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If you hold any settlements, those should be ports, because ports buildings are about all the economic building they have, and for that you need to make alliances with whoever inland factions there are.
For example with the awakened, you alliance with the skaven to kick the butts of the french and the frogs, give them the inland settlements to the rats and get and keep the coast. Then follow and do the same thing with your pharaonic bros, kicking more french butt and keeping the coast. Repeat.
Learn to save gold from hoarding, and build flash armies in a instant from the large graveyard pools to surprise and counter enemies.
Get the most gold from destroying the enemy cities. Most buildings do not transfer anyways, unless cultures are similar sometimes.
Alternatively, you can use the fact that you don't care about holding land to play empire builder by trading away all the non coastal cities (which you should have put coves in), the new inhabitants can be directed to take out those cove cities which will eliminate the faction as you desired in your OP, while leaving the cove in place for your allies to pay you from.
Try starting as Noctilus. Abandon the capital on turn 1, and take Caledor immediately followed by Tiranoc. Trade both provinces to Tyrion to make him love you for the rest of the game (and fund your horde buildings), then pop over to Lustria and start building coves.
Someone feel free to add on since I am by no means extremely knowledgeable about the lore.
You have watched the guides and then still tried to play them like a normal faction. You don't need settlements, except as assets to trade if playing WH3 or just to enable you to hire more heroes. You also don't need Treasure Troves. Just because the rite exists doesn't mean you need it.
Agreed the faction is slow on the battlefield but they are essentially a gun line. Use lots of guns, artillery, some blocking units if you want, a bunch of heroes and some scurvy dogs for pursuit.
If you must have a settlement, make sure it is Galleon's Graveyard. Noti starts with it, the others will have to take it. Or maybe Sartosa will do, I've never tried. Either way, the other pirates are your competitors, not your friends.
I teched up her ship while unfortunately, or fortunately, remaining a marauder on the high seas
An army of Promethean Gunnery Mobs, Depth Guard, and Cannons is amazing. Can alpha strike Legendary Lords at the start of battle with Gunnery Wight buffing Cannons, and Depth Guard berserkers beat Khorne infantry
Normal settlements are garbage for them, so you should try to inly get ports, right? But then you have wars all over the place because literaly everyone hates you and will refuse any diplomacy. And if you want to move inlands to kill your enemies new ones will just appear and then you are forced to mainly fight inland as the pirates......
And if you don't take ports? Then you'll have little to no money and everyone still hates you and wants you dead. And coves will not offset this, they are expensive, take alot of time to make a new one and don't give that much money in the first place. it is allways just better to take the City yourself.
Treachure chests are terrible, loyalty on commanders makes it so that you never use regular ones and only the tech tree ones and the chantee you get for infamy is very weak.
Also doesn't help that the LL all are very close to each other, and so will allways fight the same enemies as the other. It gets repetetive really fast.
It's just a whole bunch of things working at cross purposes. I'd love to be able to build coves in my own cities, even if it meant tanking my income (from stealing from myself). Or let you get Gunnery Wights and Mournghoul Haunters from major ports you own, even if much later than heroes from other factions. That way the Coves are still better ways to get the hero cap, just not the only way.
I guess the solution is to send an early Captain hero to the other side of the map through a sea lane and have it make Coves somewhere you aren't going to go, that is the other way to make them but it's once every, what, fifteen turns? I guess I don't need THAT many of them, since the shipbuilding lords can get enough cap for themselves... by the time I have enough income to need more than two or three generic lords, I'll have effectively won the game.
Just travel with Your horde to the other side of the world and let it wreck havoc there. It costs next to nothing to send one horde army trough sea lane and wreck havoc on other side of the world. And you get 5 for every faction.
Furthermore, you dont need to conquer anybody, because usually faction that you are pommeling will die to neighbours. neighbours that willl ally with You.
VCoast is super fun. It is just different.
Who would you plunder if you conquered the whole world ?