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You simply can't regen past a certain point with unit, it is indicated by a vertical bar that show up on your hp bar (the one you are talking about).
You can also see how much is the regen cap if you over your cursor on your hp on the unit card
Both are entirely possible but stacking healing alone won't get it done.
Edit: Or play Tzeentch. Kairos is something of an army himself
Its to prevent infinite healing strats from breaking the game, and every unit can regenerate 75% of their maximum HP (so if you have 10000HP you can regen 7500HP, regardless if you entered with 2000HP or 10000HP).
For units that arent single entities, they also have this, but they cannot regen past their original health (so if a unit has 5000/10000HP, you can only regen up to 5000HP in this battle).
Another thing is that units cannot replenish their lost models (unless the spell/ability allows it), which means that they can only replenish up to whatever models they have left (lets say a unit of 100 has 1000HP, which means each model has 10HP. if you lose 50 models, you lose 500HP, but you cannot ever regen that HP because the models are lost. However if you somehow lost 500HP WITHOUT losing models, you can regen that HP. Which is why monsters and cavalry are good to be paired with healing, while infantry isnt, as they have bigger HP pools per model compared to infantry).
Yet single entities are not bound to this restriction, they can regen their HP past with what they entered (if you have 3000/10000HP, you can get back to 10000HP despite not starting with it).
There are also some factions/lords that have the ability to increase that battle healing cap (for vampires an easy example is Helman Ghorst). So those can regen more than 75% due to those abilities.
Hopefully that clears up what that vertical bar is.
yes, the battle healing cap is what i mean. i thought we can be healed forever xD