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Chorfs are supposed to have very few extremely elite units, aided by slave chaff.
The race known for being low in number and using a ton of orc and hobgoblin slaves are indeed low in number and uses a ton of slaves?
Who would have guessed.
Same can be said for normal dwarfs and elves as both are races in their twilight years. Yet despite both being races that are few in number and on the verge of extinction in the lore literally the dying remains of their race holding on for one more day they can field unlimted numbers.
If they are going down this route then they should introduce unit caps for all races and give the older races resources to manage as right now normal dwarfs are limited only by their gold but chaos dwarfs are limited by a unit cap, weapons and materials. I won't include the influence as it's basically their equivalent of oath gold.
To me it seems like they made chaos dwarfs just harder for no good reason. People want to play chaos dwarfs to play chaos dwarfs not nerfed orcs. The unit caps need to go or all races need to start getting more mechanics and unit caps to balance everything out. Like limit dwarf units above miners, limit high elf units above spearmen, limit empire above swordsmen etc. Make unlocking tech for dwarfs cost oath gold as well maybe make the tradable resources for all factions an actual amount much like oath gold and influence is and have it actually traded and spent when recruiting units.
Then have all units capped via buildings and tech the brets should be the only ones exempt from this though as their low level units are capped and their economy suffers if they go beyond it so they already have the cap just in reverse so adding another cap would just cripple them and their already limited roster.
So you increase you unit caps via tech and buildings and then recruit those units using both gold and some amount of tradable resource as someone with 2,000 hours in warhammer 2 I would personally love this as it would make the game far more tactical and not just spam the best units all day long beyond a certain point. Also the ai should be limited as well, but because it's stupid limit it via the number of settlements instead of building types as lord knows the settlement ai it's dumb as a bag of spanners.
Sorry for typos and errors
Tomb kings have caps on the good stuff also if I recall right
Were all here just to discuss and chat about the upcoming dlc, so no need to apologise no one is here to judge anyone's spelling or the like.
The issue I and many others have with it is sure it's lore friendly but then why are normal dwarfs, high elves, dark elves, ogres and especially wood elves not limited in the same way too as all of them in lore are small in numbers that's just to name a few.
It makes a dlc about chaos dwarfs a dlc about playing a weaker orc factions, unit wise.
Good idea, let's add caps for those races as well.
> people whine.
Yeah but people do have a good point : Why caps for them but not the other dying races ?
Maybe at the height of their power, the Chorfs were closer to the "typical dawi" numbers, but there was a little incident with a certain Black Orc.
The game is far too basic and once you get to the point gold isn't important anymore you just spam whatever your best unit is and paint the map, that's when I get bored and quit the campaign. If higher tier units were limited it would force you to either use one or two super armies and the rest chaff or diversify your armies and thus force you to actually play the game instead of just say dragon spam.
We already have a way to do it, the tradable resources, have them be an actual amount so a gold mine might make 2 gold bars a turn you can sell them or stockpile them then spend them on units. So buildings increase unit caps for their respective units and then you spend tradable resources and gold to buy those units up to your cap.
Would make tradable resources actually important as right now they are just extra cash when you have them and trade agreements. If they are used to recruit units you will have to fight to take and hold these resources or gain and maintain trading partners and allies to gain access to them. You will also have a hard choice to make do you stockpile your trade goods for those sweet sweet high tier units or do you sell them now and use the cash to upgrade your settlements instead.
Sure there maybe less but not by a super long shot sure 10 is less than 100 but when its out of 10,000, 100 is also not a lot. So the caps could be 1 maybe 2 units above what the chaos dwarfs have but even then the chaff unit for normal dwarfs is well ................................ dwarfs. The weakest unit for normal dwarfs is far better than the weakest unit for the chaos dwarfs and whats worse is upkeep wise from the game play trailer the orc unit isn't much cheaper than a miner while being all round worse in every way.
They are adding mechanics for mechanics sake, sure I want more in depth economies but when it's only a few factions that actually have anything like an economy then it just seems like a direct nerf. I think my idea to make everyone actually have something other than just gold to recruit units is pretty good compromise.