Total War: WARHAMMER III

Total War: WARHAMMER III

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pecasper Aug 8, 2023 @ 11:08am
CORRUPTION MECHANIC
Does anyone else feels like corruption mechanic has no impact in campaign at all? Factions just convert into their own corruption their own provinces and is usually too easy to untaint the land. This provokes that all anticorruption buildings are quite unnecessary like the slayers shrine or every "church" type building. I think in the Warhammer 2 corruption was more problematic and represented a factor to be considered in game, no more.
I would like some change to make corruption a more interesting mechanic, specially for all chaos factions which usually can cause almost 0 problems to untainted factions if not taking their settlements.

I'd like to hear your opinions.

Regards.
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Showing 1-8 of 8 comments
Inardesco Aug 8, 2023 @ 11:38am 
it has no impact cuz its too easy to flip to whatever you need. Just win 1 or 2 battles and you'll have +50 of your corruption.
killtastic201 Aug 8, 2023 @ 12:04pm 
NO TIME TO TALK ABOUT VIDEO GAME! TIME TO CRY ABOUT PRICE OF DLC! YOU MUST SUPPORT CURRENT THING!

Nah, but seriously, corruption I think is a very subdued mechanic. it's main purpose is to slow down your ability to steam roll factions with extremely different cultures via rebellion, attrition, and public order issues. for instance, it's very difficult to maintain control of khornate settlements as eltharion, especially on higher difficulties, because not only are are you surrounded by enemies, but the enemy within is also brewing rebellions. I agree that typically anti-corruption buildings are rather niche though. although they usually do more than *just* deal with corruption. most unlock access to a unit or provide some kind of buff so it doesn't feel like a totally wasted slot. the main problem I see though is more that they typically cant even be built in time to make a difference for corruption. building a tier 3 building in a very recently taken over province is kind of unrealistic and risky considering typically a province loses a tier when it transfers usually, and is still in danger of a counter-attack. The other thing with corruption is that I really don't like is that, just like attrition, its another mechanic that only the player has to work with. the AI gets so many aggressive buffs to PO and corruption specifically because the AI would just drown in rebellions if you didn't give it that... Thus it feels very weak to try and use heroes to "spread corruption" into neighboring regions, especially when its probably faster to just go in, and take over conventionally. 3-6 friendly corruption is just... nothing.

One thing I really thought was interesting was the idea that low levels of chaotic corruption could actually have *benefits* as a trade off for the awful PO situation. The issue with that is there is not much of a way to spread the good word of chaos as a high elf, lol. I think maybe if you *really tried* you could potentially get corruption traits to take and then bring those characters back to spread corruption, but it's just so out of your way to do so, and really not worth the effort and headache, lol
pecasper Aug 8, 2023 @ 12:10pm 
Originally posted by Inardesco:
it has no impact cuz its too easy to flip to whatever you need. Just win 1 or 2 battles and you'll have +50 of your corruption.
Exactly, that's more or less what i meant.
pecasper Aug 8, 2023 @ 12:12pm 
Originally posted by killtastic201:
NO TIME TO TALK ABOUT VIDEO GAME! TIME TO CRY ABOUT PRICE OF DLC! YOU MUST SUPPORT CURRENT THING!

Nah, but seriously, corruption I think is a very subdued mechanic. it's main purpose is to slow down your ability to steam roll factions with extremely different cultures via rebellion, attrition, and public order issues. for instance, it's very difficult to maintain control of khornate settlements as eltharion, especially on higher difficulties, because not only are are you surrounded by enemies, but the enemy within is also brewing rebellions. I agree that typically anti-corruption buildings are rather niche though. although they usually do more than *just* deal with corruption. most unlock access to a unit or provide some kind of buff so it doesn't feel like a totally wasted slot. the main problem I see though is more that they typically cant even be built in time to make a difference for corruption. building a tier 3 building in a very recently taken over province is kind of unrealistic and risky considering typically a province loses a tier when it transfers usually, and is still in danger of a counter-attack. The other thing with corruption is that I really don't like is that, just like attrition, its another mechanic that only the player has to work with. the AI gets so many aggressive buffs to PO and corruption specifically because the AI would just drown in rebellions if you didn't give it that... Thus it feels very weak to try and use heroes to "spread corruption" into neighboring regions, especially when its probably faster to just go in, and take over conventionally. 3-6 friendly corruption is just... nothing.

One thing I really thought was interesting was the idea that low levels of chaotic corruption could actually have *benefits* as a trade off for the awful PO situation. The issue with that is there is not much of a way to spread the good word of chaos as a high elf, lol. I think maybe if you *really tried* you could potentially get corruption traits to take and then bring those characters back to spread corruption, but it's just so out of your way to do so, and really not worth the effort and headache, lol

I mostly agree with you. It's just unworthy to use corruption in your gameplay, maybe with the exception of skaven. And considering the lore in this game it should be a thing.
Raider Deci Aug 8, 2023 @ 12:15pm 
As long as I can move from city to city its irrelevant, both when playing on either side of the corruption. For the AI its even less than a slight inconvinent since they have so many buffs it doesnt affect them, and they dont have to deal with public order anyway. And to top it off in the late-game everyone running around with so many modifiers it swings massive from one side to the other it doesnt have time to have any meaningful effect.

Unless ofc you are playing the champions of chaos-campaign and goes into the planes

The only atttrition mechanic, which this just boils down to, that actually has an effect and is useful is skaven plauge.
Last edited by Raider Deci; Aug 8, 2023 @ 12:19pm
Originally posted by pecasper:
Does anyone else feels like corruption mechanic has no impact in campaign at all? Factions just convert into their own corruption their own provinces and is usually too easy to untaint the land. This provokes that all anticorruption buildings are quite unnecessary like the slayers shrine or every "church" type building. I think in the Warhammer 2 corruption was more problematic and represented a factor to be considered in game, no more.
I would like some change to make corruption a more interesting mechanic, specially for all chaos factions which usually can cause almost 0 problems to untainted factions if not taking their settlements.

I'd like to hear your opinions.

Regards.
pretty much, corruption mechanics were nerfed to oblivion from WH2 to WH3
Basarab Laiota Aug 8, 2023 @ 12:30pm 
I played a Festus campaign where my main objective was to spread Nurgle Corruption all over the place via plagues.. it wasn't very exciting
I appreciate that they tried to expand upon it even more as the games went on but all it really ends up doing is changing the look of the campaign and battle map.. maybe if you could use the corruption as a currency of some kind? Like use it to spawn rebellion armies or something, idk
MulticornRB Aug 8, 2023 @ 12:58pm 
Ironically it is most effective against your own vassals.
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Date Posted: Aug 8, 2023 @ 11:08am
Posts: 8