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In game 2 there was no issue with this, but game 3 introduced new sigesmaps and they absolutely dont work for ultra (probably designed with normal unit size in mind).
But I got my ways to work around that so its still highly enjoyable
https://steamcommunity.com/sharedfiles/filedetails/?id=2958988860
https://steamcommunity.com/sharedfiles/filedetails/?id=2958988790
https://steamcommunity.com/sharedfiles/filedetails/?id=2958988761
https://steamcommunity.com/sharedfiles/filedetails/?id=2958988662
https://steamcommunity.com/sharedfiles/filedetails/?id=2958988636
https://steamcommunity.com/sharedfiles/filedetails/?id=2958848590
https://steamcommunity.com/sharedfiles/filedetails/?id=2958848631
https://steamcommunity.com/sharedfiles/filedetails/?id=2958709633
The armies are large enough to feel a big scale but small enough to avoid large blobs where 60% of the units are standing still during big fights.
Medium if i had to pick another.
Ultra looks dumb to me when half the troops are doing nothing.
Even just to give armies some look of impressive sizes it’s necessary, otherwise the immersion in huge battles is limited.
To be fair, it’s already looking a bit short… 3to4k troops per side roughly at best (with TK units or skavens ie, less with others) is a bit limit.
But it makes sense performance wise, and it would be much harder for the players to manage 20k troops during 3D battles.
So present scales of 3D battles are probably the best compromise.
Even if I wouldn’t mind bigger battles sometimes.
But I don’t complain, it’s great nonetheless.
Although ultra size is a necessity imo, less looks just « cheap », I wouldn’t play with lower scales.