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so idk why or where you get that its the worst
unless you are refering to maybe multiplayer?
if not then you are most def using your spells wrong, also are you over casting? or never over casting?,
are you using the spells on low density formations and moving units?
also if you are using lore of heavens on cathay.. you can even further amplify the effects via spell mastery with heros and war compass
id really like you to explain how you are using it then haha
its either that or this is just a bait post
It also has one of the most damaging SEM artillery killers, if you end up fighting Chaos Dwarves.
Never thought I'd be asked such questions or be assumed of such after a total of 4 digits worth of playing nearing 5.
MP 100%, in right conditions, campaign etc you can make a crap lore busted in campaign, so not sure why I'd ever consider that in this topic of conversation, like literally think about the defeatist start in this line of thought, if it's strong in campaign but not in mp then it's clear that something in campaign is making it strong, and that something might/probably won't, translate to others using the lore therefore makes it an absolute horrible thing to use as a point of reference.
I'm clearly talking about the lore standing on it's own two feet.
no buffs, no campaign mechanics.
That's, literally, the only way to judge somethings worth.
A passive that only affects flying, a wind blast that does f all damage, overcasting spells just to get numbers, etc
like listen to some of the ♥♥♥♥ some of you are saying...
You have zero understanding of looking at something outside of a bubble, who gives a damn about overcasting a comet when you have equivalent lores who do good damage, without overcast, while buffing LITERALLY your whole army to perform better.
???
Like come on... there's something so cringe about trying to act like you know ♥♥♥♥ when your point is based on a campaign overcast against AI that's blobbing onto your units.
You think hounds of gevena wouldn't do good work there?
You do realise there's such a thing as damage per winds of magic right?
If I can do 2/3rds of that damage for 1/3rd of the winds of magic while also proc'ing a passive that enables indirect kills to be had, and doesn't exhaust a bunch of my limited pool of winds of magic, you don't think that's better?
Think. Like actually use your head Sigma, i'm sure this isn't the reply you expected to this:
> id really like you to explain how you are using it then haha
But please, for the love of god, I'm here for competitive advice not campaign advise.
in campaign, it's literally nigh on impossible to lose it's so easy, why on earth would I care about a lore performing in campaign??????????????
based.
Why, Where?
And you hope to get a response with your attitude while not giving any information whatsoever?
Yet you have the guts of insulting people that tries to help you.
Did they reduce the cast time? Fiery Convocation was one of those spells in 2 that looked really OP on paper, but ended up being very situational in practice due to the fact that it's so telegraphed that both players and the AI tend to do a good job avoiding the worst of it.