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Ofc any faction can be piss easy if you master it, that's not the point.
2. I disagree and am willing to hear your arguments as to why. After playing every faction in RoC all of the order factions were pretty easy compared to the chaos factions, and you could blame it on my playstyle like so many people do but I don't play every faction the same so that is irrelevant. Order factions can field way more armies that Chaos, start near way more friendly factions, and overall have much better garrisons making territory easy to defend. Chaos are pretty much the polar opposite of this. While some Chaos factions, like pretty much any WoC except Azazel are stupid easy, the base game chaos factions vary greatly in difficulty. However, withe the exception of slaneesh, all of them share a hard start.
3. LoC is stupid hard to play. Even as a TWW vet, and even after winning as every other faction (Except Nurgle because he's trash) The only faction I consistenly struggled with for the entirety of my playthrough regardless of strategy was LoC. You start off getting mauled by Fecundites and Vanaheimlings which can send anywhere from 2-4 armies at you while you still have only 3 settlements. If you expand north instead you get blocked by Puppets of Misrule vassalizing everything near you and unless you go to war with them which is already a bad idea, you can only expand East which runs you right into Kislev which will absolutely steamroll you. While it is possible to beat the Fecundites and their vassal, it involves a ton of cat and mouse, a lot of your settlements being raised, and much careful play. By the time you are even able to secure and stabilize a decent chunk of land, every other major faction has a huge headstart on you since you had to deal with so many setbacks. These reasons make LoC a Nightmare difficulty faction. That said, I think LoC is sick as hell and really wanted it to be strong but it just was not strong at all.
I have had quite literally the exact opposite experience as ogres. almost every single auto resolve shows me a decisive defeat, so I have to manual battle almost every dame battle and then when I do I lose like 11 people and only 4 of my units even take damage meanwhile I absolutely slaughter my enemies. It got to the point where I got so sick of having to manual every single fight that I just stopped playing that faction out of pure annoyance, even though I was very clearly winning.
Everyone I talk to WAYYY overvalues bloodhosts. They are good for 1-3 battles tops all the way from early to late game. They can't replenish so they already diminish greatly in value after a single fight and take attrition very fast after summoning them. They'll never be able to take on any competent enemy army so long as it is a full stack, so they are really only good for whittliong down the enemy, assuming you don't give them time to heal or they'll just go right back to full health next turn. That said, they ARE very useful, especially when you snowball, but they aren't as god tier as everyone says. Additionally, Khorne's overall difficulty is only Hard because of the Nightmare start, otherwise it's closer to medium.
I have always expanded south as Tzeench so maybe that is just user error.
I feel like abandoning Doomkeep is cheating though but that's my personal opinion. I did the exact same thing as Khorne and that was the only way I didn't wipe playing that faction because it's nigh impossible to hold Infernius.
I think that's where you are running into trouble. You don't "fight" your enemies as slanesh. You build cults, chill in your own territory, and then dominate them when the bar is full. In my Slaneesh playthrough I had dominated all of Cathay and Kislev by late game so pretty much no one could even hope to stand against me.
On one side you only have Slaanesh, If you take him out (something you can do very early) you have the easily defensible corner of the map.
Also since the settlements are close to each other you can often take more then one settlement in a single turn with Skarbrand/Khornes special mechanics (something that, in my admittedly limited experience of that campaign, is much harder to get rolling in his immortal empires spot since the settlements are further apart and there is a lot of terrain that hinders movement).
Note that i only said WoC, not chaos in general. I'm not sure why you find WoC in anyway difficult even at the start. The only settlements you need as WoC are dark fortresses. Those settlements have good garrisons, you tend to surround them with vassals and they are thus generally easily defended. In my experience you can also easily afford multiple armies unless you do full chosen armies or something like that (hardly needed), that said i do generally play on very hard for the campaign difficulty, if you typically play on legendary it would off course be harder to afford stuff.
You can also vassal any faction (even the Empire or Kislev for example) by just taking them down to one settlement and choosing that option on the last one (each of your vassal can have several armies thanks to background income and AI buffs). Those vassals screens yours own settlements. If one of your vassals have 2 armies (one not lead by their faction leader) you can borrow the second army from them for 10 turns (people make way to little use of this, its ideal for WoC).
After reading your reply i realized that i mostly played Daniel (in the realms of chaos campaign) before the Champions of Chaos DLC, so i admit that my take might be outdated. I'l have to retry him again.
But if you rush a god dedication you can get a army for free (filling it with more powerful units), the game tends to become rather manageable when you have a completely free elite army.
On your first campaign every faction is extremely hard because you don't know how the game works. There are so many things that are utterly counter-intuitive that you just have to know from experience.
Pointless list.
If you're played previous games then you obviously know how the ♥♥♥♥♥♥♥ game works. My god... does everything have to spelled out for you people?
The quality of Khornate armies also improves immensely with the addition of the Champions of Chaos DLC. I don't know whether you had it when you played Khorne, but having access to Chosen is a huge upgrade to the anvil of your frontlines.
I'd question your claim that Slaanesh gets easier to play in the lategame. While its economy and diplomacy are very formidable, high-tier Slaanesh armies just don't seem that powerful (granted, I wasn't playing with CoC DLC, so I may have been missing out), and their lack of staying power makes every lategame battle feel like a slog to me.
I'd probably also bump Cathay factions down to Very Easy - the strong roster combined with the natural barrier of Cathay's mountains just makes them trivial to play.
Regarding other Kislev subfactions: Boris is around the same difficulty as Katarin IMO (take that with a grain of salt, I haven't played much of him). Kostaltyn's campaign is painful to play, on par with Daniel's.
I mostly play on VH/VH, in case that affects your opinion of my experiences.