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As for your symbiotic cults - you'll have to protect those settlements like they were yours.
Let's build outposts to defeat the changeling.
If you keep at least one city with very low discovery you're pretty sure to survive.
Didn't like much that campaign objectiv but at least they were some challenges.
But apparently according to a youtuber video your cults aren't actually destroyed when the settlements are razed so it seems you don't have to worry about your military and symbiotic cults.
rofl, whataboutism applied to games
If I had a nickel for everytime I saw someone use 'whataboutism' in a strange manner here in the Total Warhammer forums, I had two nickels. Which isn't much, but it's weird it happened twice.
'Whataboutism' would more commonly be understood as deflecting from an accusation by making a counter-accusation or changing the topic to another, barely related, problem. This is not done here.
Not being able to lose in Dark Souls is not painted as a flaw in this argument, not used to avoid talking about the weak design in Warhammer campaigns, but used to express, that games do not as a general rule require a definite fail state to be enjoyable. This may vary from player to player, of course, but the argument presented here is not a deflection, but merely a different perspective on the purpose of challenge in gaming, an interesting discussion one could have.
Although I have to admit, "most games" seems like a bold claim to me. I can remember many games with clear fail states, probably more than games without.
^ Guy doesn't know what Whataboutism is supposed to mean.