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-Empowers the player
-Player does not regret purchase
-CA nerfs faction and are praised for listening to players.
-Every DLC ever
Everyone else likes playing them.
And any faction in the hands of the player can beat them.
They don't suck, but they're certainly not OP.
I can field 4 mixed armies consisting of elite troops on turn 100.
- 4 Ironsworn, 2 Blunderbusses, 6 Fireglaives, 2 Bull Centaurs & 2 Iron Daemon Dreadquakes in each.
I can't actually increase my cap for either Ironsworn or Fireglaive more than 1 at a time now, even though I'm spitting out some 3,5k armaments - I haven't even bothered with upgrades, 'cos there's no point. I'd just be reducing my potential cap increase..
The rest of my armies consist chaff Hobgoblins which, sure do fairly well early game, but they now struggle with most armies, if it wasn't because I support them with Iron Daemon Dreadquakes they'd get horribly rekted.
That's the nature of the unit caps for ya. Powerful, but very limited units. In contrast to say.. Dark Elves that can just pump out shade stack upon shade stack or High Elves that just pumps out SoA stack upon SoA stack..
Rinse and repeat for every other race but Tomb Kings and Beastmen.
I personally think they're fine. Some of the units might be a bit over the top, like blunderbusses. And some are a bit underwhelming, like the k'daai destroyer. Economy, playstyle all of it takes a bit of getting used to. But if we compare them to literally any other faction except tkings and beastmen (the gentleman above me had the same thoughts, ty for the correction), chorfs are limited by unit caps. So while lizardmen for ex can keep pumping out stacks of stegadons, chorfs need to afford that with armaments. And you will reach a point where it becomes ridiculously expensive just to unlock 1 more unit so I feel that it balances out overall. Slightly better than average, but limited roster.
Not really, it means you've got half the people who're either the 1% who can beat anything or people who enjoy being OP as the chaos dwarves (Looking at their Zhatan the Black specifically there, 1k weapon strength, flying, armoured to ♥♥♥♥, can basically 1v? anything) and the rest of the people who play the rest of the factions who can see they're overpowered.
Just compared them to Dwarves, compared to Dwarves chaos dwarves get: Cannon fodder, artillery that not only shoots but is unbreakable and fights in melee, far more powerful lords, magic (crazy OP lore of Hashut too), monstrous infantry, monstrous creatures, cavalry and flying monstrous creatures.
What do Dwarves have over chaos dwarves?
What do you call "objectively"?
In SP, player is op and AI is an insult. As someone mentionned, "balance" is not necessarily a thing in campaign mod. Thus, OP/not OP factions is more a concern regarding campaign setup rather than actual faction balance. Between game options and mods, you can largely work around it. What's left is the AI which is widely recognised as trash, and the latest post from CA indicates that they will not work on it, probably ever.
In MP, they are deemed broken and with actual broken units. Objectively, they, alongside OK and Brets are legit broken.