Total War: WARHAMMER III

Total War: WARHAMMER III

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500KG Jun 26, 2023 @ 1:33pm
What does Skarbrands ability actually do?
It makes people around me berserk and attack the enemy, but they were already attacking the enemy? So what does this do?
Originally posted by Fryskar:
Ranged units don't like melee.
Rampaging units do melee.
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Garatgh Deloi Jun 26, 2023 @ 1:41pm 
Originally posted by 500KG:
It makes people around me berserk and attack the enemy, but they were already attacking the enemy? So what does this do?

The ability that makes stuff rampage? Depends on how you use it.

It forces the enemy to attack the nearest enemy in melee (for example Skarbrand alone if you position him that way and want to bunch all the enemies up and then surround them with your other troops)... It even works on ranged units... and units that would normally run away in order to cycle charge or run away in order to attack something else.

Its particularly effective against a player since it basically removes units from their control.
Last edited by Garatgh Deloi; Jun 26, 2023 @ 1:41pm
The author of this thread has indicated that this post answers the original topic.
Fryskar Jun 26, 2023 @ 1:42pm 
Ranged units don't like melee.
Rampaging units do melee.
Toby Larone Jun 26, 2023 @ 1:43pm 
Units under rampage are forced into close combat and are unable to disengage until the effect wears off or they break. Which means no archer will get the idea of running away to shoot.
Defmonkey Jun 26, 2023 @ 6:11pm 
Yeah as other posters above have said. Skarbrand is a wrecking ball, his ability takes away control and if used properly ensures bad match ups with those affected and they can't stop it or get away. Very punishing ability.
Last edited by Defmonkey; Jun 26, 2023 @ 6:11pm
Mr. Samsa Jun 26, 2023 @ 9:52pm 
Run him right into the enemy front line alone and make them all go insane fighting eachother.
Aleera Jun 27, 2023 @ 1:02am 
Rampage also ensures cavalry and big monsters cannot cyclecharge, because they're forced to stay in melee.
Those annnoying pesky lords that keep dodging and running through their own lines to get away, or generally just outside of range will be forced into melee.

Rampage is exceedingly powerful. There's a reason Skarsnik was overpowered when Greenskins got reworked.

Originally posted by Mr. Samsa:
Run him right into the enemy front line alone and make them all go insane fighting eachother.

They do not fight eachother. Rampage only forces melee and takes away control.
500KG Jun 27, 2023 @ 4:22am 
Originally posted by Rianne:
They do not fight eachother. Rampage only forces melee and takes away control.

Thank you, I thought that comment was wrong too.
Jukelo Jun 27, 2023 @ 4:47am 
Rampage has more utility in MP as it can stop a player from force-pathing a lord or hero out of dodge through friendly forces, but it can still be situationally useful against the AI to tie up units that wont stay in melee or keep doing their thing regardless (chariots, archers, artillery, light cav etc)
Last edited by Jukelo; Jun 27, 2023 @ 4:48am
rhysmcdo3 Jun 27, 2023 @ 4:54am 
Nobody has mentioned what I think is one of the best uses of that ability which is that it also prevents wizards from casting spells
Aleera Jun 27, 2023 @ 12:31pm 
Originally posted by rhysmcdo3:
Nobody has mentioned what I think is one of the best uses of that ability which is that it also prevents wizards from casting spells

Takes away control implies unable to give orders and use active abilities. Which means no spells. Didn't think I had to specify that.
Velber Jun 28, 2023 @ 6:00am 
Rampage makes AI unable to issue commands, which can easily be taken advantage of, especially if the rampaging units aren’t melee types which gives a chance to kill off the enemies ranged units with little resistance
Last edited by Velber; Jun 28, 2023 @ 6:00am
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Date Posted: Jun 26, 2023 @ 1:33pm
Posts: 11