Total War: WARHAMMER III

Total War: WARHAMMER III

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Total war: Dune?
Sounds tittilating, does it not. Lets make it a reality!
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16-30 van 54 reacties weergegeven
Origineel geplaatst door Carog the Fat:
There is a reason there are no modern war TW games, the biggest one is modern armies don't stand in blocks and shoot each other.
Except in Dune they don't have that. They invented personal shields that are so advanced they have made firearms useless so they've had to go back to using swords, staffs and medieval weapons and those sound guns.
The witching modules in the David Lynch movie weren't in the novels.

Side note: https://youtu.be/C09-xuAXWpk
Origineel geplaatst door SBA77:
Origineel geplaatst door Carog the Fat:
There is a reason there are no modern war TW games, the biggest one is modern armies don't stand in blocks and shoot each other.
Except in Dune they don't have that. They invented personal shields that are so advanced they have made firearms useless so they've had to go back to using swords, staffs and medieval weapons and those sound guns.

I’m not very aware of Dune lore, but do they still fight in formations? And what do they possess in terms of armored vehicles?
Origineel geplaatst door SBA77:
Origineel geplaatst door Carog the Fat:
There is a reason there are no modern war TW games, the biggest one is modern armies don't stand in blocks and shoot each other.
Except in Dune they don't have that. They invented personal shields that are so advanced they have made firearms useless so they've had to go back to using swords, staffs and medieval weapons.

I can't imagine how you would make that make sense other than "its just how it works".
Origineel geplaatst door Mania:
Origineel geplaatst door SBA77:
Except in Dune they don't have that. They invented personal shields that are so advanced they have made firearms useless so they've had to go back to using swords, staffs and medieval weapons and those sound guns.

I’m not very aware of Dune lore, but do they still fight in formations? And what do they possess in terms of armored vehicles?
I don't know, I've only seen the movies, but I've only heard of the personal shield thing online. Presumably if they've had to go back to fighting with melee weapons, they've probably had to go back to fighting in formations too.
Their explanation is very much forced to get the outcome they wanted, and it basically boils down to, the shields are tuned to stop anything that moves fast, like a bullet, but lets slow things through like air, or food. So you have to use something that you can slow down as you move it through the shield, like a sword or a knife.

That part's not so bad, and actually quite clever, but then it has some other stuff about using laser weapons on the shields causes nuclear level explosions, so no sane person uses them, in case their target is using a shield. And also the giant sand wurms are attracted to the sound of the shields, so don't use them out on the sands.

I quite enjoyed the first book, but found it went downhill in the later books, and DNFed the 3rd book in the trilogy.

I don't know in the later books how much detail is given about the actual military tactics used, the first few books are more focused on some small skirmishes, and mainly politically intrigue, and magic powers. But I don't think formation fighting would be too out of place.

And at the very least there would be 3-4 unique force types, that would make clear factions. Maybe not WH level difference, but more than the historical titles normally would.
Not too sure about armoured vehicles, not too much in the first trilogy from memory, they have flying troop transports, and scout ships, and the spice harvesters.

Overall, my problems with dune are far more about the plot, I think the setting is great, and a total war dune game is probably one of the better ideas for future total war games.
Though obviously, Dune doesn't need Total War to be adapted into an RTS, since it was literally used as the setting for the first ever RTS.
Origineel geplaatst door Rianne:
Origineel geplaatst door Mazisky:
Having a Total war set mostly on desert would be incredibly boring I am afraid

Arrakis isn't the only setting in the Dune universe you know.

That would mean using an engine that support multiple planets and campaign maps.
How would that work with the current engine?
Origineel geplaatst door Mazisky:
Origineel geplaatst door Rianne:

Arrakis isn't the only setting in the Dune universe you know.

That would mean using an engine that support multiple planets and campaign maps.
How would that work with the current engine?
space being ocean where each planet have some landmass being settlements?

also empire had multiple maps where you could go to each of them, that could kinda work with space and planets.
Origineel geplaatst door Mazisky:
Origineel geplaatst door Rianne:

Arrakis isn't the only setting in the Dune universe you know.

That would mean using an engine that support multiple planets and campaign maps.
How would that work with the current engine?

Same way we have sealanes in this game. But instead of a sealane you can see it as a Guild Frigate that ferries you across the stars.
Origineel geplaatst door Rianne:
Origineel geplaatst door Mazisky:

That would mean using an engine that support multiple planets and campaign maps.
How would that work with the current engine?

Same way we have sealanes in this game. But instead of a sealane you can see it as a Guild Frigate that ferries you across the stars.

Sea lanes works fine on a single map like Wh3, but making multiple maps representing different planets would be definitely out of scope.
Origineel geplaatst door Mazisky:

Sea lanes works fine on a single map like Wh3, but making multiple maps representing different planets would be definitely out of scope.

Doesn't need to be multiple maps. Imagine islands, with a sea that cannot be crossed. Kinda like how Dawn of war 1 did it.
Origineel geplaatst door Mazisky:
Origineel geplaatst door Rianne:

Same way we have sealanes in this game. But instead of a sealane you can see it as a Guild Frigate that ferries you across the stars.

Sea lanes works fine on a single map like Wh3, but making multiple maps representing different planets would be definitely out of scope.

But what if each world is represented as a continent on a ocean of stars, that could work?
I like dune, but as a TW? Meh
Origineel geplaatst door Mazisky:
Origineel geplaatst door Rianne:

Arrakis isn't the only setting in the Dune universe you know.

That would mean using an engine that support multiple planets and campaign maps.
How would that work with the current engine?

I imagine people will complain that whoever makes said game "just uses reskins of planets".
I don't recall a lot of mechanized forces in the Dune lore, except for the literally mechanized forces; part of the entire setup was that in the past, they invented cybernetic and also self-aware AI that pulled a Skynet on the universe...except said Skynet thought they were in ancient Greece, with colonnaded temples and giant statues.

After the something something gazpacho revolt finally put down the machines, there was a universal accord to not use advanced tech, particularly that of AI and even computers. There was also a prohibition on "atomics", though most major families probably have a few squirreled away.

Because space travel is very fragile (one guild can do it, it's almost impossible to create the beings able to navigate the distances, and everyone knows without trade the whole system breaks down, so the rules of warfare are heavily codified, with public declarations, mostly using agents rather than armies which would cost too much to transport anyway.

In place of old-school tech, a lot of factions have delved into bio-technology. There are things like mentats, who are biological computers (if you only watched the movie, Atredeies had the guy who looked like a retired general, and the Harkkonen had the greasy looking guy.

Two factions who really are juicy from a lore perspective are the Bene Gesserit, who are the model for and act like, the Jedi from star wars, except instead of the force, they learn to control their body down to the chemical level. Besides being able to negate or create poisons they are also able to commune with the genetic code of ancestors of the same bloodline.

The other fun one is Bene Tleilax, which are basically Chaos Dwarves who are a bit less refined in their biomancery, creating gholas, which are memory-aware clones of dead people, body parts, facedancers, who are shape-shifting assassins, food animals, and anything else biological. They're extremely xenophobic and their idea of a 3D printer is to recycle a body into a womb by removing everything else it's attached to....really evil little dudes.

Much of the combat in Dune is small forces, raiding parties, ambushes, hit and run attacks; there aren't many large scale battles because of political and economic concerns (until the bloody crusade)...so you could very readilly fit the combat to the scale of a TW engine.
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Geplaatst op: 30 jul 2023 om 13:38
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