Total War: WARHAMMER III

Total War: WARHAMMER III

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Are sync moves not in WH3?
While watching the new Choas dwarf Khadai destroyer fight the other big monsters in customs i realized -there are no sync animations for it vs anything. And while i was thinking more about it more i realized ive never seen a single sync move in warhammer 3 at all.

I remember in warhammer 2 every single big monster fight has super sick scripted fight animations with every other big monster in the game. Dragons would pick up and drop stegadons, carnosaurs would WWE RKO throwdown hell pits while tail whipping other dinos, and hell pits would pin and beat the living daylights out of anything like it was a Detroit street fight. (also the slann priests 360 no scope flinging around monsters like a toddler with action figures was funny as Sh*t)

So am i crazy or is that entirely lacking in WH3? Ive seen N'kari and Skarbrand fight a dozen times in campaign (Which is a big lore fight like Malekeith vs Tyrion with N'Karis sword forged specifically to kill Skarbrand) and ive never seen them doing anything special once. Unlike Malekeith fighting Tyrion or Kroq-Gar v Queek. So am i going crazy or did they remove sync animations for "balance" reasons? Or did the guy doing sync animations just leave CA?

Would be cool to see a Kadaai destroyer sucker punch a diving dragon into the ground.
Last edited by "Hard Tack" Tom; Jun 10, 2023 @ 3:10pm
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Showing 1-15 of 30 comments
BigJ Jun 10, 2023 @ 1:15am 
No infantry ones
20 monster/heroes ones

No. Yet another thing lost to total war becoming less complex.
Many-Named Jun 10, 2023 @ 1:38am 
Originally posted by BigJ:
No infantry ones
20 monster/heroes ones

No. Yet another thing lost to total war becoming less complex.

Whoa there, I wouldn't call warhammer 3 less complex by any means. It does lack the great animations tho.
IIFriggII Jun 10, 2023 @ 2:02am 
there is an animation cap which prevent you from doing a lot of these.
there is a mod team that are trying to replace animations, but due to the cap it is apparently very difficult to do so.

would love such caps to not be so limited (there is no reason to cap animations of entities to like 100, i think its on, instead off say 1000. it makes no real diff in performance and looks much cooler)
Last edited by IIFriggII; Jun 10, 2023 @ 2:03am
IIFriggII Jun 10, 2023 @ 2:04am 
Originally posted by BigJ:
No infantry ones
20 monster/heroes ones

No. Yet another thing lost to total war becoming less complex.
tww3 is better than tww2 and 1, though all 3 games have been awesome ^^
BigJ Jun 10, 2023 @ 2:16am 
Originally posted by Many-Named:
Originally posted by BigJ:
No infantry ones
20 monster/heroes ones

No. Yet another thing lost to total war becoming less complex.

Whoa there, I wouldn't call warhammer 3 less complex by any means. It does lack the great animations tho.
Very well let's see:
- Rifles are not actual rifles, they have an arc, don't care for width/depth and can now fire even inside other units because.
- The old shield/armor calculation is pretty much simplified. Older titles like Rome 2, Attila, medieval 2 and so on have 4 facings, where missile block is diminished, for the total war warhammer saga it's either front or not front.
- Terrain is irrelevant outside of sprinting on it and a mild melee defense penalty in forests, missile block chance.
- Infantry is made largely irrelevant outside of 3 factions, you are even better off with just missile troops, single entities or monstruous infantry, a far cry from medieval 2 "forcing" a mixed army of t1 to t5 units, that is also gone as now you always want max tier specially after the removal of crap stacks for vampire counts.
- Your economy outside of chorfs will 100% be the same, income building, maybe public order on x faction if legendary and 1 province to recruit, maybe a building for general bonus/cap...not much else.
-Cavalry is a joke that writes itself outside of the current mass modifier on bretonnia.
- No naval combat
- No enviromental effects, seriusly, this has been a thing since the first game, shogun total war.
- No formations
- Requiring generals for armies limits heavily the skill ceiling of micro, specially with garrisons been spawned before a battle and not existing previusly.
- Accuracy is only relevant for factions that have "low accuracy" units, everyone else...has the same.

And probably some issues I'm forgetting, let's not talk about sieges too since that's another can of worms.

Originally posted by Frigg:
Originally posted by BigJ:
No infantry ones
20 monster/heroes ones

No. Yet another thing lost to total war becoming less complex.
tww3 is better than tww2 and 1, though all 3 games have been awesome ^^
Franchises are suposed to improve with time, yes tww3 is better than 2 (outside of dark elf issues), but we lost way too many features.
Basarab Laiota Jun 10, 2023 @ 2:33am 
I never saw any of what you are describing regarding monster animations in Warhammer 2. OP are you okay? Are you okay OP? :shantae_relax:
✳Sindri Myr✳ Jun 10, 2023 @ 3:45am 
Originally posted by BigJ:
Originally posted by Many-Named:

Whoa there, I wouldn't call warhammer 3 less complex by any means. It does lack the great animations tho.
Very well let's see:
- Rifles are not actual rifles, they have an arc, don't care for width/depth and can now fire even inside other units because.
- The old shield/armor calculation is pretty much simplified. Older titles like Rome 2, Attila, medieval 2 and so on have 4 facings, where missile block is diminished, for the total war warhammer saga it's either front or not front.
- Terrain is irrelevant outside of sprinting on it and a mild melee defense penalty in forests, missile block chance.
- Infantry is made largely irrelevant outside of 3 factions, you are even better off with just missile troops, single entities or monstruous infantry, a far cry from medieval 2 "forcing" a mixed army of t1 to t5 units, that is also gone as now you always want max tier specially after the removal of crap stacks for vampire counts.
- Your economy outside of chorfs will 100% be the same, income building, maybe public order on x faction if legendary and 1 province to recruit, maybe a building for general bonus/cap...not much else.
-Cavalry is a joke that writes itself outside of the current mass modifier on bretonnia.
- No naval combat
- No enviromental effects, seriusly, this has been a thing since the first game, shogun total war.
- No formations
- Requiring generals for armies limits heavily the skill ceiling of micro, specially with garrisons been spawned before a battle and not existing previusly.
- Accuracy is only relevant for factions that have "low accuracy" units, everyone else...has the same.

And probably some issues I'm forgetting, let's not talk about sieges too since that's another can of worms.

Originally posted by Frigg:
tww3 is better than tww2 and 1, though all 3 games have been awesome ^^
Franchises are suposed to improve with time, yes tww3 is better than 2 (outside of dark elf issues), but we lost way too many features.
Out of all of this the thing that bothers me most about all TW: Warhammer games is the actual campaign map experience. If you compare it to other TW games like Attila it realy pales, as it is WAY too simple and pretty much the same for all factions, even the chorfs, with minor adjustments. You have 3 roots to go, military-economy-research. It is pretty basic to go economy->military->research in almost any possible situation/faction. There is nothing to do outside of clicking through the same building pattern in every province. If you look at said "attila" there is just so much more: like politics and family management, army morale, deeper diplomacy, resources. I wish Wh 3 had more of the complexity.
Last edited by ✳Sindri Myr✳; Jun 10, 2023 @ 3:47am
R2 | 13900K Jun 10, 2023 @ 3:48am 
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Captain T1 Jun 10, 2023 @ 4:07am 
Originally posted by Basarab Laiota:
I never saw any of what you are describing regarding monster animations in Warhammer 2. OP are you okay? Are you okay OP? :shantae_relax:
You've been hit by
You've been struck by
A smooth criminal
Eldi Jun 10, 2023 @ 4:13am 
Originally posted by Captain T1:
Originally posted by Basarab Laiota:
I never saw any of what you are describing regarding monster animations in Warhammer 2. OP are you okay? Are you okay OP? :shantae_relax:
You've been hit by
You've been struck by
A smooth criminal

Ha!

But yes WH2 had sync kills (though not many and not often)

Carnasours are great!

Not seen in WH3 but honestly don't have the time to check.
Originally posted by BigJ:
Originally posted by Many-Named:

Whoa there, I wouldn't call warhammer 3 less complex by any means. It does lack the great animations tho.
Very well let's see:
- Rifles are not actual rifles, they have an arc, don't care for width/depth and can now fire even inside other units because.
- The old shield/armor calculation is pretty much simplified. Older titles like Rome 2, Attila, medieval 2 and so on have 4 facings, where missile block is diminished, for the total war warhammer saga it's either front or not front.
- Terrain is irrelevant outside of sprinting on it and a mild melee defense penalty in forests, missile block chance.
- Infantry is made largely irrelevant outside of 3 factions, you are even better off with just missile troops, single entities or monstruous infantry, a far cry from medieval 2 "forcing" a mixed army of t1 to t5 units, that is also gone as now you always want max tier specially after the removal of crap stacks for vampire counts.
- Your economy outside of chorfs will 100% be the same, income building, maybe public order on x faction if legendary and 1 province to recruit, maybe a building for general bonus/cap...not much else.
-Cavalry is a joke that writes itself outside of the current mass modifier on bretonnia.
- No naval combat
- No enviromental effects, seriusly, this has been a thing since the first game, shogun total war.
- No formations
- Requiring generals for armies limits heavily the skill ceiling of micro, specially with garrisons been spawned before a battle and not existing previusly.
- Accuracy is only relevant for factions that have "low accuracy" units, everyone else...has the same.

And probably some issues I'm forgetting, let's not talk about sieges too since that's another can of worms.

Originally posted by Frigg:
tww3 is better than tww2 and 1, though all 3 games have been awesome ^^
Franchises are suposed to improve with time, yes tww3 is better than 2 (outside of dark elf issues), but we lost way too many features.

i'm sympathetic but cavalry is amazing.

Cathay also forces mixed troops and is relatively army based, as it lacks duelists in general and its magic, while i love it, is utilitarian

missile stacks are iffy against Tzeentch ambush or Skarbrand + late army
Last edited by Who trains thy hands for war?; Jun 10, 2023 @ 5:31am
Nagash Jun 10, 2023 @ 5:16am 
There are some wh3 sync animations but they are few and fat between. Dread saurian has one vs kadai destroyer but it's really basic punch to the face by the kadai and a push the the head from the dread saurian.
From what I remember these sync animations in wh2 were made by the staff in their spare time. Maybe they just aren't as passionate about the races in wh3.
Originally posted by Who trains thy hands for war?:

i'm sympathetic but cavalry is amazing.

Cathay also forces mixed troops and is relatively army based, as it lacks duelists in general and its magic, while i love it, is utilitarian

missile stacks are iffy against Tzeentch ambush or Skarbrand + late army

Against e.g. Dark Elves I simply abuse them with Jade Lancers before late game. Dark Elf infantry type mattered, then!

On Very Hard. I've made this post before but even Peasant Horsemen will destroy if you play on Normal
BigJ Jun 10, 2023 @ 5:34am 
Originally posted by Who trains thy hands for war?:
Originally posted by BigJ:
Very well let's see:
- Rifles are not actual rifles, they have an arc, don't care for width/depth and can now fire even inside other units because.
- The old shield/armor calculation is pretty much simplified. Older titles like Rome 2, Attila, medieval 2 and so on have 4 facings, where missile block is diminished, for the total war warhammer saga it's either front or not front.
- Terrain is irrelevant outside of sprinting on it and a mild melee defense penalty in forests, missile block chance.
- Infantry is made largely irrelevant outside of 3 factions, you are even better off with just missile troops, single entities or monstruous infantry, a far cry from medieval 2 "forcing" a mixed army of t1 to t5 units, that is also gone as now you always want max tier specially after the removal of crap stacks for vampire counts.
- Your economy outside of chorfs will 100% be the same, income building, maybe public order on x faction if legendary and 1 province to recruit, maybe a building for general bonus/cap...not much else.
-Cavalry is a joke that writes itself outside of the current mass modifier on bretonnia.
- No naval combat
- No enviromental effects, seriusly, this has been a thing since the first game, shogun total war.
- No formations
- Requiring generals for armies limits heavily the skill ceiling of micro, specially with garrisons been spawned before a battle and not existing previusly.
- Accuracy is only relevant for factions that have "low accuracy" units, everyone else...has the same.

And probably some issues I'm forgetting, let's not talk about sieges too since that's another can of worms.


Franchises are suposed to improve with time, yes tww3 is better than 2 (outside of dark elf issues), but we lost way too many features.

i'm sympathetic but cavalry is amazing.

Cathay also forces mixed troops and is relatively army based, as it lacks duelists in general and its magic, while i love it, is utilitarian

missile stacks are iffy against Tzeentch ambush or Skarbrand + late army
Cathay has some of the dumbest yang exclusive doom stacks I've used in the game.

Cavalry isn't cavalry in the old tw sense, you simply do not break units outside of t1-t2 trash with cav charges even with heavy cav.
Darklordnj Jun 10, 2023 @ 5:59am 
Originally posted by Nagash:
There are some wh3 sync animations but they are few and fat between. Dread saurian has one vs kadai destroyer but it's really basic punch to the face by the kadai and a push the the head from the dread saurian.
From what I remember these sync animations in wh2 were made by the staff in their spare time. Maybe they just aren't as passionate about the races in wh3.
Spare time means they have it, I'd guess there's a lot more to keep them busy with things vs WH2
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Date Posted: Jun 9, 2023 @ 10:45pm
Posts: 30