Total War: WARHAMMER III

Total War: WARHAMMER III

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High end dwarf armies getting absolutely erased by chaos dwarfs
Auto resolve is the only way for me to win, but when I try to fight these battles my armies just disappear before even engaging the enemy. I've tried holding back, but cannons get destroyed before even denting their mortars. I've tried pushing and meeting half way but my whole army routs by the time we meet them. Their spells evaporate entire units with no way to counter, their artillery is stronger than mine and take out 75% of a unit with one hit, their units all have armor piercing missiles and they have so many large units that tear through infantry. I can't do anything, a single shot removes entire units of troops. What the hell am I supposed to be doing?
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Showing 1-15 of 15 comments
SBA77 Aug 16, 2023 @ 9:12pm 
Well good thing the Dwarfs are going to be worked on next.
Last edited by SBA77; Aug 16, 2023 @ 9:13pm
SBA77 Aug 16, 2023 @ 9:15pm 
Also one thing to remember is that your artillery outranges theirs, try and use that.
And this might sound like a no brainer, but also try fiddling with unit scale. If "their spells evaporate entire units" try bumping the unit scale up to large or ultra. Spells are less effective at larger unit scales.
Last edited by SBA77; Aug 16, 2023 @ 9:18pm
I'm on ultra, hard battles, and their mortar unit, whatever its called, out ranges cannons by just a bit. Plus they drop spells on my arty on top of that so they're gone within the first minute of combat. I'm watching cannon balls bounce off these things doing maybe 1/5 damage each volley assuming everything hits, but one hit from them, that cannons are too slow to dodge of course, and most of the team is gone.

Meanwhile I'm being charged by other large monsters that I can't account for, and I'm doing so little damage to their mortars that they just switch up targets on the rest of my infantry as i pick away. It feels like being nuked by Skaven repeatedly the whole battle and I just watch helplessly as everything goes up in flames.
SBA77 Aug 16, 2023 @ 10:42pm 
Originally posted by Flyingpanzyking:
I'm on ultra, hard battles, and their mortar unit, whatever its called, out ranges cannons by just a bit. Plus they drop spells on my arty on top of that so they're gone within the first minute of combat. I'm watching cannon balls bounce off these things doing maybe 1/5 damage each volley assuming everything hits, but one hit from them, that cannons are too slow to dodge of course, and most of the team is gone.

Meanwhile I'm being charged by other large monsters that I can't account for, and I'm doing so little damage to their mortars that they just switch up targets on the rest of my infantry as i pick away. It feels like being nuked by Skaven repeatedly the whole battle and I just watch helplessly as everything goes up in flames.
Have you tried organ guns?
Got two organ guns and two cannons, four thunderers, two irondrakes, a lord, two hammerers, and a line of long beards, plus a random team of AP rangers.

AI targets arty then hammers usually, I tried luring them around with the lord but no luck as its an underground battle, might just have to eat the auto resolve costs but I have no idea how else to win.
John Cena Aug 16, 2023 @ 11:21pm 
can you try staggering your melee units out in front of you, with your ranged units there to support the first melee units and provide fire support along with the artillery

the general idea is that with the staggered melee units + ranged/artillery support you can cause the enemy to group up because they move all their units at once. if their artillery starts targeting your melee units it should be the first ones in the formation which should cause friendly fire to them and mitigate the damage it does to your own troops. their artillery + a tight grouping + your own fire support should allow you to kill most of their melee units, rush their artillery position (if it hasn't wasted all its ammo), and preserve most of your forces.

you would need to get the AI to advance upon you for this to work (you might be able to do this with ur lord distracting their artillery and bringing up your artillery to target their frontline).
Raider Deci Aug 16, 2023 @ 11:33pm 
Yea this is an annoying situation. 1-1 stack battle is definetly something to avoid, have 2 stacks go togheter at all times to back each other up. You need overwhelming firepower

No idea really what to do about the spells though
But on a regular map with the mortars you might need to get them to move up against you, get their attention for something and use rangers/miners (preferrebly rangers) as some sacricifal lambs (Units with Vanguard & Stalk). Shoot arty and get them out, miners might just have to stay there, manual fire for rangers only. If their artillery is taken out then they need to be bunched up for maximum effect for your artillery.

Ofc depends a bit on how the map is.
The annoying part with the WH-games in comparison to other TW's is at the artillery itself is extremely sturdy for some reason.
Last edited by Raider Deci; Aug 16, 2023 @ 11:34pm
Holeypaladin Aug 16, 2023 @ 11:49pm 
You could try making some Empire allies and having cavalry rush their artillery. Or better yet, Bretonnian allies for their flying cavalry. Pegasus knights or hippogriff knights should make short work of their artillery. Or Reiksguard/Demigryph if Bretonnian allies aren't an option.
Last edited by Holeypaladin; Aug 16, 2023 @ 11:51pm
Vincent Mercier Aug 16, 2023 @ 11:54pm 
If its their range/arty giving you trouble can you try ambushing that particular army?
You'll be able to deploy right on top of them.

Not sure if tunnel/underway battle would be helpful to you if it's their range being main issue but tunnel battles are GREAT for forcing enemy cav/monsters to have to charge a gun line.

Good luck!
StupidSexyBigChunga Aug 17, 2023 @ 12:11am 
Originally posted by Flyingpanzyking:
Auto resolve is the only way for me to win, but when I try to fight these battles my armies just disappear before even engaging the enemy. I've tried holding back, but cannons get destroyed before even denting their mortars. I've tried pushing and meeting half way but my whole army routs by the time we meet them. Their spells evaporate entire units with no way to counter, their artillery is stronger than mine and take out 75% of a unit with one hit, their units all have armor piercing missiles and they have so many large units that tear through infantry. I can't do anything, a single shot removes entire units of troops. What the hell am I supposed to be doing?
Thats what you get for not turning your back on the ancestor gods and worshipping Hashut!
Aleera Aug 17, 2023 @ 12:33am 
Novel concept, but the Dwarfs have the perfect counter unit for this.

It's called the gyrobomber. It's maingun will absolutely demolish a mortar.
Deploy as far back as you can so the mortar needs to get to you first. Swoop around wit gyro's. Flank the enemy army. Profit.

Strollaz rune makes them quite quick at getting at the enemy artillery line. Heck, you can deploy behind them on the ground so you're hidden at first.

Master rune of Grungi if you're worried about hobgoblin archers.

Other then artillery and infernal ironsworn, nothing in the Chaos Dwarf roster is efficient against Dwarfs. Their monsters are fodder for slayers, it's not even close. Let alone thunderers. In Dwarf vs Dwarf melee combat, hammerers decimate anything the Chaos Dwarfs have for infantry.
In missile unit's, Hobgoblins lose horrible due to low AP. Blunderbusses will do very little, due to being outranged 160 vs 90. Fireglaives have no shields, so they too lose in general to Dwarf missile unit's.

If you're worried about spells, know that there's a item you can craft "Gatekeeper's helm" which gives the lord / hero that uses it a 20% spell resist aura. (and 10% missile resist even).
This will make Dwarf unit's under it's effect have a 55% spell resist.

Chaos Dwarfs are more then manageable as Dwarfs.
8-The-General-8 Aug 17, 2023 @ 12:36am 
Gyrocopters still a no go?...
phlux Aug 17, 2023 @ 5:27am 
Originally posted by 8-The-General-8:
Gyrocopters still a no go?...
I always liked the bombers for these exact kind of battles. If i face an enemy with dangerous arty i always bring some copters.
8-The-General-8 Aug 17, 2023 @ 5:32am 
Originally posted by phlux:
Originally posted by 8-The-General-8:
Gyrocopters still a no go?...
I always liked the bombers for these exact kind of battles. If i face an enemy with dangerous arty i always bring some copters.

If I were in a high end MP gme.:Gyro copters would be a must.

No expert sure... My hours in game are real.

I think though via AI you could use them to snipe their Art.
8-The-General-8 Aug 17, 2023 @ 5:33am 
MAybe "versus", sorry , : O
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Date Posted: Aug 16, 2023 @ 8:54pm
Posts: 15