Total War: WARHAMMER III

Total War: WARHAMMER III

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Antonius1871 Aug 22, 2023 @ 9:49am
Can changelin even loose?
It's pretty unlikly your hidden cities get discovered if you take good care about the hidding factor. I find new factions often OP and boring but if they're is really no way to loose with that faction i don't even have words for it. :DSTghost:
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Showing 1-12 of 12 comments
Elitewrecker PT Aug 22, 2023 @ 9:58am 
AI likes making discoverability buildings, so I doubt your parasite cults can last long.
As for your symbiotic cults - you'll have to protect those settlements like they were yours.
Easy AI Aug 22, 2023 @ 10:05am 
AI likes making discoverability buildings but you can easily hit -140 or more.
Filthy Pollo 🐔 Aug 22, 2023 @ 10:06am 
Sounds good.

Let's build outposts to defeat the changeling.
CrucialEnd Aug 22, 2023 @ 10:16am 
In the current version that streamers play you have to actively make choices aimed at making you lose the campaign. Personally I think the campaign seems absolutely pointless and boring as you are basically playing in godmode but there should be some people who enjoys that kind of stuff.
Antonius1871 Aug 23, 2023 @ 12:06pm 
Originally posted by Elitewrecker PT:
AI likes making discoverability buildings, so I doubt your parasite cults can last long.
As for your symbiotic cults - you'll have to protect those settlements like they were yours.
Didn't played a lot of skaven but I do not remember loosing a city due to discovering.
If you keep at least one city with very low discovery you're pretty sure to survive.
Antonius1871 Aug 23, 2023 @ 12:08pm 
Originally posted by stompie5:
It is impossible to lose in most games. Dark Souls series for example. If you die, you just go to bonfire
Well at the release of WH3 the campaign was pretty hard, your natural ennemies were boosted and the race for the souls was leaving you no time to reste. I remember winning with Kairos while having only a few settlement left, that i stole to Slannesh, while the ordertide was slowly covering the map.
Didn't like much that campaign objectiv but at least they were some challenges.
Elitewrecker PT Aug 23, 2023 @ 2:40pm 
Originally posted by Antonius1871:
Originally posted by Elitewrecker PT:
AI likes making discoverability buildings, so I doubt your parasite cults can last long.
As for your symbiotic cults - you'll have to protect those settlements like they were yours.
Didn't played a lot of skaven but I do not remember loosing a city due to discovering.
If you keep at least one city with very low discovery you're pretty sure to survive.
If you were building a doomsphere or vermintide it would only take a couple of heroes or lords going by to detect them I think (with all extra hiding buildings built)
But apparently according to a youtuber video your cults aren't actually destroyed when the settlements are razed so it seems you don't have to worry about your military and symbiotic cults.
Last edited by Elitewrecker PT; Aug 23, 2023 @ 2:41pm
Pimpin Pippin Aug 23, 2023 @ 2:54pm 
I mean the AI is already so bad that its really tough to lose, unless the AI starts outnumbering you 5 to 1 and you refuse to use ambush & other trickery.
Many-Named Aug 23, 2023 @ 2:57pm 
Originally posted by stompie5:
It is impossible to lose in most games. Dark Souls series for example. If you die, you just go to bonfire

rofl, whataboutism applied to games
Kinja Aug 23, 2023 @ 2:59pm 
At least if the current build goes live it seems impossible to lose. He also seems very easy to steamroll with since from what i saw on one stream he gets permanent stacking casualty replenishment buffs as quest rewards.
Nathan Pascal Aug 23, 2023 @ 3:27pm 
Originally posted by Many-Named:
Originally posted by stompie5:
It is impossible to lose in most games. Dark Souls series for example. If you die, you just go to bonfire

rofl, whataboutism applied to games

If I had a nickel for everytime I saw someone use 'whataboutism' in a strange manner here in the Total Warhammer forums, I had two nickels. Which isn't much, but it's weird it happened twice.

'Whataboutism' would more commonly be understood as deflecting from an accusation by making a counter-accusation or changing the topic to another, barely related, problem. This is not done here.
Not being able to lose in Dark Souls is not painted as a flaw in this argument, not used to avoid talking about the weak design in Warhammer campaigns, but used to express, that games do not as a general rule require a definite fail state to be enjoyable. This may vary from player to player, of course, but the argument presented here is not a deflection, but merely a different perspective on the purpose of challenge in gaming, an interesting discussion one could have.

Although I have to admit, "most games" seems like a bold claim to me. I can remember many games with clear fail states, probably more than games without.
Last edited by Nathan Pascal; Aug 23, 2023 @ 3:38pm
Filthy Pollo 🐔 Aug 23, 2023 @ 3:29pm 
Originally posted by Many-Named:
Originally posted by stompie5:
It is impossible to lose in most games. Dark Souls series for example. If you die, you just go to bonfire

rofl, whataboutism applied to games

^ Guy doesn't know what Whataboutism is supposed to mean.
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Date Posted: Aug 22, 2023 @ 9:49am
Posts: 12