Total War: WARHAMMER III

Total War: WARHAMMER III

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Krude Jul 29, 2023 @ 11:14am
Why is the lore of heavens so... crap?
I feel like you never get your winds of magics worth with it.

like ever.

which is weird considering how the passive is literally the worst one of all, you'd think the spells would be somewhat ok.

I kind of wish they'd go back to the drawing board with this lore and completely rework it honestly.

the only good thing going for this lore is the curse of midnight winds.

what's everyone elses experience and thoughts?

EDIT: Since "heaven" forbid someone read two pages of a thread, I want to point out this is a question targeted towards the Multiplayer side of things.

It is my bad for assuming people had the capacity to understand that talking about such a thing in context to campaign would be pointless due to all the different things that buff and affect magic like LL choice, tech, items, etc

I'm SO sorry that I assumed some people were smart enough to read between the lines. My bad :<
Last edited by Krude; Jul 30, 2023 @ 9:43am
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Showing 1-15 of 37 comments
Sigma Jul 29, 2023 @ 11:25am 
comet of cassendora and chainlighting ive gotten 100k damage in battles with
so idk why or where you get that its the worst
unless you are refering to maybe multiplayer?
if not then you are most def using your spells wrong, also are you over casting? or never over casting?,
are you using the spells on low density formations and moving units?
also if you are using lore of heavens on cathay.. you can even further amplify the effects via spell mastery with heros and war compass
id really like you to explain how you are using it then haha
Last edited by Sigma; Jul 29, 2023 @ 11:29am
Zeek Jul 29, 2023 @ 11:28am 
Is that the lore with ursan lightning bolt? Cause that spell and the comet are good
Sigma Jul 29, 2023 @ 11:30am 
Originally posted by Zeek:
Is that the lore with ursan lightning bolt? Cause that spell and the comet are good
yep lore of heavens is thunder bolt, comet, and chainlightning all good spells
its either that or this is just a bait post
Last edited by Sigma; Jul 29, 2023 @ 11:31am
Falaris Jul 29, 2023 @ 11:54am 
Anyone can have a few bad casts and have bad results, so it's okay to ragepost about it, but lore of heavens isn't actually bad. It's not really the current 'meta' though - I think stationary vortexes are the current 'big thing' and it doesn't have that. Aside from that, though, it's got everything it needs, both buff spells, good AP damage, good and cheap plain damage, etc.

It also has one of the most damaging SEM artillery killers, if you end up fighting Chaos Dwarves.
Human bean Jul 29, 2023 @ 12:07pm 
Blocked and reported for implying that the lore of heavens is bad
Krude Jul 29, 2023 @ 12:09pm 
Originally posted by Sigma:
comet of cassendora and chainlighting ive gotten 100k damage in battles with
so idk why or where you get that its the worst
unless you are refering to maybe multiplayer?
if not then you are most def using your spells wrong, also are you over casting? or never over casting?,
are you using the spells on low density formations and moving units?
also if you are using lore of heavens on cathay.. you can even further amplify the effects via spell mastery with heros and war compass
id really like you to explain how you are using it then haha

Never thought I'd be asked such questions or be assumed of such after a total of 4 digits worth of playing nearing 5.

MP 100%, in right conditions, campaign etc you can make a crap lore busted in campaign, so not sure why I'd ever consider that in this topic of conversation, like literally think about the defeatist start in this line of thought, if it's strong in campaign but not in mp then it's clear that something in campaign is making it strong, and that something might/probably won't, translate to others using the lore therefore makes it an absolute horrible thing to use as a point of reference.

I'm clearly talking about the lore standing on it's own two feet.

no buffs, no campaign mechanics.

That's, literally, the only way to judge somethings worth.

A passive that only affects flying, a wind blast that does f all damage, overcasting spells just to get numbers, etc

like listen to some of the ♥♥♥♥ some of you are saying...

You have zero understanding of looking at something outside of a bubble, who gives a damn about overcasting a comet when you have equivalent lores who do good damage, without overcast, while buffing LITERALLY your whole army to perform better.

???


Like come on... there's something so cringe about trying to act like you know ♥♥♥♥ when your point is based on a campaign overcast against AI that's blobbing onto your units.

You think hounds of gevena wouldn't do good work there?

You do realise there's such a thing as damage per winds of magic right?

If I can do 2/3rds of that damage for 1/3rd of the winds of magic while also proc'ing a passive that enables indirect kills to be had, and doesn't exhaust a bunch of my limited pool of winds of magic, you don't think that's better?

Think. Like actually use your head Sigma, i'm sure this isn't the reply you expected to this:

> id really like you to explain how you are using it then haha

But please, for the love of god, I'm here for competitive advice not campaign advise.

in campaign, it's literally nigh on impossible to lose it's so easy, why on earth would I care about a lore performing in campaign??????????????
Krude Jul 29, 2023 @ 12:10pm 
Originally posted by Human bean:
Blocked and reported for implying that the lore of heavens is bad

based.
Human bean Jul 29, 2023 @ 12:12pm 
Originally posted by Krude:
Originally posted by Human bean:
Blocked and reported for implying that the lore of heavens is bad

based.
What? Who?
Krude Jul 29, 2023 @ 12:12pm 
Originally posted by Human bean:
Originally posted by Krude:

based.
What? Who?

Why, Where?
huey30 Jul 29, 2023 @ 12:18pm 
Random thought... Fiery Convocation is OP in WH3. Related thought... Comet of Cassandora is one of my top 4 favorite spells to kill infantry, Fiery Convocation is #1
I remember a bug in total war warhammer 2 the kill of the comet was not adding to the unit kill counter but this spell ravage models and my frame, the wind spell is good to help your cavalry getting unstuck but it require micro
Human bean Jul 29, 2023 @ 12:23pm 
Originally posted by Arthur two sheds Jackson:
I remember a bug in total war warhammer 2 the kill of the comet was not adding to the unit kill counter but this spell ravage models and my frame, the wind spell is good to help your cavalry getting unstuck but it require micro
I think we all need to get a lot more angry about this because this is important!
Witski Jul 29, 2023 @ 12:26pm 
Originally posted by Krude:
Originally posted by Sigma:
comet of cassendora and chainlighting ive gotten 100k damage in battles with
so idk why or where you get that its the worst
unless you are refering to maybe multiplayer?
if not then you are most def using your spells wrong, also are you over casting? or never over casting?,
are you using the spells on low density formations and moving units?
also if you are using lore of heavens on cathay.. you can even further amplify the effects via spell mastery with heros and war compass
id really like you to explain how you are using it then haha

Never thought I'd be asked such questions or be assumed of such after a total of 4 digits worth of playing nearing 5.

MP 100%, in right conditions, campaign etc you can make a crap lore busted in campaign, so not sure why I'd ever consider that in this topic of conversation, like literally think about the defeatist start in this line of thought, if it's strong in campaign but not in mp then it's clear that something in campaign is making it strong, and that something might/probably won't, translate to others using the lore therefore makes it an absolute horrible thing to use as a point of reference.

I'm clearly talking about the lore standing on it's own two feet.

no buffs, no campaign mechanics.

That's, literally, the only way to judge somethings worth.

A passive that only affects flying, a wind blast that does f all damage, overcasting spells just to get numbers, etc

like listen to some of the ♥♥♥♥ some of you are saying...

You have zero understanding of looking at something outside of a bubble, who gives a damn about overcasting a comet when you have equivalent lores who do good damage, without overcast, while buffing LITERALLY your whole army to perform better.

???


Like come on... there's something so cringe about trying to act like you know ♥♥♥♥ when your point is based on a campaign overcast against AI that's blobbing onto your units.

You think hounds of gevena wouldn't do good work there?

You do realise there's such a thing as damage per winds of magic right?

If I can do 2/3rds of that damage for 1/3rd of the winds of magic while also proc'ing a passive that enables indirect kills to be had, and doesn't exhaust a bunch of my limited pool of winds of magic, you don't think that's better?

Think. Like actually use your head Sigma, i'm sure this isn't the reply you expected to this:

> id really like you to explain how you are using it then haha

But please, for the love of god, I'm here for competitive advice not campaign advise.

in campaign, it's literally nigh on impossible to lose it's so easy, why on earth would I care about a lore performing in campaign??????????????

And you hope to get a response with your attitude while not giving any information whatsoever?

Yet you have the guts of insulting people that tries to help you.
Red Bat Jul 29, 2023 @ 12:31pm 
Most people consider it one of the best lores for actual damage. The fact that Bretonnia gets it feels a bit immersion breaking since Bretonnia is supposed to barely use magic at all, and yet they get a lore that basically just deletes the frontline units of each of the factions they are likely to be fighting in the beginning.

Originally posted by huey30:
Random thought... Fiery Convocation is OP in WH3. Related thought... Comet of Cassandora is one of my top 4 favorite spells to kill infantry, Fiery Convocation is #1
Did they reduce the cast time? Fiery Convocation was one of those spells in 2 that looked really OP on paper, but ended up being very situational in practice due to the fact that it's so telegraphed that both players and the AI tend to do a good job avoiding the worst of it.
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Date Posted: Jul 29, 2023 @ 11:14am
Posts: 37