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Mortal Empires Franz is alright but going into WH3 prepare for really buffed threats to spontaneously appear on your border when you're dealing with Archaon a lot earlier than anticipated. Plus, you'll be facing newcomers like Festus. The weakness in your elector counts and their inability to defend their own lands can make it pretty difficult at times since the Empire factions haven't really received a buff in WH3.
The campaign in WH3 sort of carries on from the prologue but only for one faction. I won't spoil it as it's a legitimately good story thread. The Realms of Chaos campaign is great when played once and then gets highly repetitive upon consecutive playthroughs as different factions, owing to it's streamlined campaign that's more focused on story. Arguably, it has the best compatibility with the prologue once you hit a certain part.
It's indeed correct, but remember you can't have access to your faction's DLC content if you didn't buy it (some DLC introduce new races altogether while some other expand the one you already have access to).
Edit :
Best example would be playing as one of the TWWH2's base game factions.
I made it to turn 50 as karl franz and then 3.0 came out so I haven’t touched it since mostly playing chaos factions now. But if you enjoyed spamming multiple armies of halberds and handgunners with some steam tanks sprinkled in and wanna reunite the empire you can do that right now, but by the end of the year the Thrones of Decay dlc will be reworking empire and dwarfs
You need to have all three games on the same store to play the TH:WH1 & 2 races in TW:WH3 IE.
However if you have the Chaos Dwarf DLC there's none of that nonsense and instead of cheap motion-comics they have high quality 3d motion-comics and a much, much better story than RoC. If you *must* play RoC and don't want to hate WH3 I recommend Slaanesh. I also recommend Slaanesh in general, fantastic faction.
What IE lacks is heart. Like the endgame for nearly all factions blends into nothingness. It needs at least 60% more sandbox to it, like a step towards TW: Three Kingdoms, and then another step beyond it. Multiple ways to advance in power while keeping the game interesting.
Like a noble house system for some factions, 'hero duel' style fights, but maybe without even having to initiate a duel. It does make sense that my master assassin Skaven would run up behind the enemy leader and initiate an actual 1v1 fight (animation.) Just maybe give it a system where they have situational awareness to deal with other attackers (regular units) interrupting that fight- so some characters are like Jackie Chan, others are a bit more clumsy.
Maybe add an optional realms of chaos situation? The outrage over RoC was that the point-of-the-game mechanics sucked, as did the map and the story. I don't think anyone would object to them adding some optional chaos realms to IE as a side thing. They've got all the resources at the ready to do so, the realms could have nearly all the features from RoC except without having to race for cheap useless demon souls.
Maybe defeating one realm's daemon gives you some kind of boon that you could risk losing when the next faction decides to check out that realm. Maybe if you're playing chaos you could set up in there (in some form) and be that plane's daemon?
Yeah there's a lot of things they could do to make IE better, but the development has been so slow and unreliable that it's alllll pipedreams.
Oh and rant aside: get mods. Like 1 or 2. CA took walls out of minor settlements when people hated their awful siege maps and minigame systems, (it was a pretty nonsensical decision that they have yet to reverse.) So you'll probably want any 'T3 walls restored' mod. Maybe a 'building only during deployment phase' mod as well. It's pretty fking wonky in vanilla WH3: sieges are like a cheesable minigame of pop-up towers and barricades controlled by plazas. So yeah, mods help.
In my opinion, it is just best to start WH1 with Franz
In WH3 I'd jump straight to IE,as Realm of Souls campaign is not all that great. Be'lakor from Warrior of Chaos is an amazing pick, with his teleport and a massive choice of units and lords.
So it's up to you but the experience can be vastly different depending on if you do the special campaign or Immortal Empires for certain factions.
If you want a solid 'good guy' campaign without too many restrictions and a pretty potent faction I'd say go with Lizardmen and I'd pick Oxyotl. He has really strong campaign mechanics being able to basically teleport his army once per turn to a location of interest with something you have to protect/defend or navigate to a secret domain you can build in any settlement. And I believe you can always teleport back to your capital city. The only real downside is he starts at the very bottom of the map and does have to contend with two pretty strong factions early on being Dark Elves and Chaos but Lizardmen are so strong in general it shouldn't be a problem even if you're new.
If you didn't want to pay for any DLC or if that lord isn't available you can't really go wrong with a good old Dwarf campaign. Dwarves are extremely basic but extremely forgiving in terms of both campaign locations and mechanics. Just steer clear of Belegar. I'm not sure if he'd be in the game to play or not for you but he's got a really garbage start and has a pretty annoying campaign mechanic.