Total War: WARHAMMER III

Total War: WARHAMMER III

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Eclipse Apr 25, 2023 @ 1:42am
Chaos Dwarf artillery is too strong?
Hi,everyone!
Isn't it a bit too strong?Main problem is that it doesn't need line of sight to fire as it seems. So it is hard to use range units to counter it. Sure some factions like Cathay can sent some aerial units to deal with it,but not all factions have them.
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Showing 1-9 of 9 comments
4FCG Apr 25, 2023 @ 1:54am 
While their dreadquake mortars can do tons of damage to infantry, they can't really shoot at infantry that is fighting in melee, due to the high risk of friendly fire.
So try to keep your units spread out and get them into melee asap.

Dreadquake mortars don't really do much against single entity, or monster units. So if possible, try move those kinds of units up in front so they get shot at. Dreadquake has pretty low ammo, so all those wasted shots will hurt it a lot.

If at all possible try get an armor piercing gun/bow unit in range to shoot it, they will die fast.
Eclipse Apr 25, 2023 @ 5:18am 
Originally posted by 4FCG:
While their dreadquake mortars can do tons of damage to infantry, they can't really shoot at infantry that is fighting in melee, due to the high risk of friendly fire.
So try to keep your units spread out and get them into melee asap.

Dreadquake mortars don't really do much against single entity, or monster units. So if possible, try move those kinds of units up in front so they get shot at. Dreadquake has pretty low ammo, so all those wasted shots will hurt it a lot.

If at all possible try get an armor piercing gun/bow unit in range to shoot it, they will die fast.
I had some problems during siege. Sometimes it is really hard to reach it behind the walls and AI usually hides it behind buildings. In this case only flying units might help and not all races have them.
Last edited by Eclipse; Apr 25, 2023 @ 5:19am
Garatgh Deloi Apr 25, 2023 @ 5:24am 
Bwahahahaha. These forums sometimes.

------Threads about Chaos Dwarf artillery recently------
Chaos Dwarf Artillery sucks (in multiplayer) thread:
https://steamcommunity.com/app/1142710/discussions/0/5440953210418713971/

Chaos Dwarf Artillery sucks in artillery duels thread:
https://steamcommunity.com/app/1142710/discussions/0/3820783808420063201/

Death Shriek Rocket Launcher sucks threads:
https://steamcommunity.com/app/1142710/discussions/0/5440953210433021785/
https://steamcommunity.com/app/1142710/discussions/0/3820783808420063201/

That said, my personal opinion is that they have strong artillery (Perhaps with the exception of the Death Shriek Rocket, need to use it more to be certain), but not too strong.
Last edited by Garatgh Deloi; Apr 25, 2023 @ 5:25am
Jerroser Apr 25, 2023 @ 5:44am 
Overall I would say their artillery can be pretty powerful, but performance does vary quite a lot between them. The Flame Cannon and Hell Cannon are actually fairly similar in performance but in my experience the former is lightly better for larger groups of infantry while the latter is slightly more better against monstrous infantry or single entity monsters.

The Dreadquake Mortar is exceptionally good at damaging infantry but I feel its actually pretty ineffective against most other things, plus its accuracy is fairly poor so you may also get slightly more misses than usual.

While I've admittedly not used the Death Shriek Rocket Launcher so much but it certainly didn't feel that powerful in the few times I did.

One final thing that's worth mentioning is that since they are also single entities its fairly easy to focus fire then down if the opportunity presents itself. Which I feel is part of the reason why they don't do so well when matched up against other artillery units.
Vegetable Vampire Apr 25, 2023 @ 5:53am 
Originally posted by Eclipse:
Hi,everyone!
Isn't it a bit too strong?Main problem is that it doesn't need line of sight to fire as it seems. So it is hard to use range units to counter it. Sure some factions like Cathay can sent some aerial units to deal with it,but not all factions have them.

Take a look at poison wind mortars and reconsider your opinion of Chaos Dwarf Artillery.
Last edited by Vegetable Vampire; Apr 25, 2023 @ 5:53am
MrSoul Apr 25, 2023 @ 5:55am 
Originally posted by Vegetable Vampire:
Originally posted by Eclipse:
Hi,everyone!
Isn't it a bit too strong?Main problem is that it doesn't need line of sight to fire as it seems. So it is hard to use range units to counter it. Sure some factions like Cathay can sent some aerial units to deal with it,but not all factions have them.

Take a look at poison wind mortars and reconsider your opinion of Chaos Dwarf Artillery.
Or even just the globe throwers…
Vegetable Vampire Apr 25, 2023 @ 5:57am 
Originally posted by Mr.Soul:
Originally posted by Vegetable Vampire:

Take a look at poison wind mortars and reconsider your opinion of Chaos Dwarf Artillery.
Or even just the globe throwers…

Those are not artillery though.
Originally posted by Slaanesh Cultist:
I think they're all fine. They need some bug fixing, like how Dreadquakes keep inching forward while shooting, but that's it.

this is an absolute nightmare everytime. they will just be firing away then i look back and they are a solid 100 feet away from my front line lmao.

but imo ya their arty is strong but thats kinda their thing is big beefy war machines so fair nuff.

the rockets seem good early on imo they arent as bad as everyone says just micromanage their shots for the best shot cause they will shoot guys way off by theirselves when they do better in big blobs or if they are in a line

the cannons seem kinda strong cause they seem like they have a higher firing arc than the other cannons so they can actually shoot over people.

dreadquake cannons are really really strong but their accuracy gets absolutely horrendous the closer they get. 9/10 times they will just nuke your own units if the enemy gets close enough and your not paying attention.

so id say imo they are decently balanced with the dreadquake maybe doing slightly too much damage but that is their end game arty so again fair. the skaven have a literal nuke after all.

but i havent played chorf against every single faction so i cant say 100%. just my experience
Icegodz2 Jan 8 @ 11:58pm 
I know I’m late to the thread but I will add. Don’t forget you can grab allied units through the outpost system. As empire you can get most bretonians to ally and they should be able to let you recruit the flying bois by the time you see a dread mortar. Honestly now that I’m thinking about it quite a few groups have flyers, if not ones you could easily ally with. No mater good or evil.
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Date Posted: Apr 25, 2023 @ 1:42am
Posts: 9