
Well WH2 is not balanced either, and WH1 is not terribl but not great either. Look at games like TW3K, Rome 2, and Shogun 2, the balancing in those games is incredibly good, and I understand that with such unique factions balancing becomes harder, but they seem to lean on the side of making the evil factions complete dogwater and almost all the good aligned factions are easy af
Zarkkill Mar 18, 2023 @ 7:03pm 
Originally posted by naapsuland:
try harde and stop saying * frustrating *
It's not an issue with how hard I try, some factions are literally just way easier than others. I can easily win a campaign on Hard as Taurox, The Dark Elves, Skaven (took some practice), Dwarves (piss easy), Wood Elves (also piss easy), and Lizardmen. But some factions continue to be complete garbage all the way through early to mid game. Tomb Kings in TWW2 are compete ♥♥♥♥ early game, but late game they are great. Vampire Counts suck total ass in TWW2, but I saw moderate success in TWW1 as the same faction. Lizardmen are always easy, with the hardest part usually just being early game but after that it's not very difficult at all.
I've invested over 1,200 hours into the Total War series and over 350 into TWW, I can see how some factions are better balanced than others or even just plain OP, and to say the game has no issues with balancing or roster strength is just plainly wrong and ignorant.

The reason why CA doesn't balance their games properly is because they know the WH community is so die hard they'll ♥♥♥♥ ride them as long as the game is mediocre.
Aleera Mar 18, 2023 @ 7:13pm 
Originally posted by Zarkkill:
Not only can Kislev cause you attrition while in their territory as an evil faction, which was a staple of the evil factions in previous games and one of the main advantages you had over the good aligned factions, but they don't take attrition while besieging your settlements, yet YOU DO, you take attrition while besieging their settlements in their territory.
Lizardmen say hello. With a rite that causes attrition even if you are in siege, raid or encampment stance.
What about Woodelf territory? Or HighElves with the mist?

Originally posted by Zarkkill:
*snip massive wall of text.
Sorry, but that's a you problem. A massive skill issue at that. In MP for instance, other then Woodelves, the top races were the Evil ones.

Originally posted by Zarkkill:
It really does feel like all the coolest factions end up having terrible rosters. In TWW 1 and 2 the Dwarves absolutely dominated the map every single campaign and their roster is so boring. The Empire would also dominate in almost every game, and again, their roster is super boring. Just spend more time and effort balancing the factions so they all feel fair, everyone knows the Dwarves were and still are ridiculously OP, and imo they're the most boring faction.
Dwarfs? You're complaining about Dwarfs? Who in game 2 ever since the Greenskin update would die out before turn 30? The only faction that dominates the map in game 2 currently, are DarkElves.

Originally posted by Zarkkill:
TWW3 is an amazing and incredibly fun game but its also incredibly frustrating when it's so hard to win as an evil faction but so easy as a good one.
Chaos Warriors are by far and large the easiest faction to play as, as well as overtuned right now. Singleplayer that is. While DarkElves are top 2 in MP.

All in all, nothing what you say has ever been replicated in my games.
cernodan Mar 18, 2023 @ 7:16pm 
Nobody cares about balance, bro. Get over it. If you wanna complain, do it about the glacial speed of bug fixing or sugar booger fueled design choices.
This game is played for silly fun and slaneeshi boobs.
Non-degenerates need not apply!
Fryskar Mar 18, 2023 @ 7:17pm 
While i won't disagree that the balance could be better, i'll disagree again that the evil factions "suck ass".
Solarfried Mar 19, 2023 @ 2:29am 
Some kind of balance is important, but if i think about strong factions i see Skaven, Chaos Warriors and Beastmen bring the most fun with an really strong roster and Campaign mechanics and even N`Kari ♥♥♥♥♥ up every good faction he faces because he vasalised every enemy by time or vampires still refuses to die and i see one and the same army attacking my city 5 times in one turn, even if i kill all her units every time...
The Dwarfs now are Skarsniks playball and Grom taking all over Bretonia, i wish my evil factions were as weak as the OP says, because in every campaign i must fight all the other evil factions because they kill all the good guy`s...
Basarab Laiota Mar 19, 2023 @ 2:32am 
whaaat, kislev, the last line of defence against chaos before they enter the empire lands, are good at defending? what the hell?? such poor balancing please delete the game CA
Païtiti Mar 19, 2023 @ 2:56am 
"Balance" is an illusion. Chaos is law.
Zarkkill Mar 19, 2023 @ 7:01pm 
Originally posted by Rianne:
Originally posted by Zarkkill:
Not only can Kislev cause you attrition while in their territory as an evil faction, which was a staple of the evil factions in previous games and one of the main advantages you had over the good aligned factions, but they don't take attrition while besieging your settlements, yet YOU DO, you take attrition while besieging their settlements in their territory.
Lizardmen say hello. With a rite that causes attrition even if you are in siege, raid or encampment stance.
What about Woodelf territory? Or HighElves with the mist?

Originally posted by Zarkkill:
*snip massive wall of text.
Sorry, but that's a you problem. A massive skill issue at that. In MP for instance, other then Woodelves, the top races were the Evil ones.

Originally posted by Zarkkill:
It really does feel like all the coolest factions end up having terrible rosters. In TWW 1 and 2 the Dwarves absolutely dominated the map every single campaign and their roster is so boring. The Empire would also dominate in almost every game, and again, their roster is super boring. Just spend more time and effort balancing the factions so they all feel fair, everyone knows the Dwarves were and still are ridiculously OP, and imo they're the most boring faction.
Dwarfs? You're complaining about Dwarfs? Who in game 2 ever since the Greenskin update would die out before turn 30? The only faction that dominates the map in game 2 currently, are DarkElves.

Originally posted by Zarkkill:
TWW3 is an amazing and incredibly fun game but its also incredibly frustrating when it's so hard to win as an evil faction but so easy as a good one.
Chaos Warriors are by far and large the easiest faction to play as, as well as overtuned right now. Singleplayer that is. While DarkElves are top 2 in MP.

All in all, nothing what you say has ever been replicated in my games.


"Dwarfs? You're complaining about Dwarfs? Who in game 2 ever since the Greenskin update would die out before turn 30? The only faction that dominates the map in game 2 currently, are DarkElves."

I've played a dozen or so campaigns in TWW2 and I've never seen the Dwarves die out in ME. Usually The Empire also survives as well. In almost every single campaign I've played in ME the Dwarves end up as either the #1 or #2 strongest faction.

My experience has overwhelmingly been that in every single TWW game, the good factions always dominate in mid-late game. The only exception to this is The Vortex, in which case Naggarond almost always dominates the map.

The easiest faction I ever played as was Karaz-A-Karak, and I've played most other factions by now, at least in TWW2 and 1. Naggarond was probably the 2nd easiest.

I genuinely wish I had your experience of the evil factions dominating for most games, but that hasn't been the case for pretty much any TWW campaign I've played, and that's after over 300 hours in the TWW series.
Zarkkill Mar 19, 2023 @ 7:03pm 
Originally posted by cernodan:
Nobody cares about balance, bro. Get over it. If you wanna complain, do it about the glacial speed of bug fixing or sugar booger fueled design choices.
This game is played for silly fun and slaneeshi boobs.
Non-degenerates need not apply!
Wish I had your mindset, truly, I do, because then I wouldn't have to waste my time ♥♥♥♥♥♥♥♥ about these things, but yet balance remains an issue and is something I am passionate about in the games I play.
Zarkkill Mar 19, 2023 @ 7:04pm 
Originally posted by Merque:
Fun > Balance
You are correct, of course, hence why no matter how much I ♥♥♥♥♥ about the ♥♥♥♥♥♥ balance of the TWW series, I keep sinking dozens if not hundreds of hours into them. However the games could be even MORE fun if the balancing was better, and CA absolutely have the ability to do that.
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Date Posted: Mar 15, 2023 @ 12:35pm
Posts: 95