Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It doesn't matter who is first, since only the attacker can win by holding, not only by taking the points.
Having a 3:1 adventage in bodies says pretty much nothing. 3 skaven slaves vs 1 chosen?
So even despite beeing outnumbered and outmatched, you couldn't drive them off in the ~2 minutes you got?
Maybe the troops lost hope seeing that their tactics as well as their general have failed?
Don't know how much you've played, but even when you get past the lame systems they tacked on the settlements are like 90% identical. So you just fight the same battle, over and over and over on a horribly pathed map.
Should have made them significantly more simple/manageable, like 3K sieges. Maybe have them be slightly 'modular,' any variation at all really would be nice.
Lot of bad maps in general, too. Like ambushes that are just useless, fights where the whole map is on a weird bumpy curve, etc.
Literally, the AI did what many complained it wasn't doing enough which was focus on objectives vs being attrition'd by the player in blobs. Sieges had and continue to have a lot of problems in this game, but this is a complaint about a solution to one of many problems.
Agree with the first response. A lot of words strung together that don't really convince the reader you actually play this game in a sufficient capacity to criticize it.
Pls take it out of the trash. At least you found one person (Shogun 2 will always be a masterpiece imo !).
@OP, sieges in TWWH3 could be worse : there could barely be any siege at all. Oh wait a sec...
Ah but it doesn't matter (equal tiers really). The city is still being defended by a non-routed force that didn't give up - meaning it's still contested. That's how it was before. Sure central square was still a capture point, but you could build a multi-tiered defense around it. Like it was a challenge to get there.
Now you have capture points all over the city and sometimes you can even have a reinforcement location inside the city too. I once had my reinforcements simply start at the central square. As an attacker.
And just rag pulling the victory out of defender's reach simply because two enemy halberder stacks stood in some square for a minute is very unfair.
Furthermore it also strips the ability of the defender to retake districts that were lost because there's no time. You can't make a "come back" anymore, like you could in earlier TW games, which was very enjoyable and tense if you pulled it off.
If it's fun for you - I'm glad for you. But to me sieges in Total War were about taking the city or defending the city. Creating chokepoints where I wanted to choke the enemy. And gradually series stripped that away.
I don't mind losing sieges when I don't lose them due to BS reasons.
You didn't lose the siege due to a BS reason. You lost the siege because you failed to play the game. The game is to capture or defend the victory point in the middle of the city. Everything else gravitates around that. It's hardly a new concept, games, video or otherwise, have used it for... a long time.
As for defending the rest of the city, that's also part of sieges. There are satellite capture points which generate supplies for the defender, used to create towers and barricades to help in the defense. The attacker can take these points (weighing the cost of doing so vs just going for the central cap) to deny resources to the defender.
It isn't exactly hard to defend the points either. You really only need to defend 1-2 of the points depending on what map you are on, while all the other grant supplies and so are valuable, but not overwhelming to lose.
Imagine it like this.
You failed to protect the heart of your town and even the second most important places.
Your govenor/king/lord got killed, your armory got plundered, your foodstores are taken, your treasury got looted, they took your ammo reserves and all your attempt at retaking have failed.
Thats why your soldiers run.