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So the AI is actually more intelligent than in the last patch.
Really, I can bait the enemy LL to chase me away from his entire army and into my 8 archers every single battle. They run right into their deaths. Same thing with cavalry. I don't even try to do it, just a natural organic event that you HAD to have happen at least a few times...
Weird. The AI sometimes makes questionable decisions and the siege AI is very dumb, but in Field Battles they act ok. I played Daemons of Chaos and tried to distract the enemy formation with my Daemon Prince and my other flying units, but they only shot at them. As soon as they landed, they enganged them and tried to rub my units off on their spearmen. And this happens all the time.
In the last patch (3.1?) the AI would send single units to my formation to die. I'm glad that this is no longer the case.
Hmm i have an good idea. CA is testng their fixes and new fwatures before release ? I might be wrong, but maybe it will provide us from some new bugs. AND would be show that the higher development costs, (CA was talking about) are reality and not only excuses for milking their costumers.
Before the 3.0 update my main complain about the battles were units being stuck in melee, while ignoring commands, ranged units running into melee when they´re out of ammo - or Units doing nothing when standing 2 pixels next to a unit which gets slaughtered - and if it´s about the AI that they constantly regroup sometimes instead of doing something, and offering some unit so the AI wastes all spells and ammunition on it is kind of using cheese.
But it wasn´t soo much about the AI, even if it could be improved a lot, and i also understand that the AI can never act on some human level - if it isn´t about cycle charging and avoiding that the unit gets stuck, because it needs constant micro.
First i don´t understand why the ranged unit running into melee wasn´t already fixed in 3.0, as that is probably easy to do, as it worked before WH3 as well - i don´t even understand why it made it into a release version. And second i don´t know if someone plays battles at CA to look how fun it is, or how easy to exploit, or how they behave to certain tactics - to find a good compromise what is realistically possible as AI decisions, and what is something which looks like a battle. Atm i´m not even in the mood to start up the game, as my last impression was like it needs some improvements, mostly on the player side, while addressing some CAI problems, which were more severe than the BAI problems (suicide in different ways, lord level dominating thee auto-resolve) - and then it´s probably a good game which i look forwards to after getting some updates. But then again my problem was that i bought WH2 late, and waited with WH3, as i thought some initial patches and updates have to be done anyway - to then get into it. Which turns out was too soon.
As even 4 major updates can´t really improve it, but somehow manage to make it worse in some cases, when fixing minor bugs in some long list - or bugs which again shouldn´t be in a release version in the first place, like battle maps not working, or non-DLC material being locked behind the DLC, or heroes having more skillpoints than skills when always giving the notification for leveling up, or other obvious things which should be visible for anyone playing one campaign. While i still wait for some QoL feature to show the enemy movement range in different stances, when You can only see the movement range in their actual stance...
*Edit:
Of course with the exception that slower units also tried to chase down faster units, which could make sense when they would try to corner them with more units - but it was usually 1 stronger vs 1 weaker unit. Or that their ranged units are always on skirmish, so You need only send one unit in, to make them all unable to shoot...
I've been playing Ostankya and making significant use of cave bats. I've observed dodgy AI behavior related to them once so far, where they sent about three ground units (without missiles if I remember right) to chase down a unit of cave bats I had sent wide towards the edge of the map. They were Greenskins, and I had sent the bats that direction because they had a couple units of reinforcements incoming including a Rock Lobber. I didn't have a solid use for the bats in general in that battle, so right at the start, I sent them off to be in position to keep the Rock Lobber busy. It wasn't typical behavior for me, while I regularly send my Cave Bats off to the flanks early in the battle, in this instance I sent them super wide immediately, like it might have been my first command because I was just trying to get them in position and out of the way.
So I'm wondering if it was me going so wide right at the start that triggered the AI to behave weirdly since typically it doesn't react that way to me sending my bats to the flanks? Alternatively it could be some glitch to do with the reinforcements coming from that side
What should I tell you? The AI in my campaigns use cycle-charge, spearmen against big units and archers against everything. And not one enemy unit disenganges their formation to chase down a unit. Maybe I'm just lucky, that my AI isn't broken.
One time some chaos dwarf melee machines successfully penetrated my melee lines between two units to charge through to get to my archers. That was some very good play on the AI part.
This link from 2016 shows how to add a file but that button doesnt exist when creating a post on the forum
https://forums.totalwar.com/discussion/182954/how-to-attach-a-file-to-your-posts/p1?new=1
Similar things might have happened before, but not on that scale, while the AI would probably used their boar rider to flank the infantry formation, which would probably destroy them alone without infantry support... That´s why i call it MTW II level, in which all AI units would attack the nearest target. And it doesn´t matter if that happens in 100% of the cases, or only in 30% of the cases - it shouldn´t happen at all, while before the AI ranged units would focus on the nearest target, which made it so that You could have a fast flying lord to deplete the ammo of the artillery or something, while Your infantry could advance unharmed, but that is kind of an exploit. That one there in the video, is just something which You normally do. Flank, and then move away to not get destroyed. If that breaks the AI - it´s doen´t seem like the most fun gaming experience.
https://www.youtube.com/watch?v=YvN_8KMdUm0
Edit: and it´s the same when others report that the AI over-commits to chase down units in sieges, when not caring about the victory points, while before they had on unit - or even many, to get the victory points, which could also end a battle...
The behaviour of the AI in this video is really dumb, that's right. In my over 3000 hours in Total War Warhammer (1-3) I NEVER encountered such behaviour. In 3.1 the AI was the worst for me (AI standing still or sends single units to die).
I wonder why people experience such different behaviour from the AI...