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"With the new DLC, Ku'gath gets
Poison Chaos Warhounds
Marauders of Nurgle (+ GW variant)
Marauder Horsemen of Nurgle (Throwing Axes)
Chaos warriors of Nurgle (+ GW variant)
Chosen of Nurgle (+ GW variant)
Chaos Knights of Nurgle (+ Lance variant)
Chaos Chariots of Nurgle
Chaos Warshrine of Nurgle (also added as mount for Cultist)
Exalted Hero of Nurgle
Chaos Sorcerer Lord of Nurgle
Daemon Prince of Nurgle.
This isn't confirmed yet but they may have access to the new Nurgle RoR, a Chaos Giant of Nurgle."
Basic units ported into the roster costs $16 USD? That's the most CA thing ever...
If a mere few dollars become a source of discontent, why not consider engaging in reading or other affordable activities? The value of DLC lies in the enriching experiences it can provide, and for those who find it worthwhile, the investment seems reasonable. Embracing such content enhances the overall gaming dynamic, making it a personal choice worth considering.
https://steamcommunity.com/sharedfiles/filedetails/?id=3014983262
thats fair
tho a ui update to make it more clear its locked off from you might be needed
i guess thats also fair
If it's not worth the price for you, you have the option to simply just not purchase it..
I would argue a bit that it's not "just a couple of dollars", it's 16. And half the roster has "of Nurgle" in the name, so it sounds like with most being just a reskin anyway for each chaos god, that they could have been included in the base faction and you pay to port in the norscan or whatever else to all the choas factions.
I understand that everything maybe should not be free, but this one just felt egregious to me and frankly as Ashardalon said they could have least made this something I didn't realize til way late when I finally looked up (from the sweat that is Kugath's campaign) and say "hey i kinda wanted chosen, where even are they on here??"
100% a 5-10$ DLC for some ported units, but I probably just need to look over the DLC page again (which I just bought) and see that it adds characters etc. I just think several of these units would be easy to just give for free and sell characters later - hell why not hold chaos warriors then??
hardest to make good but good doesnt define price
there is still the skeleton of the old model beneat them so thats a bit cheaper
but all the rest of the model does basically needs remaking
its not just a few blotches of paint
the of nurgling of units is a lot of work
is it fair no, not its understandable
• 4 new Legendary Lords to experience...
• ...each with a suite of new Chaos-themed campaign mechanics
• The Champions of Chaos are playable in Immortal Empires and the Realm of Chaos campaign
• Over 50 new battlefield units
Let alone the screenshots at the top showcasing many of the new unit's. The cutscenes etc.
Just because the focal point is the new Legendary characters, doesn't mean the rest isn't being shown.
Your own negligence by not reading the entire article doesn't mean the DLC isn't upfront at what it offers.
Since when is a WH DLC page that bare though? They nearly always list the exact units, and you know they didn't because it would be so obvious they just slapped a trait/melee tweak on 4-7 chaos units that have been around for 5+ years, and barely "added" anything actually new - work or not...
The fact that they have to say "They're playable in the two campaigns" is honestly hilarious and clearly padding the bare description besides 4 new lords. My main issue here is not the cost for the lords, it's the fact that people had to ask CA employees in forums just to find out that (for example) even chaos warriors are not in the Kugath campaign, but Great Weapon ones are? Some of the things just don't line up, but I don't micro exactly what each DLC has and I have nearly all of them.
I just wasn't going to play any of the 4 lords at the moment, so I did not see anything on the page worth buying for 16$ or even the sale price of 12$. -Now if I knew right on the page that i couldn't play with any chosen from any chaos god faction? I might have been more inclined. I do not main chaos, I actually abruptly started the Kugath campaign which actually might be my first... So why would I feel the need to "make sure" I could have marauders and chosen, especially when I already see chaos warriors and have started recruiting them?
I think you're defending CA a bit strongly here, when they clearly were a bit dramatic and opted to pad the unit numbers. And to be clear I don't think the cost is UNfair for the 4 lords, but it's vague and not clearly stated what you are missing out on FOR the factions themselves that those new lords play under. Even common sense says Kugath should have chosen, while I'd personally argue not really to marauders - which is why I didn't think of this til the chosen level of my campaign.
For anyone reading this though later, a PSA: When I purchased, my recruitment pool already had chosen and marauders in it. So it's counting you for that accrual, just not showing them as recruit able in the building screen or in your recruitment pool. But kinda nice not to have to wait for buildings to cycle again to use the DLC units on an existing campaign.
Nurgle warriors with great weapons weren't a thing at the games release either. They were added as a freebie along with champions of chaos's release (A marked chaos warrior version was added as a freebie to every god army except Khorne because he already had them).