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Tzeentch is second, due to the barrier.
Soulgrinder, Nurgle, no contest.
Tzeentch a far second.
Slaanesh at the bottom, it doesn't bring anything to the table for Slaanesh.
As for got specific Tzeentch most likely, get in, take most dmg on shield before you pull out, and waste a little time before you engage again.
Grinder pappa's no doubt.. The artillery function on that thing is beautiful.
The exiled cornfuries get a really powerful tech. Not sure on the other furies.
Rianne's right on the soul grinder, the nurgle one is a clear #1.
what do you mean exiled cornfuries??
1: Slaanesh because armor piercing and better flanking
2: Khorne. because frenzy
3: Tzeentch because magical bar
4 nurgle. poison.
soulgrinder
1: Nurgle. strong melee and missile
2: Slaanesh: the best in melee all soulgrinders. brutal flanker and big anti large units. besides the sophor musk
3: Khorne and Tzeentch
The Slaanesh soulgrinder is the most brutal flanker in the game and one of the most strong anti-large units.
Nurgle.
Furries:
None.
(I had some for distraction with me, but imho they´re not good units. Good to take out certain artillery, when the AI doesn´t care about protecting them. But in that regard all do the job. In the Slaneesh campaign i didn´t have them at all, but there they would have been most useful, as else You have nothing against flying enemies, which can be bad if fighting an AI stack with 5 balloons - it´s costly to have them retreat, when they always shoot at You...)
i find it to lose its health really fast tho, can barely stand its ground vs pricing
he can defeat a Khorne`s big demon. and most of units but Terrorsaur. agaist large units is almost undefeated.
Exiles of Khorne's Furies. Sorry, I guess it was a bit obscure. :)
Tbh the Khorne demon (non RoR) seems to suck too, I'm comparing these two to the very best ofc (Giants, dragons and the like)