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Something's clearly wrong with your own version of the game.
The Union Agreement specifically states: No shooting on lunch breaks, coffee breaks, statutory holidays. Any shooting past regular working hours is considered double overtime.
I noticed that crossbowmen were firing much slower than they used to. It seems their reload speed is ~10 seconds without bonuses. Wasn't their a fix a while ago for empire and dwarf ranged units firing much faster than they were supposed to? This is probably related to that.
Stop attributing made up bugs to 4.0 when there is real bugs that need to be fixed.
Again, that's the person controlling them being dumb and giving them move orders. The unit itself fires just fine in that video when it is told to do so.
Haven't observed this myself. My ranged units keep shooting what I tell them to shoot unless they're set to guard mode and it moves out of their range.
While the thing he mentions before is also annoying. Even more so when it´s a dead unit, but it immediately reminds me of units ignoring movement or attack orders, because one model got somehow stuck. Any player input should always have priority, so even if it wasn´t about the dead model - all models which are able to move somewhere, should do that. And there in the example of course not get some mortis engine effect because some dead unit lies around somewhere, as the majority of the unit itself is elsewhere...
Also You know something is wrong with the AI, when 4 AI ranged units only have one possible target to shoot at, all have line of sight because of flying target - and instead of doing that - they move somewhere else. Hilarious. Just sad for those who would like to enjoy the game or in his case simply test some units, which then do things which make no sense at all, and destroy the test...