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I think a lot of people would not like it however, but at same time it does add some depth to the gameplay beyond just "mo' money mo' troops". Dark Elves for example, black guard should be like hero limits could say in theory. Then only recruit beyond starting cap as build more of the one unique building chain for them.
Executioners versus witch elves another obvious one too, no limit on witch elves but executioners should be limited based on amount of infrastructure actually present in the game world to train and recruit them in the first place.
Would certainly curtail doom stacking in game, which is why I think this would cause a massive schism in the community lol
Caps on total available units of a given type make more sense, and what I prefer is the system used for heroes, very limited capacity that increase for each building or upgrade
To prevent power creep, recruitment times for hi tier units could be slower too, and reduced by nr of related buildings as well
You cannot take away doomstacking unless you put limits to how many of the same unit you can recruit in one army, which if CA did something like that it would break whole lot of other things and belive me you wouldn't like how that game plays.
Also CA already removed like 50% of AI cheats in WH3 so doomstacking doesn't really do much anymore. AI never fields enough armies to warrant doomstacking like it did in WH2.
https://steamcommunity.com/sharedfiles/filedetails/?id=2789896406
https://steamcommunity.com/sharedfiles/filedetails/?id=2798804755
Etc.
Ya be easy enough to have I'd assume. Either way just a joke at expense of these forums lol
Make sure to check out the list of submods which is linked on the mod page, lots of ways to customize the caps :- )
At first i had to get used to it but it really makes seeing these units more special and prevents you or the AI from just spamming these units. And there is also a way to increase those caps most of the time.
So at first my Dawi cannon is special and precious because i can only have one of them at a time where it represents the peak of my war technology but with time the caps rise and they become more common on the battlefield.
I think that gives it alot more flavor and also makes the move from one technology to the next smoother.
All my old artillery doesn't get useless anymore just because i can build cannons now.