Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Take out the first enemy army then move close* to the enemy settlement. Then use the unholy manifestation "eternal war" on your army. Since it triggers another fight it then gives you more movement after winning (allowing you to attack the settlement turn 1).
*If you move too close the settlement garrison might join the fight with the eternal war spawned army.
Ah, I was sure there was something I hadn't thought about. Many thanks, have a cookie!
Just move Skarbrand next to first enemy army BEFORE attaching Bloodreaper. Attach him, then attack. You will have movement range to first enemy settlement.
Uh? I was under the impression all movement % increase only take effect after the movement pool itself refreshes. Is this a recent mechanics change or smth related to how Skarbrand movement works?
In any case, I just checked and I can confirm this def works, I definitely dunno why but it does! Many thanks!
1. Move Skarbrand as close as possible to the enemy army.
2. Merge the Hero into Skarbrands Army.
3. ???
4. Profit.
If you immediately merge the Hero into Skarbrands army you will deny his movement to the point where he cannot take both on turn 1.