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I agree that there should be some relation to game duration for how strong the rogue armies are.
They start with neutral relations, or somewhat negative if you've got the Strategic Threat penalty (And if you've got a big ST penalty, you should have options for beating them). If you can't fight then, throw them a bribe to boost relations. Pay them to go to war with your enemies. You don't *have* to fight them the second they spawn.
However, better campaign customization would absolutely be great in general.
Pretty sure a rogue army randomly appearing with a bunch of black orcs, cygors and black dragons, at turn 12 with -88 diplomacy and -60 for peace treaty, is a game ender.
I like this series but CA has a habit of adding mechnics that just end up being frustrating and not at all fun
Did they spawn with that bad relations, or is that after some time or other actions? Because they generally start with neutral relations (- the standard Strategic threat penalty). If they are for some reason spawning in and being immediately hostile, I don't think it's intended to work that way.
I didnt have them spawn on my current playthrough, Like I said, great idea for a mechnic but its poorly implemanted.
I agree, it always ends up being a super stack of tier 4 and 5 units, how am I supposed to deal that ?
I'm just going to give the game a break, ca's poor support of the game, and their general apathy towards immortal empires is very frustrating. There are a ton of other games out there that better supported with more enthuastic developers, an managment staff that actually have there ♥♥♥♥ together. I'll play those.
I'll check back for 4.1 but if nothing big has changed Im not touching the game until thrones of decay.
Random beastmen spawns are more of an annoyance (if not a threat).
In large part I agree. If not for modders working for nothing, these games would have far less play time from the community, IMHO of course.
rogue armies are a leftover from game two and as such only tend to be really aggressive in ulthian, lustria and southern realms, I rarely encounter them as game 1 or 3 factions.
they were really infuriating in warhammer 2, when the AI tended to be hyper aggressive and go around razing all your settlements instead of sacking them.
yeah the ai in this game is just bad, granted simulated intellegiance is never going to be on par with an actual human player, but its just awful in this game.
CA really needs to work on a engine successor, we are dealing with a game engine that has been used since rome 2, it was bad then and it hasnt gotten better
Playing tyrion, defensive alliance with Eltharion. Decided to attack eltharion, didnt want to break treaty so it would take longer to confederate. Turns out all his armies are by the white tower area.
So he declared war on my ally without having a single army in a 3 turn striking distance.
Unfortunately for me, I am dealing with Morathi and Count Noctilus, so my main armies are at the south east of the donut.
So cool to have a rogue army just decide to attack for no other reason to ♥♥♥♥ with my diplomacy or tear through me with elite troops. Its turn 12 or 13.
Definitely need an option to remove them.