Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
20 monster/heroes ones
No. Yet another thing lost to total war becoming less complex.
Whoa there, I wouldn't call warhammer 3 less complex by any means. It does lack the great animations tho.
there is a mod team that are trying to replace animations, but due to the cap it is apparently very difficult to do so.
would love such caps to not be so limited (there is no reason to cap animations of entities to like 100, i think its on, instead off say 1000. it makes no real diff in performance and looks much cooler)
- Rifles are not actual rifles, they have an arc, don't care for width/depth and can now fire even inside other units because.
- The old shield/armor calculation is pretty much simplified. Older titles like Rome 2, Attila, medieval 2 and so on have 4 facings, where missile block is diminished, for the total war warhammer saga it's either front or not front.
- Terrain is irrelevant outside of sprinting on it and a mild melee defense penalty in forests, missile block chance.
- Infantry is made largely irrelevant outside of 3 factions, you are even better off with just missile troops, single entities or monstruous infantry, a far cry from medieval 2 "forcing" a mixed army of t1 to t5 units, that is also gone as now you always want max tier specially after the removal of crap stacks for vampire counts.
- Your economy outside of chorfs will 100% be the same, income building, maybe public order on x faction if legendary and 1 province to recruit, maybe a building for general bonus/cap...not much else.
-Cavalry is a joke that writes itself outside of the current mass modifier on bretonnia.
- No naval combat
- No enviromental effects, seriusly, this has been a thing since the first game, shogun total war.
- No formations
- Requiring generals for armies limits heavily the skill ceiling of micro, specially with garrisons been spawned before a battle and not existing previusly.
- Accuracy is only relevant for factions that have "low accuracy" units, everyone else...has the same.
And probably some issues I'm forgetting, let's not talk about sieges too since that's another can of worms.
Franchises are suposed to improve with time, yes tww3 is better than 2 (outside of dark elf issues), but we lost way too many features.
You've been struck by
A smooth criminal
Ha!
But yes WH2 had sync kills (though not many and not often)
Carnasours are great!
Not seen in WH3 but honestly don't have the time to check.
i'm sympathetic but cavalry is amazing.
Cathay also forces mixed troops and is relatively army based, as it lacks duelists in general and its magic, while i love it, is utilitarian
missile stacks are iffy against Tzeentch ambush or Skarbrand + late army
From what I remember these sync animations in wh2 were made by the staff in their spare time. Maybe they just aren't as passionate about the races in wh3.
Against e.g. Dark Elves I simply abuse them with Jade Lancers before late game. Dark Elf infantry type mattered, then!
On Very Hard. I've made this post before but even Peasant Horsemen will destroy if you play on Normal
Cavalry isn't cavalry in the old tw sense, you simply do not break units outside of t1-t2 trash with cav charges even with heavy cav.