Total War: WARHAMMER III

Total War: WARHAMMER III

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nlikely Sep 1, 2023 @ 8:57pm
Charge/Knockback damage
A heavy unit doesn't do damage against light characters because they keep going down. This is something that exists since so much time!
Doesn't knockback suppose to still deal full damage?
Yuan Bo (or cathayan dragons) can't do damage to light units. Lol

IF this is a bug, this should be priority number 1.
Last edited by nlikely; Sep 1, 2023 @ 9:03pm
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Showing 1-9 of 9 comments
Triple G Sep 1, 2023 @ 9:08pm 
It´s probably a feature, because they´re capable of featuring this. And costs are up for more competent people. So first more people would have to buy the DLC, then they could hire better people, then they could address it - if it was a bug, which it probably isn´t. So the additional money doesn´t need to be invested into more people, but into higher salaries for the higher ups, which would be a bug if higher ups would earn something lower than they could. Higher = more. Always - else they would only be high ups, which would indicate some fixed income, which is usually high. But higher means that there is no limit in that direction.
nlikely Sep 1, 2023 @ 9:13pm 
Originally posted by Triple G:
It´s probably a feature, because they´re capable of featuring this. And costs are up for more competent people. So first more people would have to buy the DLC, then they could hire better people, then they could address it - if it was a bug, which it probably isn´t. So the additional money doesn´t need to be invested into more people, but into higher salaries for the higher ups, which would be a bug if higher ups would earn something lower than they could. Higher = more. Always - else they would only be high ups, which would indicate some fixed income, which is usually high. But higher means that there is no limit in that direction.

Assuming it's a feature: do you like it? Because it doesn't make any sense for me.
Last edited by nlikely; Sep 1, 2023 @ 9:13pm
Emilia Tempest Sep 1, 2023 @ 9:15pm 
Seems like knockback is back to making footlords invincible, which was fixed before.
nlikely Sep 1, 2023 @ 9:22pm 
Originally posted by Emilia Tempest:
Seems like knockback is back to making footlords invincible, which was fixed before.

After analysing Yuan bo hiting a footlord, something about 30 hits, every hit was doing about 30 to 50 damage. It had 400 armor piercing. So i assume it does only the colission damage. Not actual weapon damage.
Triple G Sep 1, 2023 @ 9:25pm 
Originally posted by nlikely:
Assuming it's a feature: do you like it? Because it doesn't make any sense for me.
I wrote the former comment more as some kind of sarcasm, but i guess the whole issue was introduced with WH3 - i´m unsure if it existed in WH2. Also took a break from the game. I noticed it, it´s annoying, but assuming it isn´t fixed either - i guess it´s a feature. If i remember right they do damage, but those who lay on the ground - by e.g. a spell or some impact damage - don´t get hurt by further attacks. Initially they should get damaged, when they stand. It makes it harder for those with much impact damage, who throw people around - to deal damage, which makes strong units weak - and it prevents certain spells or spell combinations to deal damage either. So i would personally see it as a bug, or bad feature. But it exists very long - if not since the release. I´m unsure which other issues were addressed or not addressed in the last 2 bigger updates. As far as i know now - only the annoying other thing, that ranged units automatically run into melee when out of ammo - got addressed, while this could also have been a feature, given that it made it into a release version, when anybody who at least fought one battle could see it as big issue.

I personally believe anybody working at CA hates the game, and would never touch it in their free-time. Or nobody would talk about their issues with the game, because the general work atmosphere there is crap - and people talking about bugs get fired immediately. These are the only two explanations i have for certain things. :o)
Last edited by Triple G; Sep 1, 2023 @ 9:27pm
Emilia Tempest Sep 1, 2023 @ 9:46pm 
Originally posted by Triple G:
-snip-
This issue where footlords didnt take damage when knocked over was in game 2 and never fixed. It gave footlords an edge compared to mounted once as they could be super tanky.
(if it was a feature or just a bug that never was fixed, who knows.)

However, sometime in game 3 this was changed(what happened was that the knockback made them immune first, and then the hit was calculated, aka they never took damage if they got yeeted as a result). Where they now do take damage and impact damage when knocked back, but wont take damage while getting back up from after the knockback.

Though, from what it seems like, this patch made it so the footlords are back to being immune through knockback.
Triple G Sep 1, 2023 @ 10:38pm 
Right, right - thanks for clarification. Footlords thrown around the battlefield all over again, while not taking damage, while they can´t deal damage themselves, because they always lay on the ground. I guess i remember now - and some certain duels either take forever, or one would need to use other tactics without the charge and knockback effect...

And then it´s not only about lords, but about any unit, which was then probably also the case in WH2. Like using a breath spell, which perhaps knocks the units down, but the charge afterwards with the cavalry wouldn´t do any damage, if they wouldn´t get up in time. Or any other attack to them. Or charging from two sides, if one charge knocks people over, as the second charge wouldn´t do any damage if it comes too soon.

Which is why plain ranged attacks are best, as they always deal damage, and don´t knock people down, which makes them immune to any damage.

I personally think units should be able to be damaged while being knocked back, too. It should be a disadvantage, not some magic shield against any damage - which turns it into an advantage, even more so, when they take no initial damage either...

And perhaps given the distance they fly, and the altitude they have sometimes - the landing should deal damage, too. :o)
SpeaksTooFast Sep 1, 2023 @ 11:24pm 
It's been in the game long enough that it's effectively a feature, working as intended or not.
CA_Nova  [developer] Sep 12, 2023 @ 4:43am 
Hi there, thanks for flagging. Please could you provide more information to our live QA team - specific instances where this happens, how often it happens. Here's the link https://forums.totalwar.com/categories/support-total-war-warhammer-iii Guidance on what our support team needs to help identify the issue is listed here: https://forums.totalwar.com/discussion/318110/read-me-before-posting#latest Best, CA_Nova
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Date Posted: Sep 1, 2023 @ 8:57pm
Posts: 9