Total War: WARHAMMER III

Total War: WARHAMMER III

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Divvu Jun 22, 2023 @ 2:17pm
Skarbrand turn 1 movement range
Greetings, I distinctly remember Skarbrand being able to fight the starting army and then having enough movement to reach Agrul Migdhal turn 1. Today I started a new campaign with him and I just noticed I'm unable, no matter what I do.
I looked for it on youtube and found multiple examples of streamers starting a campaign and getting there just fine, I do use about half a dozen mods but they are all cosmetics + community bugfix and camera speed, nothing major and it shouldn't matter anyway.

Was it changed in a later patch? Can someone confirm it's not an issue on my part?
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Showing 1-9 of 9 comments
Nox Jun 22, 2023 @ 2:20pm 
He got nerfed a while back, they nerfed his early-game potential, while apparently keeping his late-game potential mostly the same
Divvu Jun 22, 2023 @ 2:22pm 
Ah I see. I do remember him getting the hammer, I never realized they also nerfed his base movement range. Many thanks for the quick response!
Garatgh Deloi Jun 22, 2023 @ 4:37pm 
You can still take Agrul Migdhal during turn 1. It just requires making use of one of Khornes campaign abilities.

Take out the first enemy army then move close* to the enemy settlement. Then use the unholy manifestation "eternal war" on your army. Since it triggers another fight it then gives you more movement after winning (allowing you to attack the settlement turn 1).

*If you move too close the settlement garrison might join the fight with the eternal war spawned army.
Last edited by Garatgh Deloi; Jun 22, 2023 @ 4:42pm
Draconic Creature Jun 22, 2023 @ 5:29pm 
Originally posted by Garatgh Deloi:
You can still take Agrul Migdhal during turn 1. It just requires making use of one of Khornes campaign abilities.

Take out the first enemy army then move close* to the enemy settlement. Then use the unholy manifestation "eternal war" on your army. Since it triggers another fight it then gives you more movement after winning (allowing you to attack the settlement turn 1).

*If you move too close the settlement garrison might join the fight with the eternal war spawned army.
Depending on settlement defenses, this can also be a way to lure out a settlement garrison into a field battle.
Divvu Jun 22, 2023 @ 6:05pm 
Originally posted by Garatgh Deloi:
You can still take Agrul Migdhal during turn 1. It just requires making use of one of Khornes campaign abilities.

Take out the first enemy army then move close* to the enemy settlement. Then use the unholy manifestation "eternal war" on your army. Since it triggers another fight it then gives you more movement after winning (allowing you to attack the settlement turn 1).

*If you move too close the settlement garrison might join the fight with the eternal war spawned army.

Ah, I was sure there was something I hadn't thought about. Many thanks, have a cookie!
Verchial Jun 23, 2023 @ 4:18am 
No need for manifestations or call for blood or whatever. I like to save those for a couple of turns later when terrorizing the top knots and Wurrzag.

Just move Skarbrand next to first enemy army BEFORE attaching Bloodreaper. Attach him, then attack. You will have movement range to first enemy settlement.
Divvu Jun 23, 2023 @ 5:47am 
Originally posted by Verchial:
No need for manifestations or call for blood or whatever. I like to save those for a couple of turns later when terrorizing the top knots and Wurrzag.

Just move Skarbrand next to first enemy army BEFORE attaching Bloodreaper. Attach him, then attack. You will have movement range to first enemy settlement.


Uh? I was under the impression all movement % increase only take effect after the movement pool itself refreshes. Is this a recent mechanics change or smth related to how Skarbrand movement works?

In any case, I just checked and I can confirm this def works, I definitely dunno why but it does! Many thanks!
Verchial Jun 23, 2023 @ 7:54am 
👍
Celery Jun 23, 2023 @ 8:34am 
A lot of misinformation in this thread. You can beat the starting army AND take the settlement in turn 1 without using the manifestiation.

1. Move Skarbrand as close as possible to the enemy army.
2. Merge the Hero into Skarbrands Army.
3. ???
4. Profit.

If you immediately merge the Hero into Skarbrands army you will deny his movement to the point where he cannot take both on turn 1.
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Date Posted: Jun 22, 2023 @ 2:17pm
Posts: 9